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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

xzibit258
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Nov 12, 2012 12:31 AM #785046
you are right about the cosmetics.but as i mentioned in the thread winning a game by Techness2... maybe there should be either a second section to the armory or another tab where you buy upgrades with empire coins or a seconded currency that can be gained by beating campaign missions and maybe make another type of game mode where you can play with or against friends and try a beat goals that are set for users to reach to get this second currency. maybe the game mode could be for the user to beat side missions just to make a back ground for the character. and by beating these side missions and reaching the set goals the user can gain this second currency to buy upgrades for their armies to make them stronger, more defensive, faster, load faster, cost less, and add special abilities to their units, to make you units unique, maybe even when you get enough of this currency there is a option to customize your own ability's for your units.also armor that actually does something for your people maybe even if its heavy it slows them down like a heavy shield or broad sword, maybe if you upgrade this arrows and bows the archers shoot fast and react quicker. these are just some of my thoughts about the armor and game play.-xzibit258
RUMMAKER

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Nov 12, 2012 12:34 AM #785048
Quote from petmuju
1 day trial on chaos empire for 500 empire coins? XD

And custom statues for empire coins? :D
(example: spearton, magikill, swordwrath etc)(saw this from the previous page)

And maybe skirmish mode:
If both players agree, there'll be a skirmish mode when 4 minutes have passed, People can't train anymore miners but the miners they currently have will work 2x faster(praying, walking and mining)


agree on the custom staure one but not sure about skirmish mode.
RUMMAKER

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Nov 12, 2012 12:39 AM #785050
some other suggestions (not thought out just think it be cool):

skeleto mage summon deads(uncontrollable ghost)(cost 200 mana) (in a way like warping in protoss units).

spear throw for spearton (no research) (does triple damage, however, after use he pulls out a dagger with halved damage).
77Row
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Nov 12, 2012 12:42 AM #785053
Quote from RUMMAKER
NEW MAP IDEA: so currently the maps goes like this: |= castle gates O=statue -= empty space := mineral patch += tower

| |O--:--:------+------:--:--O| |

i think if we move the statue INSIDE the castle like this

|O |--:--:--------+--------:--:--| O|

we could have more diverse defenses: CASTLE GATES now take 5 seconds to rise and lower (units can't pass through when lowered)!!! CASTLE GATES can also be destroyed same health as upgraded statue.

we could have different defenders instead of only having castle archers. we could have OIL (pouring boiling oil on to the ground, short range (in front of gates) INSANE damage. etc etc). this way we get to make decisions like do we want to have pure castle archers or pure oil or maybe a mixture of both!!

allowing enemies inside the castle walls also adds another aspect to the game: the enemy can now attack your structures (barracks, giant cave. etc) when they destroy a structure, rocks fall and block the entrance and to unblock u need to send a miner there to start digging away the rocks.

we can have defenses set inside the castle (stronger then defenses set outside)

think about what we could do with statues being inside the castle walls. we could have crawlers CLIMB OVER walls and bypassing the castle gates or flying units flying over the gate and attack the miners that are camping inside the gate!

right now there is no reason not to try to take middle: if we add tec's idea (i also had this idea but tec made a thread on this so il give the cred to tec)
and add 3 different towers |O |--:--:--+--+--+--:--:--| O| AND make it so the more units there are at the tower the faster they will capture. we could have the players making decisions like do i want to leave one unit on the tower closest to my gate while sending the rest to the middle or send all units to the middle and leave the one closest to the gate uncaptured! (the towers closest to the gate should take slightly longer to capture and give less rewords (closer to gate = easier to defend) less gold and weaker ghost spawns.).


Good Idea, now people can come to your base early in the game and kill all your miners. /sarcasm
xzibit258
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Nov 12, 2012 12:52 AM #785063
nice bringing back a control from the old game
RUMMAKER

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Nov 12, 2012 12:59 AM #785074
Quote from 77Row
Good Idea, now people can come to your base early in the game and kill all your miners. /sarcasm

with 3 towers the map will be bigger + u can still run ur miners inside the castle walls (closing walls is faster then opening them (closing = 0.5 sec opening = 5 sec))
TheFighterz
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Nov 12, 2012 2:26 AM #785167
1. Make a 2 gold/mana passive income at the beginning of the game. Without miners and the tower, you're downright f**ked in terms of economy.
2. Miners finish miner slightly faster or a ability that can. I feel they are a little sluggish.
3. Make units able to block paths of enemy units. My archidon is running away from 3 swordwraths so my spearton and 2 swordwrath can get them, not play a game of "Ring Around the Rosie" where my enemies units are running laps around mine to kill my more vunerable units.
4. Slightly slow crawler attack speed and only have Archidon reload while their stationary (not moving)
xzibit258
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Nov 12, 2012 8:57 PM #785884
i think adding abilities that the user can choose before battle to add a extra control to their units would be a very nice addition to the game it would make it harder for each side not knowing what the enemy might have up their sleeves.

of course the abilities you buy you keep for as long as your account last.

and as rummaker brought out i think the spearton spear through would be a nice ability/control for the user like it was used in the first game stick wars.
Ortex

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Nov 14, 2012 5:00 PM #787239
I think there should be something for archers like bomb arrows, or rapid fire and they should Cost AALLLOOOOTT. Also I think ghosts should have there own abilities..
xzibit258
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Nov 14, 2012 11:28 PM #787454
not alot maybe just a second currency or a technique that you can purchars
StickBrazilian
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Nov 16, 2012 1:31 AM #788316
i Think Ghosts can be controlled because they just attack everything in they way :confused:
LordRazen38

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Nov 16, 2012 4:56 AM #788504
I want to say that the game sometimes closes, like literally closes without a statue being destroyed. If it´s because we take to long, well sometimes we want to make the army bigger, more effective. Also, I want to suggest that the armor and weapons affect the gameplay, for example: you choose a sword, it increases the attack of the swordwrath, and things like that. I see that you fixed the lag (more or less), thats why I´m troubled with the automatic game finish. Please fix it.
Lian Avenant
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Nov 16, 2012 7:49 PM #788917
Things that would be AWESOME for the game...

1.Make an upgrade that makes your max population 100 (Gold:2500 / Mana:1500) [Located at the Miner research building]
2.Make it faster to gain gold
3.A spawning point [Choose where the units will go once trained]
RUMMAKER

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Nov 17, 2012 12:58 AM #789235
Quote from Lian Avenant
Things that would be AWESOME for the game...

1.Make an upgrade that makes your max population 100 (Gold:2500 / Mana:1500) [Located at the Miner research building]
2.Make it faster to gain gold
3.A spawning point [Choose where the units will go once trained]


1. sure why not
2. NO
3. not really needed (takes 1 second to get all ur units where u want them(press space and right click))
Didgerydoo

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Nov 17, 2012 1:56 PM #789737
Hi,

I have 3 suggestions for the game which i think will be very helpful.

1. Show player number (the 3 digit one) while playing a game vs another player, Because sometimes the other players dont know their player number and this makes it so you cant be their friend:(.
I think this idea will help this game a lot.

2. I think (I understand if you dont like this idea, because you very much deserve the respects) that there should be a 2 day trial etc for the chaos side of the game, This gives the players chances to try the chaos side and will show them exactly what they are paying for.

3. I also think that instead of every daily win to get 10 EP, it should be every 5 wins to get ten or so. This would give a thrill of changing the looks of their army because, well. It is boring waiting a day to get 10 EP.

That is all my suggestion's and i understand if you dont want to use them. I just thought i might give you some of my point of view.


Thank you for your time :D.
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