Quote from petmuju1 day trial on chaos empire for 500 empire coins? XD
And custom statues for empire coins? :D
(example: spearton, magikill, swordwrath etc)(saw this from the previous page)
And maybe skirmish mode:
If both players agree, there'll be a skirmish mode when 4 minutes have passed, People can't train anymore miners but the miners they currently have will work 2x faster(praying, walking and mining)
Quote from RUMMAKERNEW MAP IDEA: so currently the maps goes like this: |= castle gates O=statue -= empty space := mineral patch += tower
| |O--:--:------+------:--:--O| |
i think if we move the statue INSIDE the castle like this
|O |--:--:--------+--------:--:--| O|
we could have more diverse defenses: CASTLE GATES now take 5 seconds to rise and lower (units can't pass through when lowered)!!! CASTLE GATES can also be destroyed same health as upgraded statue.
we could have different defenders instead of only having castle archers. we could have OIL (pouring boiling oil on to the ground, short range (in front of gates) INSANE damage. etc etc). this way we get to make decisions like do we want to have pure castle archers or pure oil or maybe a mixture of both!!
allowing enemies inside the castle walls also adds another aspect to the game: the enemy can now attack your structures (barracks, giant cave. etc) when they destroy a structure, rocks fall and block the entrance and to unblock u need to send a miner there to start digging away the rocks.
we can have defenses set inside the castle (stronger then defenses set outside)
think about what we could do with statues being inside the castle walls. we could have crawlers CLIMB OVER walls and bypassing the castle gates or flying units flying over the gate and attack the miners that are camping inside the gate!
right now there is no reason not to try to take middle: if we add tec's idea (i also had this idea but tec made a thread on this so il give the cred to tec)
and add 3 different towers |O |--:--:--+--+--+--:--:--| O| AND make it so the more units there are at the tower the faster they will capture. we could have the players making decisions like do i want to leave one unit on the tower closest to my gate while sending the rest to the middle or send all units to the middle and leave the one closest to the gate uncaptured! (the towers closest to the gate should take slightly longer to capture and give less rewords (closer to gate = easier to defend) less gold and weaker ghost spawns.).
Quote from 77RowGood Idea, now people can come to your base early in the game and kill all your miners. /sarcasm
Quote from Lian AvenantThings that would be AWESOME for the game...
1.Make an upgrade that makes your max population 100 (Gold:2500 / Mana:1500) [Located at the Miner research building]
2.Make it faster to gain gold
3.A spawning point [Choose where the units will go once trained]