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Tec's Early Game Guides For Chaos OUTDATED

Started by: Tecness2 | Replies: 39 | Views: 5,837 | Closed

ShadowyWhisper
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Jan 17, 2013 2:08 AM #853172
Quote from NrgFA
You are amazing! TY so much,bro! :D


How do you know that Tecness isn't a girl?

And also I tried it out and JuggerKnight beats Spearton. Unless, of course, you're using Giants at the back of your Spearton.
DragonFrost
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Jan 19, 2013 3:39 PM #855614
I meant 1vs 1. Jugger's regen puts them a bit stronger than spearton.
uberman

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Jan 23, 2013 5:17 AM #859528
Quote from DragonFrost
I meant 1vs 1. Jugger's regen puts them a bit stronger than spearton.


Regen only helps a tiny tiny bit, but helps more if you kite when your life gets very low. The main advantage is when you get charge, because stunning the speartom allows you to get in first blow, and a bit leter you can stun him again. You can hit him some more, the normal plan, or run for a small kite and regenerate if you need to.
Obviously, if he decides to flee to garison and heal, your charge will stun him and let you finish him off.
;)
So, in a 1 on 1;
unbuffed sometimes the spearton will win, although the juggerknight has a small advantage (say 60-40?)
buffed, the juggerknight will almost always win.
DragonFrost
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Jan 23, 2013 2:25 PM #859767
Ok, I see. Let's test sometime?
ShadowyWhisper
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Jan 24, 2013 12:24 AM #860310
Buff? There's a research ability like that? I thought it was only Charge. Anyways, the Spearton will lose 1 vs 1 against JuggerKnight, I've tried it in the opening and my Spearton lost, making me sad. Which is why I had 2 more Spearton to kill his almost dead JuggerKnight!

Anyways, I'm pretty sure my opponent didn't get "buff" for his JuggerKnight (can you get it for Spearton too, because it'd be very useful?), and my Spearton lost and his JuggerKnight had about 1 bar of health left.

Chaos has an opening advantage, for offensive players. The units load faster, but Order units do more damage, and is useful for later game.

Ex: Blazing Bolts, Rage, Electric Wall, etc.

WAIT WAIT WAIT!!!!

THE CHAOS CAN HEAL THEMSELVES!!!

I THOUGHT THE HEALING POWERS OF MERIC EVENED IT OUT. THEY GET MEDUSA WHEN ORDER GETS STUPID UNCONTROLLABLE WEAK LOW-HEALTH MERIC!!!!

THIS IS... just simply sadistic and gives you an amazing advantage.

In addition to your faster-loading flying unit and more damage-area Chaos Giant. PLUS your stun ability that can be used for offense. Jeez, I spent 4 dollars last month and the only thing I got was -109 rating. Maybe I should buy it again?
DragonFrost
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Jan 24, 2013 1:48 AM #860399
LOL you are weird, shadowywhisper. Chaos giants SUCK. How do our untis load faster (especially at start)? crawlers creation speed is 12 seconcds, same as sword. But order can do 1 sword 1 archer, loading both at same time. Chaos has to stack.
ShadowyWhisper
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Jan 31, 2013 1:47 AM #867678
Quote from WyzDM
The one problem I have is if someone masses a swordswrath unit the moment they know you're chaos. Although cats are fast, if they're able to get 3-4 swords it's hard to get through with losing a cat or if they charge your miners... because castle deads while they poison are weak as hell and are single target. Once someone does this, my only option is to play order, because chaos game is essentially useless.


Wait... the strongest player on SE has a problem with SwordWrath!!! I stand corrected, Axcz
WyzDM
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Jan 31, 2013 2:03 AM #867697
Quote from ShadowyWhisper
Wait... the strongest player on SE has a problem with SwordWrath!!! I stand corrected, Axcz


Haha, I have tricks now so I'm not defeated too quickly, but on short stages yes this is a big antichaos game.
ShadowyWhisper
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Jan 31, 2013 3:25 AM #867784
Against Eclipsors, wouldn't the SwordWrath die pretty quickly...
WyzDM
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Jan 31, 2013 5:15 AM #867875
Quote from ShadowyWhisper
Against Eclipsors, wouldn't the SwordWrath die pretty quickly...


You can't just pull one out early game (on short maps ) and even on larger maps, it can hurt your economy.
uberman

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Jan 31, 2013 5:58 AM #867890
Quote from ShadowyWhisper
Against Eclipsors, wouldn't the SwordWrath die pretty quickly...


Yes, against an eclipsor they die quickly, but as WyzDM said, the point is this is a problem for chaos very early game, and you (chaos) cant have an eclipsor yet unless you sacrafice really heavily on economy - all chaos has early access to is either crawlers OR bombers (which build in the same queue, and so cant be built at the same time).
While its true that 5 bombs will instantly kill a sword this group of 5 takes a while to build, costs 375 gold (5x75 = 375) and means that during the construction time you cant get any crawlers.

This creates a dilema - crawlers are weaker than swords, so if chaos goes for crawlers, order has the military advantage. But bilding bombs means no crawlers can be built during the building time for bombs, which means order has a window of opportunity when the chaos player is seriously unable to defend his miners - if order attacks, the miners can be killed preventing the building of the bombs, if chaos garisons them, then the income to build bombs stops, preventing building bombs. If chaos uses the nminers to fight a group of swords, they are not mining (no income) and may well be killed.

This is a real issue for chaos on short maps, because the swords can cross the map and attack before chaos has time to build enough units to defend; since the sword and crawler have the same build time, but the sword is significantly stronger 1 vs 1 than the crawler. After a little time, the cheaper cost of the crawler means chaos can have more crawlers, but this is not a factor in the very early stages under discussion, on the very short map which is the issue.

Anyway, thats my understanding of the problem I face as chaos, and I think thats a more wordy explaination of what Wyz is refering to.

Combining to avoid double post, sorry if its TL;DR

Quote from ShadowyWhisper
Buff? There's a research ability like that? I thought it was only Charge. Anyways, the Spearton will lose 1 vs 1 against JuggerKnight, I've tried it in the opening and my Spearton lost, making me sad. Which is why I had 2 more Spearton to kill his almost dead JuggerKnight!

Anyways, I'm pretty sure my opponent didn't get "buff" for his JuggerKnight (can you get it for Spearton too, because it'd be very useful?), and my Spearton lost and his JuggerKnight had about 1 bar of health left.

Chaos has an opening advantage, for offensive players. The units load faster, but Order units do more damage, and is useful for later game.

Ex: Blazing Bolts, Rage, Electric Wall, etc.

WAIT WAIT WAIT!!!!

THE CHAOS CAN HEAL THEMSELVES!!!

I THOUGHT THE HEALING POWERS OF MERIC EVENED IT OUT. THEY GET MEDUSA WHEN ORDER GETS STUPID UNCONTROLLABLE WEAK LOW-HEALTH MERIC!!!!

THIS IS... just simply sadistic and gives you an amazing advantage.

In addition to your faster-loading flying unit and more damage-area Chaos Giant. PLUS your stun ability that can be used for offense. Jeez, I spent 4 dollars last month and the only thing I got was -109 rating. Maybe I should buy it again?


First, the word 'buff' is a general term for any enhancing effect. The buff I spoke of is indeed charge, which stuns the spearton and gives the advantage to the juggerknight in a 1 vs 1.

Second, the chaos regenration is a nice effect, but is far slower than a meric healing. It is particularly good for a weak HP unit like a crawler or a wing, which if it survives a fight can come back on good or full health quickly. Its an absolute nightmare on high life units like a giant, which if used to tank say 75% of its HP will take several minutes of time to regenerate, even if in garison. That means the main tank is taken out of the battle for a LONG time. Imagine having only garison to heal order giants, thats the situation.

As a chaos player, if I am using giants to tank, its often quicker for me to let the giant die and build a new one than to heal the giant. If my economy is strong enough, I will often deliberatly avoid saving a low health giant, and just build a fresh one.
_Ai_
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Jan 31, 2013 7:16 AM #867938
I like the SUPRISE MOTHERFUCKER! Strategy the most.
Mostly because of its name lol.
Ps. I don't have chaos, mind you
ShadowyWhisper
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Jan 31, 2013 9:25 PM #868442
Alright uberman. But a castle dead would help, and a JuggerKnight when you have enough. Rage takes 60 sec to load, by the way.
KillerPixel
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Feb 3, 2013 5:08 PM #871856
Quote from Tecness2


[
This is the Air Superiority strategy.



Put both miners on the statue, and get 150. Get a Wingadon. Your opponent will be running scared.



I'm guessing you mean Eclipsor
ShadowyWhisper
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Feb 3, 2013 10:04 PM #872087
It's original name in Alpha was Wingadon...
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