Ele really doesn't need micro to win. You basically just wait until the scorpions are grouped then click global attack ._.
Also what is style points with ele. Blind gate into mass scorch on the statue?
@zomar
Need I say, V, Cycloid, charrogs (for those who use them), Earths, waters, fires. All of these require micro to play ele effectively and/or correctly.
Global attack translates to not prioritizing units like merics and archers and allowing your units to attack units that there dps cannot handle like spears= bad= not high level ele gameplay= not even mid level ele= requires micro. Your opponent will be pressuring you with his units in which case the scorps will auto target from the range that they will be unless the trees are extremely far back. Scorps will have to be pulled behind the trees themselves for a moment in order to group first; sacrificing some health from your trees. Global command, lets say charge, into a spear will be a waste of time and allow your opponent to attack your trees after you've lost your scorps; now with less time between the next helping of archer pressure your opponent will be giving, which then translates to a repeat in the process in which you still must micro the group of scorps directly at his archers and not simply use the global command. If you are accompanied by your support of fires and waters like you should be you will be having to micro your way into a proper placed defensive scorch should you be at the current state of stalling into siege. Too far out and your waters will be hit by archers. Too far in and your scorch might not be effective. Placing the water at a certain position in relation to your units you are currently defending requires micro. Doing this whilst your scorps are spawning requires micro if you don't want your scorps to die from the archers as your scorps autotarget. Basically, everything in this game requires some bit of micro no matter how you look at it.
@skele
Three trees for one archer?
It only takes two deathblossoms to kill an archer.
2 hits from a scorp and one deathblossom is the thing that nutsophast, myst, and myself are fully aware of and utilize at any moment we can. Sniping WEAK archers. Send a full health archer at us and we are unlikely to deathblossom it as its a waste to fire two or more deathblossoms at it.
"Because the only way to play
Elementals effectively is Tree massing or Charrog. Others have already pointed out how Ele doesn't have much micro currently so I won't bother."
Do you even realize how incorrect a statement that is? Why then do tree massers still lose to order turtles late game and/or lose to midgame with improper setups.
I play using only three trees EVERY game. This allows me to suppress archers to the extent that I will need to and conform to the macro comp of the enemy players choosing. Spear/archer/meric? I opt for V. Sword/archer/meric into turtle. I opt for V and/or cycloids to prevent super stall.
Tree massers cant effectively deal with shadows/magikill comp. By going sword/archer/meric into shadows and magikill the tree masser can be stopped especially if the ele player doesn't micro and/or support themselves with other units.
At the last post above mine, charrogs are just gross health wise and I agree that at this present moment, they have wayyy too much health for any decent interaction between ele and order players at certain points and definitely the same can be said for EvC short maps.
Decrease the health and buff damage slightly seems okay with me as long as the damage increase isn't something drastic or even worse.