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Chaos are underpowered..Massively

Started by: kidinvisible | Replies: 68 | Views: 5,857

RUMMAKER

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Oct 26, 2012 6:50 PM #769785
The op suggested that walls cost a thousand I know how much they cost. And op ur poison suggestion is just stupid. Poison is very good as it is. Also if I can build a swordwrath then chaos can send a crawler crawler can kill swordwrath while he tries to finishe off the juggler knight not to mention chaos can just retreat his knight and u lose a spear ton while he loses noyhing. Albowtross does dominate the sky but they are so expensive if u try and get them against chaos u get overrun cuz ur ground troops will be very weak.
Dracus94

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Oct 27, 2012 3:34 PM #770527
at the op:
I disagree with almost everything you said. sorry.
TheFighterz
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Oct 29, 2012 4:32 AM #772100
I might just agree with you. 1 tower spawn spearton took out 1/4 of a juggerknights health AND 3 crawlers by itself. I understand crawlers function in packs, but they need to be able to take at least 3 hits.

Still, it always goes down to the enemies skill. The first guy steam-rolled me. The second got domininated. (Still lost via lag)
300noob
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Oct 29, 2012 8:32 AM #772200
Quote from TheFighterz
I might just agree with you. 1 tower spawn spearton took out 1/4 of a juggerknights health AND 3 crawlers by itself. I understand crawlers function in packs, but they need to be able to take at least 3 hits.

Still, it always goes down to the enemies skill. The first guy steam-rolled me. The second got domininated. (Still lost via lag)

they already took more than 3 hits.
TheFighterz
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Oct 29, 2012 5:34 PM #772594
Quote from 300noob
they already took more than 3 hits.


My tower spawn killed them in 2. Might be a glitch.
300noob
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Oct 30, 2012 11:41 AM #773300
Quote from TheFighterz
My tower spawn killed them in 2. Might be a glitch.


yes it is... my albowtross with blazing bolt upgrade still take somewhere 3-4 hit to kill.
300noob
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Oct 30, 2012 11:45 AM #773304
i just know another thing, chaos ginats can attack air.
Tecness2

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Oct 30, 2012 12:32 PM #773338
Quote from 300noob
i just know another thing, chaos ginats can attack air.

That's supposed to be.
kidinvisible

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Oct 30, 2012 6:52 PM #773595
All I'm saying is that, if as a chaos player I don't win the round quickly. Order tends to use giants, and slowly grow until they've outgrown me.
And once they've got something big that does range, I found it hard to do much damage to they're economy. What with walls, a giant that stuns you etc..
I also don't believe Order should be allowed to cure poison by garrisoning.
Tec what I've read on other threads is that you seem to beat everyone by a large amount of skill/knowledge - But what I'm saying is that when you directly fight mono ah mono in a siege, chaos generally get torn apart (granted if you're attacking a castle you're at a disadvantage with castle archers)
Tecness2

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Oct 30, 2012 9:17 PM #773716
Quote from kidinvisible
All I'm saying is that, if as a chaos player I don't win the round quickly. Order tends to use giants, and slowly grow until they've outgrown me.
And once they've got something big that does range, I found it hard to do much damage to they're economy. What with walls, a giant that stuns you etc..
I also don't believe Order should be allowed to cure poison by garrisoning.
Tec what I've read on other threads is that you seem to beat everyone by a large amount of skill/knowledge - But what I'm saying is that when you directly fight mono ah mono in a siege, chaos generally get torn apart (granted if you're attacking a castle you're at a disadvantage with castle archers)

I disagree. The rule of playing against me as chaos, is if you don't beat me in the first 2ish minutes. You've already lost. With the exception of CrazyJay.....
300noob
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Oct 31, 2012 12:34 PM #774418
i think instead of saying chaos is underpowered, fix the bug where i keep typing ginats instead of giants.
Ninjastripy

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Oct 31, 2012 3:53 PM #774554
Ginats are very deadly. A Ginat can kill 6 Archdions with one gignatic hit! Even the Speartno has trouble dealing with Ginats.
300noob
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Nov 1, 2012 1:10 PM #775154
Quote from Ninjastripy
Ginats are very deadly. A Ginat can kill 6 Archdions with one gignatic hit! Even the Speartno has trouble dealing with Ginats.


rofl, ya using ginats....:D
caesiumm

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Nov 2, 2012 3:30 PM #776256
Quote from kidinvisible
Chaos are underpowered, why?
Ok so three scenarios of your first few minutes playing as chaos, and the two ways each of them will go.

Scenario one
You start mining, and build 3 more miners are the same time
From here your enemy does of two things
Sends swordsmen
If your enemy sends swords men, and has a plan to hold the centre tower and use swords men to stop your economy and use archers to slowly kill them. Well in every scenario you've lost because Chaos is too weak at the start of the game, and anything than can save you is too expensive and you would need a few of.
Carries on mining
Yay, you can win if you last more than 5 Minutes because you can get enough of an army to smash through them!

Scenario two
You Build 3 Crawlers and attempt to attack the enemy.
From here your enemy does of two things
Sends swordmen
Sends swordsmen after them and kills them eventually ultimately gaining the winning chance
Use archers/Castle defence
And you're crawlers are dead or 1-2 are because range kills them in 1-2 hits and they can't escape quick enough. If these archers follow you to your castle, you're trapped and loose genuinely enough

Scenario three
You and your enemy have a stalemate in offence (But they're economy is higher due to Chaos being before 3-4 minutes because of economy)
Miners create Walls
I hate walls... Because of Order's higher range damage to Chaos they can pretty much camp behind two walls with range and win eventually.
Pressure
Your enemy will just keep pressure on you till they can get enough troops to win.

Good points to Chaos
Juggerknights
Juggerknights in my opinion are what makes Chaos even usable, they can beat speartons out numbered (with the technology charge)
Crawlers
Once in large enough numbers they can tear apart Order because of the technology Pack mentality (Effect: For each crawler you have your damage is increased - Stops after 5)
Predatory edge (Effect: Massive run speed increase for all Crawlers)


Reason why Chaos isn't as fun as order
Medusa (Order equivalent to Magikill)
Only helpful if it's a large battle and the enemy has giants or you're attacking they're statue (stone spell)
Giants
A melee giant just simply isn't good enough as Chaos lacks range damage as it is, the least the giant could do is have a larger area attack and poison.
Dreads (Order equivalent to archer)
Can be good for large fights because of poison (Which you have to buy the technology to use poison which cost 10 mana per target), but weak in range damage.
Bombers (Equivalent to Shadowrath/assassin)
Only really useful in large battles, where you may use 2-5 and create them while the battle is going on. Other than that I've used them in fights where I thought there area damage would do a decent amount of damage to 20 odd Order troops, and it had no noticeable affect.
Crawlers (Order equivalent to swordsmen) are too low damage/speed/health/defence (until further on in the game when you buy technology and have a large amount them do they become better than swordsmen)
Turret - Chaos's Miners wall
Turret is Order's miners ability. It's useless, low health and does next to no damage.
Order's ability to have heal
Order has Meric's which heal. Chaos have a mage which has a multi attack in comparison, Chaos is underpowered definitely.

Chaos is extremely offence based
especially more towards large battles, where as Order have very good balance.

My Suggestions
Poison
Make poison do more damage, or do damage more often - And make dreads automatically have poison with no mana cost and make
Giants
Either swap the giant with Order so Chaos gets a fairly decent range damage troop or make the body that the Chaos giant hits with decayed so that it poisons.
Walls
With Order having better archers and basic troops these walls just make life even harder - Make walls cost 800-1000 Gold, within 5 minutes of the game they increase the difficulty that Chaos has against a harassing Order player.



I'm not finished but please post feed back, I spent a lot of time on this because as this game gets older Chaos troops weaknesses are becoming more apparent.



i totally agree with you man
300noob
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Nov 3, 2012 2:04 PM #777049
Quote from caesiumm
i totally agree with you man


"epic facepalm"
ok, ya didn't consider anything.
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