The truth behind Chaos vs Order

Started by: kidinvisible | Replies: 34 | Views: 3,769

kidinvisible

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Nov 7, 2012 12:27 PM #780738
The natural health buff which was tested by Tecness isn't much of an advantage at all. compared to the ability of Order to garrison there troops (which in start game isn't worth a Chaos player doing unless all Order troops are dead)

Proof :-

Quote from Tecness2

Tecness's Review
Hits were done by un-upgraded miners. I used them because they are pretty close (if not the same) in attack damage.
The % left of health, is just a rough estimate, plus, or minus, 7.5% of what I have written down.
The time, is within 3 seconds of what it actually was. I looked away a bit.

38 hits on a juggerknight(50% health left) took over 2:50 to heal while standing around.
Result:REALLY DAMN SLOWLY

38 hits on a juggerknight(50% health left) took around 34 seconds to heal while garrisoned(in combat healing and about 6-12 second travel time were not taking into account)
Result: Pretty damn quick.

39 hits on spearton(45% health left) took over 50 seconds to heal while garrisoned.
Result: Average

12ish hits on an Archidon(20% left) took 10 seconds to fully heal while garrisoned.
Result: Pretty quick but expected because of it's low health.

I didn't bother doing a swordwrath. From 20% health left, I'm assuming he'd be close the Archidon's rate.


Another thing I've found. It would take, 80(maybe 90) chaos suicide bombers, to kill an un-upgraded statue.


So..
It takes 2:30 minutes to heal half a juggerknight (not in combat) Before any mentions this being a large advantage in a large battle In this persay large battle which I myself have contest into many a times, and now never bother to mass an army because Chaos lose (Tecness has also proved) Order have merics which easily gives them an advantage In a larger battle. So that means there's no advantage beginning game or end game Unless you manage to kill a few units with crawlers early game and manage to get them to a safe distance That is the only time The health buff Chaos receives is beneficial, as crawlers as minimal health and restore after about a minute.


Chaos turret VS Order wall

The Chaos turret is weak and ineffective, I've only ever used it to help me hold the Tower spawn in very close games. Similar to the Order wall it can be used offensively, but unlike the Order wall it cannot be used Defensively as it's ineffective, a waste of miner time and resources.
Remember you can only have two towers when reading Tecness's review.
Quote from Tecness2

Tecness's Review
Okay, it takes the chaos tower, 5 hits to kill a single swordwrath.
It takes the Archidon, 30 hits, to kill the tower.
it takes an Archidon 6-7(I lost count...) hits to kill a miner(chaos)

Both the tower and the chaos miner, have in-combat health regeneration. The tower is considered armored, so bonus damage would be done by the flaming arrows, or the blazing bolts of the Flying Crossbowman.


Run-down
So the tower has 4.5x the health of a chaos miner (including chaos health buff)
So with two towers than means you effectively have 9 chaos miners(health wise) on the field, but for the cost of 7 roughly.
The towers do not poison (which they should)
Unlike the Order wall, do not have to target the tower (reducing the first causalities of a large battle(eg, Skeleton mages, Medusa's)) The only time the tower will get targeted is by a ghost unit if all other units are a) too far away or b) retreating.

Extra troops
Now this may just be me, I don't know about many other players who use chaos but I find the Chaos bombers, are extremely weak.
Granted they're extremely fast. But for they're damage/health they either need more health or more speed as I personally only ever use them before a large battle, or during a large battle as they can get into a large fight quickly and do damage.
But I personally find them useless; So in my opinion Chaos is effectively a unit down compared to Order, Order's comparable unit the Shinobi(assassin) I have also found to be reasonably useless but can be very effective at distracting ghost units while Castle Archers kill the ghost unit, It also has a poison ability (which chaos can't cure with any spell) Can go invisible and get to the back of an army to kill specific units (e,g mage/medusa) and though low health it's attack buff is incredibly effective.

TL;DR
I'm not saying this is unbalanced; I'm merely letting people know before they automatically assume Chaos is overpowered because players pay for it.
In-fact if both races are played by similar skilled level players 9/10 times Order should win.
RUMMAKER

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Nov 7, 2012 7:21 PM #781063
Way to contradict ur self with that last sentence.
RUMMAKER

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Nov 7, 2012 7:22 PM #781064
Ur obviously chaos biased
Mr. Evil
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Nov 7, 2012 7:34 PM #781079
Who fucking cares?
Tecness2

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Nov 7, 2012 10:18 PM #781237
Quote from Tamen
Who fucking cares?

I can see that you're new to the whole "Beta" thing.
MiamiBigAL

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Nov 7, 2012 10:47 PM #781261
So what you're saying is...garrison healing is better than natural chaos healing. Thank...F*cking...god for that.

How about this for an argument. Juggerknight is more powerful than Spearton, therefore Chaos is overpowered.
FrozenFury3
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Nov 7, 2012 11:39 PM #781294
Juggerknight is as strong as the spearton without any upgrades. And its pretty much the same thing if juggerknight has charge and spearton has shield bash... i dont really get what all the arguings about, CrazyJay is clearly making changes every so often, thats why its only in Beta...
Dracus94

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Nov 8, 2012 12:41 AM #781338
I'm kind of confused on the last two sentences, but...
I do agree the tower is nowhere near as useful as the wall. Though I'm not too sure about the healing buff thing.
300noob
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Nov 8, 2012 5:52 AM #781540
i've never seen a single freaking post of ya not talk about how chaos is weak compare to order....
it just the way u use ya troops not the way ya want ya troop to be.
i got smoked and smoked back the chaos players before,... i know what they could do.
kidinvisible

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Nov 8, 2012 9:17 AM #781623
Quote from RUMMAKER
Way to contradict ur self with that last sentence.


How does that contradict myself?
Tecness2

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Nov 8, 2012 1:15 PM #781713
Quote from 300noob
i've never seen a single freaking post of ya not talk about how chaos is weak compare to order....
it just the way u use ya troops not the way ya want ya troop to be.
i got smoked and smoked back the chaos players before,... i know what they could do.

As I say to a lot of people. Chaos is only good if you know how to play. As Kid has said, if two players of equal skill level play against eachother, chaos vs order, Order would win, most of the time. I don't know about 9/10, but something like that. Chaos, is weak against order if you don't use abilities and have good control.
kidinvisible

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Nov 8, 2012 1:28 PM #781723
Quote from Tecness2
As I say to a lot of people. Chaos is only good if you know how to play. As Kid has said, if two players of equal skill level play against eachother, chaos vs order, Order would win, most of the time. I don't know about 9/10, but something like that. Chaos, is weak against order if you don't use abilities and have good control.

I praise this man so much.
300noob
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Nov 8, 2012 2:20 PM #781774
Quote from Tecness2
As I say to a lot of people. Chaos is only good if you know how to play. As Kid has said, if two players of equal skill level play against eachother, chaos vs order, Order would win, most of the time. I don't know about 9/10, but something like that. Chaos, is weak against order if you don't use abilities and have good control.

Well, aren't that's the point? controlling your army to maximize it efficient, not just put them out there and say: "bring the statue head back to me."
kidinvisible

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Nov 8, 2012 2:34 PM #781781
Quote from 300noob
Well, aren't that's the point? controlling your army to maximize it efficient, not just put them out there and say: "bring the statue head back to me."


Like he said though Chaos is weak against Order with no abilities and no control.
It doesn't matter how good your control is start game, You have no abilities and very little choice of troops to choose.
Chaos only has juggerknight start game that equates to swordswrath, 2 crawlers get wrecked by a swordswrath.
You can't range because you'd have to get mana, and then you'd still loose as you didn't have poison.
Chaos just really lacks a lot power start, generally I over power Order middle of a game, But If I make a mistake, It's an incredibly hard battle to win.
So all I'm saying is.
Chaos needs to win a game quick right? Because if order mass an army they'll lose generally.
But Chaos is at a disadvantage from the start, Chaos cannot fight Order at the start of the game, until they get a juggerknight and even by this point 3 swordswrath can kill a juggerknight,
Chaos just needs a better way to start the game off, e,g make it no mana to create the dead, seeing as to poison you pay mana anyway (and pay for the upgrade) And before you say this will be overpowered, You realise the dead are so stupidly slow you can't do what the archidon does.
When I play Chaos I usually don't struggle much for mana after 4minutes, but at the start of the game you need it so desperately.
300noob
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Nov 8, 2012 2:48 PM #781796
Quote from kidinvisible
Like he said though Chaos is weak against Order with no abilities and no control.
It doesn't matter how good your control is start game, You have no abilities and very little choice of troops to choose.
Chaos only has juggerknight start game that equates to swordswrath, 2 crawlers get wrecked by a swordswrath.
You can't range because you'd have to get mana, and then you'd still loose as you didn't have poison.
Chaos just really lacks a lot power start, generally I over power Order middle of a game, But If I make a mistake, It's an incredibly hard battle to win.
So all I'm saying is.
Chaos needs to win a game quick right? Because if order mass an army they'll lose generally.
But Chaos is at a disadvantage from the start, Chaos cannot fight Order at the start of the game, until they get a juggerknight and even by this point 3 swordswrath can kill a juggerknight,
Chaos just needs a better way to start the game off, e,g make it no mana to create the dead, seeing as to poison you pay mana anyway (and pay for the upgrade) And before you say this will be overpowered, You realise the dead are so stupidly slow you can't do what the archidon does.
When I play Chaos I usually don't struggle much for mana after 4minutes, but at the start of the game you need it so desperately.

well if dead cost no mana than dead need to be nerf since it cost less in gold, much less , only 150 and well, reduce population cost come with the nerf thing (maybe)
spawn jugger/speartons first is probally the stupiest thing to do for experienced players (you will be low on economy).
2-3 cralwers can kill a archer and cause disturb near enemy base.
dead atm can kill an archer without the poison ability and still have like half the health.
the chaos is actually pretty good in the early game if ya use it right, take example like crazyjay.