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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

Usman
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Mar 24, 2013 3:47 PM #924506
Why lolz? everyone uses it
KrayZStick
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Mar 24, 2013 3:58 PM #924524
Dammit, you took my crawler... oh well, Jugger's better anyway.
And you can't just share a account to everyone. It's practically owned by NrgFA, Crimshock, and ThatOneGamer.
merich1
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Mar 24, 2013 7:12 PM #924738
1. Make Enslaved Giant boulders bigger to fit the basket when in Giant Growth I/II. The damage doesn't have to be changed (Enslaved Giants are powerful enough already) but it just feels awkward when you have a giant basket and then a smallish boulder comes flying out of it. Merely for show.

2. Add a "not enough population" sign at the bottom when you try to go over the population limit. Population really should be explained better. I once surrendered a game because I was confused on what was happening when I couldn't buy more units. I only figured it out when I saw something about it on the forums. Also, population should count DOWN from 80, not up, if this idea is implemented.

3. Add some kind of a lightning ability. It feels awkward that there isn't one.

4. Chaos Giants should have a price decrease because it's so much worse than the Order Giants. Either that, or buff its damage per hit.

5. Chaos should be able to be bought for free, but for a HUGE amount of EC. I'm thinking around 10,000.

6. You should only get 2 EC for your first win of the day. However, it should also increase by 2 every consecutive day you win. So the first day you win would be 2 EC, the next day you would gain 4, the next 6, and so on. If you miss a day it resets back at 2.

7. There should be some kind of achievement system where you get 1 EC for each achievement you unlock. Each achievement should only be able to be unlocked once. I'm thinking cool things you do like "Beat an opponent without gaining the center tower", "Have a single unit survive for 10 minutes", or "Kill 10 units with a single unit", and so on, and also milestones like "Win 100 games", "Lose 100 games", "Win 50 private matches", or "Buy 1,000 total miners", and so on. Private matches should not count toward these achievements unless it is required in the achievement (like "Win 50 private matches"). Lagouts should not count for "Win/lose x amount of games" achievements. There should also be different tiers for each achievement, like, "Win 1 game", "Win 20 games", "Win 100 games", "Win 500 games", and so on.

Obviously 6 can't happen without 7 and 7 can't happen without 6.

Please consider these ideas. Well, maybe 5, 6, and 7 are too radical, but at least consider 1, 2, 3, and 4.
blu3blitz
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Mar 25, 2013 5:53 AM #925293
yo we have to make sure that shadowy is excluded
Galeforce
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Mar 25, 2013 9:02 PM #926027
Quote from merich1
1. Make Enslaved Giant boulders bigger to fit the basket when in Giant Growth I/II. The damage doesn't have to be changed (Enslaved Giants are powerful enough already) but it just feels awkward when you have a giant basket and then a smallish boulder comes flying out of it. Merely for show.

2. Add a "not enough population" sign at the bottom when you try to go over the population limit. Population really should be explained better. I once surrendered a game because I was confused on what was happening when I couldn't buy more units. I only figured it out when I saw something about it on the forums. Also, population should count DOWN from 80, not up, if this idea is implemented.

3. Add some kind of a lightning ability. It feels awkward that there isn't one.

4. Chaos Giants should have a price decrease because it's so much worse than the Order Giants. Either that, or buff its damage per hit.

5. Chaos should be able to be bought for free, but for a HUGE amount of EC. I'm thinking around 10,000.

6. You should only get 2 EC for your first win of the day. However, it should also increase by 2 every consecutive day you win. So the first day you win would be 2 EC, the next day you would gain 4, the next 6, and so on. If you miss a day it resets back at 2.

7. There should be some kind of achievement system where you get 1 EC for each achievement you unlock. Each achievement should only be able to be unlocked once. I'm thinking cool things you do like "Beat an opponent without gaining the center tower", "Have a single unit survive for 10 minutes", or "Kill 10 units with a single unit", and so on, and also milestones like "Win 100 games", "Lose 100 games", "Win 50 private matches", or "Buy 1,000 total miners", and so on. Private matches should not count toward these achievements unless it is required in the achievement (like "Win 50 private matches"). Lagouts should not count for "Win/lose x amount of games" achievements. There should also be different tiers for each achievement, like, "Win 1 game", "Win 20 games", "Win 100 games", "Win 500 games", and so on.

Obviously 6 can't happen without 7 and 7 can't happen without 6.

Please consider these ideas. Well, maybe 5, 6, and 7 are too radical, but at least consider 1, 2, 3, and 4.


Thank God, finally somebody who actually uses this thread for it's proper use.

I actually like the idea of achievements. That'd be neat. They don't have to have rewards, just more like personal achievements. Then you could see someone's prestige in the game, not just their rating.
KrayZStick
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Mar 26, 2013 1:03 AM #926222
Wait a sec, does Armor affect: Poison, Explosion, Electric Wall, etc.?
And is a Magikill armored?
ShadowyWhisper
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Mar 26, 2013 1:12 AM #926230
No. Armored units deflect arrows at certain times.
DragonFrost
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Mar 26, 2013 1:38 AM #926267
Wrong. Armour increases health, nothing else.
ShadowyWhisper
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Mar 26, 2013 2:01 AM #926306
?... But, you mean Armored units have the most health? And I've seen Arrows being deflected off of Armor, just watch closely next time.
DragonFrost
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Mar 26, 2013 2:10 AM #926338
:O are you serious?
ShadowyWhisper
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Mar 26, 2013 2:11 AM #926341
Yes. I've tested around 5 Archidon against 3 Spearton and about 2 deflected.
blu3blitz
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Mar 26, 2013 6:34 AM #926500
Whoa another factor of luck in this game
isgood

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Mar 26, 2013 12:02 PM #926695
No, armor only decreases damage. Archidons don't do much to albos but doesquite some damage to swords, which have the same health, but it only takes 3 giant boulders to kill either one of them ,proving that armor only decreases damage for some units.
DragonFrost
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Mar 26, 2013 1:41 PM #926775
HM, now I've seen three different opinions on what armour does XD
KrayZStick
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Mar 26, 2013 3:48 PM #926946
Is a Magikill armored though? Same HP as a Dead, so someone test it? The only thing I find that does the same damage on both Order and Chaos are the Speartons/Juggers.
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