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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky
duel91Posts: 18
Joined: Sep 2012
Rep: 10
View Profile For laptops the amount of gold you have doesn't show
im using a laptop, works fine with me, is it like off screen or is it just not showing, if its not showing then mighty as well reload the page or zoom out of the page to test it out...and this is the suggestion thread not bugs....move to the other thread if there is a problem
InterventionierPosts: 2
Joined: Oct 2012
Rep: 10
View Profile This is just an objective suggestion in regards to the most effective utilization of alpha testing and testers. Would you consider limited time access to the chaos team just for Alpha Testing? I am in no way implying that I find the monetary requirement to the team unreasonable -I find it quite a bargain can understand and appreciate its purpose-, but as an Alpha Tester, I assumed and hoped that I would have FULL access to the game (obviously just temporarily) in order to give FULL feedback. I have completed several matches, but - and this is just strictly a proposal with no deceitful, greedy, lazy, cheap, or otherwise negative connotation-... but what if you allowed the Alpha tester to test the content for free? I will admit, myself purchasing the chaos is not out of the bounds of possibility or even of extreme likelihood. Additionally, if you find any magnitude of my suggestion appealing, please, a time limit or other restriction of any magnitude- say a one match free trial as a simple example- to my proposal seems more appealing than its rejection. Sincerely, I am impressed so far nonetheless.
Halorocks99Posts: 7
Joined: Oct 2012
Rep: 10
View Profile So, i dont remember my username and passoword, so i tried to send it to my email, and it wont send, so thats a problem
Fordz2Posts: 1,495
Joined: Jan 2012
Rep: 10
View Profile Shit! I can't log-in. Please fixy :3
DaankwPosts: 29
Joined: Jun 2012
Rep: 10
View Profile You should make a 'are you sure to delete this friend' option. I accidently removed my friend :/
Kenan17Posts: 2
Joined: Sep 2012
Rep: 10
View Profile i am so sorry i posted some vids because the email did't work for me at first so i heard that you could just go to stickempires.com/main its not untill someone commented about it and now the email is working do you want me to delete the videos (please don't) but i will if you want i would hate to get banned or anything
Kenan17Posts: 2
Joined: Sep 2012
Rep: 10
View Profile and one more thing there is some glitches that happen sometime that let you play the caimpaign fyi
Tecness2Posts: 1,340
Joined: Jul 2009
Rep: 10
View Profile It would be nice if there was little information windows when you hovered over (or selected) a weapon, giving a bit of lore/a description of what it does.
Zoss777Posts: 3
Joined: Oct 2012
Rep: 10
View Profile IMO Order's Swortwraith needs to be weakened because one can take out 3 of Chaos' Hellcatthings (basic unit in same place as swordwraith cant remember the name of them at the moment.) And I have tried suicide bombing and everything i just basically get destroyed till I can get a dark knight up and a tower ghost then I am still at a disadvantage because of a bad beginning
Ment0s54Posts: 1
Joined: Oct 2012
Rep: 10
View Profile I've played a few games, and so far the game seems pretty good. One thing I would appreciate seeing is a reduction in the range at which a unit will automatically attack. I've been having constant problems with enemies being able to lure my units away from the center pillar and into their castle archer range as soon as my units see them.
Also, I think there should be a command to send your fighting units to the center pillar. It's a pain to tell each unit to go to the center pillar every time they get built, and that much unnenecesary micromanaging detracts from the game.
JackarchbeamPosts: 1
Joined: Oct 2012
Rep: 10
View Profile Very good game, a few things though. I was playing the tutorial and my internet browser crashed, I though 'eh once it reloads I will continue' well I had to start from the beginning and that annoyed me so I decided to go to campaign mode, for some reason I wouldent work, so a few things here, try an auto save for campaign and tutorial, a remember me button at log in, and a training area to test out new things before you go online, anyways again good game
newtotestingPosts: 2
Joined: Oct 2012
Rep: 10
View Profile dunno if it is possible but i signed up so long ago i forgot my username...... any help?
VykerPosts: 2
Joined: Oct 2012
Rep: 10
View Profile Loving the game so far! Only irk is the lag, but that is player based most of the time, so I can't really blame that on you guys completely. And when I was playing on the alpha.php it loaded so much faster than main.php, I asume it's because it's the main server, lots of people hopping on at once, but that's my only concern so far :)
TheDalek2Posts: 4
Joined: Oct 2012
Rep: 10
View Profile It would be nice if there was little information widows when you hovered over (or selected) a weapon, giving a bit of lore/a description of what it does.
well if you look in the FAQs in the game it says that everything in the armory is for decoration, to make the game look cooler. because is a strategy tame really fair when the units themselves are superior?
and I've got a couple questions, is there a time limit on how long a match can be? twice I was building up resources when out of nowhere I lost.
also, is the campaign mode unavailable? when I click it nothing happens
XephyrZionPosts: 1
Joined: Oct 2012
Rep: 10
View Profile My main problem with this game is the Empire Coins, It makes it a Pay to win not a play to win and honestly almost nobody likes pay to win games. Play to win games are almost allways better than pay to win games as they are more appealing to the player. I think you need a better system that allows you to generate wealth from it rewarding your amazing efforts in ways like these- A rank system- for every enemy that is defeated you gain x amount of points to level up and gain new items/upgrades or you can pay to upgrade x levels and automatically unlock the items/upgrades. or- For every battle that you win the player could gain points to a certain item they wish to unlock or they could pay a fee to unlock it automatically. Im sure there would still be items that aren't game-breaking but help that will cost money but that would be fine. And possibly a survey system to earn Empire coins.
I hope you find my suggestions okay :)