Stick Page Forums Archive

Trololo

Started by: Clannad | Replies: 5 | Views: 824

Clannad
2

Posts: 15
Joined: Oct 2012
Rep: 10

View Profile
Oct 17, 2012 4:42 AM #761624
http://www.fileize.com/files/70ba8d18/d0a/Trololo.swf <<< First animation I did after not animating for 3 years. Any thing I can do to improve an animation overall?
Newarmagedon
2

Posts: 439
Joined: May 2012
Rep: 10

View Profile
Oct 17, 2012 7:29 PM #762031
So, Im just commenting cuz I loved Clannad, but here is the deal:
U should study how an object reacts when hits the ground, that Trol box wasnt very realisitc u.u
Xero
2

Posts: 7,563
Joined: Feb 2012
Rep: 10

View Profile
Oct 17, 2012 7:46 PM #762044
True, the box should have bounced slightly to the side and suspended for more time, then have come down and slid until the opposing force of the floor stops it's descent.
Keep practicing.
Scooty
2

Posts: 650
Joined: Oct 2012
Rep: 10

View Profile
Oct 17, 2012 9:42 PM #762098
Well it seems like you used the box as a cheap novelty in order to cut your animation short without actually finishing it. Even if it is, you could've put more work into the collision.

edit: (not in a very good mood, sorry if I'm an ass)
Clannad
2

Posts: 15
Joined: Oct 2012
Rep: 10

View Profile
Oct 18, 2012 1:11 AM #762248
Oh yeah I know the box thing wasn't very realistic xD and yeah I used it to cut the animation short so was the box the only issue lol?
Sharpeggio

Posts: 44
Joined: Aug 2012
Rep: 10

View Profile
Oct 18, 2012 2:10 AM #762293
Aside from box funkiness, you could definitely touch up the motion after the last kick. To me, the drop following it feels forced.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.