Stick Page Forums Archive

Order walls

Started by: kidinvisible | Replies: 27 | Views: 2,602

bluerinse

Posts: 16
Joined: Nov 2012
Rep: 10

View Profile
Nov 5, 2012 12:08 AM #778521
Quote from kidinvisible
Chaos don't have walls, they have in-effective turrets.


What do the turrets do? Is there a video about it? I need to know to see if it's as good as order.
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 5, 2012 12:36 AM #778536
The turrets shoot tiny green projectiles at an enemy but it does barley any damage and has low health.
RUMMAKER

Posts: 86
Joined: Sep 2012
Rep: 10

View Profile
Nov 5, 2012 2:55 AM #778669
i think chaos towers poison the enemy.
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 5, 2012 2:56 AM #778671
Quote from RUMMAKER
i think chaos towers poison the enemy.


they don't
FrozenFury3
2

Posts: 40
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 3:44 AM #778707
Personally i think walls are perfectly fine, maybe if anything, walls could take 10% longer to make, but thats as far as i would go, i think CrazyJay has done perfectly in balancing the walls and towers for both teams.
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Nov 5, 2012 3:50 AM #778709
Quote from FrozenFury3
Personally i think walls are perfectly fine, maybe if anything, walls could take 10% longer to make, but thats as far as i would go, i think CrazyJay has done perfectly in balancing the walls and towers for both teams.

Kiss ass. It's not fine :p When a wall dies, the miner should not be able to instantly build another one.
FrozenFury3
2

Posts: 40
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 4:01 AM #778718
Why not? it costs them 200 gold? id rather him waste it making a wall then making more troops :L
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Nov 5, 2012 4:02 AM #778719
Quote from FrozenFury3
Why not? it costs them 200 gold? id rather him waste it making a wall then making more troops :L

Because, if he has say, 18 archers behind those walls, I WANT THEM DEAD, NOT INSTANTLY RESPAWNED.
FrozenFury3
2

Posts: 40
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 4:05 AM #778723
They shouldn't get passed 5 archers if you know how to play ;) hahaha. I'm kidding, yea i know but that's were the Magikill gets involved :) watch how fast those archers will run once u move your Magikill close :P
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Nov 5, 2012 4:08 AM #778727
Quote from FrozenFury3
They shouldn't get passed 5 archers if you know how to play ;) hahaha. I'm kidding, yea i know but that's were the Magikill gets involved :) watch how fast those archers will run once u move your Magikill close :P

Or how fast your magikill gets snipped by 18 arrows at once.
FrozenFury3
2

Posts: 40
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 4:11 AM #778729
Clearly you would have a Spearton or 2 in front of it to take the damage silly haha :P
Dracus94

Posts: 156
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 4:23 AM #778739
After a couple of major screwups and losing all my archidons, I run the hell away whenever I see a magikill :D
But yeah... cooldowns on walls sounds good.
300noob
2

Posts: 395
Joined: Oct 2012
Rep: 10

View Profile
Nov 5, 2012 6:36 AM #778794
Rofl, when i see a magikill with meat shield(s), i instandly set all my archers to garrison. If the magikill is not close to the meat shield(s), i would try to concentrate on the mage though...
sometimes, just fake fall back the archers so the mage follow (out of the protection of meat shield) and then return fire (somtimes don't work when the other player have faster reflex and computer)
as for the wall....lol, any good players can beat double wall easy.
the only thing i complain now is keep fighting at halloween map and castle map which is freaking short....
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.