Order walls
Started by: kidinvisible | Replies: 27 | Views: 2,602
bluerinsePosts: 16
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View Profile Chaos don't have walls, they have in-effective turrets.
What do the turrets do? Is there a video about it? I need to know to see if it's as good as order.
asdfstick2Posts: 587
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View Profile The turrets shoot tiny green projectiles at an enemy but it does barley any damage and has low health.
RUMMAKERPosts: 86
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View Profile i think chaos towers poison the enemy.
asdfstick2Posts: 587
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View Profile i think chaos towers poison the enemy.
they don't
FrozenFury32Posts: 40
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View Profile Personally i think walls are perfectly fine, maybe if anything, walls could take 10% longer to make, but thats as far as i would go, i think CrazyJay has done perfectly in balancing the walls and towers for both teams.
Tecness2Posts: 1,340
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View Profile Personally i think walls are perfectly fine, maybe if anything, walls could take 10% longer to make, but thats as far as i would go, i think CrazyJay has done perfectly in balancing the walls and towers for both teams.
Kiss ass. It's not fine :p When a wall dies, the miner should not be able to instantly build another one.
FrozenFury32Posts: 40
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View Profile Why not? it costs them 200 gold? id rather him waste it making a wall then making more troops :L
Tecness2Posts: 1,340
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View Profile Why not? it costs them 200 gold? id rather him waste it making a wall then making more troops :L
Because, if he has say, 18 archers behind those walls, I WANT THEM DEAD, NOT INSTANTLY RESPAWNED.
FrozenFury32Posts: 40
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View Profile They shouldn't get passed 5 archers if you know how to play ;) hahaha. I'm kidding, yea i know but that's were the Magikill gets involved :) watch how fast those archers will run once u move your Magikill close :P
Tecness2Posts: 1,340
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View Profile They shouldn't get passed 5 archers if you know how to play ;) hahaha. I'm kidding, yea i know but that's were the Magikill gets involved :) watch how fast those archers will run once u move your Magikill close :P
Or how fast your magikill gets snipped by 18 arrows at once.
FrozenFury32Posts: 40
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View Profile Clearly you would have a Spearton or 2 in front of it to take the damage silly haha :P
Dracus94Posts: 156
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View Profile After a couple of major screwups and losing all my archidons, I run the hell away whenever I see a magikill :D
But yeah... cooldowns on walls sounds good.
300noob2Posts: 395
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View Profile Rofl, when i see a magikill with meat shield(s), i instandly set all my archers to garrison. If the magikill is not close to the meat shield(s), i would try to concentrate on the mage though...
sometimes, just fake fall back the archers so the mage follow (out of the protection of meat shield) and then return fire (somtimes don't work when the other player have faster reflex and computer)
as for the wall....lol, any good players can beat double wall easy.
the only thing i complain now is keep fighting at halloween map and castle map which is freaking short....