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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky
jerrytt2Posts: 1,258
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View Profile as for magikills electric wall and medusas venom flux, how about making units which are in it trapped and unable to move?
are you kidding me? so your saying that if a magikill traps a line of speartons, and has a bunch of archers backing him up, then the speartons cant do anything for like, 10 seconds? and what if you have 3 magikill? chain trapping speartons or other troops is too op.
Bladed Fire2Posts: 1,236
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View Profile are you kidding me? so your saying that if a magikill traps a line of speartons, and has a bunch of archers backing him up, then the speartons cant do anything for like, 10 seconds? and what if you have 3 magikill? chain trapping speartons or other troops is too op.
There WILL be a spell of Magikill that traps poeple inside and open to Magikill. Crazy Jay you must add this! jkjk
Add battle history to see who we battles before in what time and a replay for we to view.(I know that will be a hard job but please do this to make the game more fun!) Don't keep adding animations only!
RasianMan89Posts: 12
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View Profile Best time: 64:47 for stick war 2 campaign (on normal) not a pro bye the way
Tecness2Posts: 1,340
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View Profile Best time: 64:47 for stick war 2 campaign (on normal) not a pro bye the way
Completely wrong section.
Bladed Fire2Posts: 1,236
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View Profile Completely wrong section.
Grammar error. Please correct it.(LOL)
Bladed Fire2Posts: 1,236
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View Profile i think being able to sell items you have bought could be sold back for 75% of what it was orginally worth that would be pretty good
Agree with you.
Triss2Posts: 2,622
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View Profile How about we make an event? The event is to beat Crazy Jay(or INSANE/IMPOSSIBLE mode AI) and if you win it, you get a free Chaos Membership for a month. This could allow more people to be happy right? Please approve it, I think it's a very good idea.
MiamiBigALPosts: 198
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View Profile Please continue to work on fixing the lag. 1.30 was a big improvement, but it's still very slow once medium sized armies and up are made.
LuzotoPosts: 1,100
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View Profile Suggestion: Be able to 'retire' units from battle and gain 1/4th their value in gold and mana, so that units you don't need anymore don't just sit there and take up population when you get a huge army.
Triss2Posts: 2,622
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View Profile I think it should be 1/2th of it's value
_Ai_2Posts: 11,256
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View Profile make units cant get past opposing units
jerrytt2Posts: 1,258
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View Profile make units cant get past opposing units
OMG THIS
empower them mages :D (and archidons)
_Ai_2Posts: 11,256
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View Profile OMG THIS
empower them mages :D (and archidons)
but really, its rediculous for your enemy get past your meatshield. its like lalala im gonna kill your magikill and you can absolutely do nothing about it (and it gives more merit to allbowtrossto skip and attack back units
Bladed Fire2Posts: 1,236
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View Profile but really, its rediculous for your enemy get past your meatshield. its like lalala im gonna kill your magikill and you can absolutely do nothing about it (and it gives more merit to allbowtrossto skip and attack back units
Yes, I hate these. I lose almost all battles (except lag) for the things, please make the front line units unpassible, or let Shield Wall(Spearton's abilities) block every enemies. Found something... Allbowtross can't go past Miner Walls...
_Ai_2Posts: 11,256
Joined: Nov 2012
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View Profile Yes, I hate these. I lose almost all battles (except lag) for the things, please make the front line units unpassible, or let Shield Wall(Spearton's abilities) block every enemies. Found something... Allbowtross can't go past Miner Walls...
Yeah, i agree. And I forgot to mention that they cant pass walls