Proof :-
Quote from Tecness2
Tecness's Review
Hits were done by un-upgraded miners. I used them because they are pretty close (if not the same) in attack damage.
The % left of health, is just a rough estimate, plus, or minus, 7.5% of what I have written down.
The time, is within 3 seconds of what it actually was. I looked away a bit.
38 hits on a juggerknight(50% health left) took over 2:50 to heal while standing around.
Result:REALLY DAMN SLOWLY
38 hits on a juggerknight(50% health left) took around 34 seconds to heal while garrisoned(in combat healing and about 6-12 second travel time were not taking into account)
Result: Pretty damn quick.
39 hits on spearton(45% health left) took over 50 seconds to heal while garrisoned.
Result: Average
12ish hits on an Archidon(20% left) took 10 seconds to fully heal while garrisoned.
Result: Pretty quick but expected because of it's low health.
I didn't bother doing a swordwrath. From 20% health left, I'm assuming he'd be close the Archidon's rate.
Another thing I've found. It would take, 80(maybe 90) chaos suicide bombers, to kill an un-upgraded statue.
So..
It takes 2:30 minutes to heal half a juggerknight (not in combat) Before any mentions this being a large advantage in a large battle In this persay large battle which I myself have contest into many a times, and now never bother to mass an army because Chaos lose (Tecness has also proved) Order have merics which easily gives them an advantage In a larger battle. So that means there's no advantage beginning game or end game Unless you manage to kill a few units with crawlers early game and manage to get them to a safe distance That is the only time The health buff Chaos receives is beneficial, as crawlers as minimal health and restore after about a minute.
Chaos turret VS Order wall
The Chaos turret is weak and ineffective, I've only ever used it to help me hold the Tower spawn in very close games. Similar to the Order wall it can be used offensively, but unlike the Order wall it cannot be used Defensively as it's ineffective, a waste of miner time and resources.
Remember you can only have two towers when reading Tecness's review.
Quote from Tecness2
Tecness's Review
Okay, it takes the chaos tower, 5 hits to kill a single swordwrath.
It takes the Archidon, 30 hits, to kill the tower.
it takes an Archidon 6-7(I lost count...) hits to kill a miner(chaos)
Both the tower and the chaos miner, have in-combat health regeneration. The tower is considered armored, so bonus damage would be done by the flaming arrows, or the blazing bolts of the Flying Crossbowman.
Run-down
So the tower has 4.5x the health of a chaos miner (including chaos health buff)
So with two towers than means you effectively have 9 chaos miners(health wise) on the field, but for the cost of 7 roughly.
The towers do not poison (which they should)
Unlike the Order wall, do not have to target the tower (reducing the first causalities of a large battle(eg, Skeleton mages, Medusa's)) The only time the tower will get targeted is by a ghost unit if all other units are a) too far away or b) retreating.
Extra troops
Now this may just be me, I don't know about many other players who use chaos but I find the Chaos bombers, are extremely weak.
Granted they're extremely fast. But for they're damage/health they either need more health or more speed as I personally only ever use them before a large battle, or during a large battle as they can get into a large fight quickly and do damage.
But I personally find them useless; So in my opinion Chaos is effectively a unit down compared to Order, Order's comparable unit the Shinobi(assassin) I have also found to be reasonably useless but can be very effective at distracting ghost units while Castle Archers kill the ghost unit, It also has a poison ability (which chaos can't cure with any spell) Can go invisible and get to the back of an army to kill specific units (e,g mage/medusa) and though low health it's attack buff is incredibly effective.
TL;DR
I'm not saying this is unbalanced; I'm merely letting people know before they automatically assume Chaos is overpowered because players pay for it.
In-fact if both races are played by similar skilled level players 9/10 times Order should win.