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Your Opinion On Flying Units.

Started by: Tecness2 | Replies: 78 | Views: 6,690

Triss
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Dec 17, 2012 8:02 AM #820249
Albowtross is pretty weak. Just create 3 giants to take care of them,
Or, for a solution, why don't we create a melee flying unit? They can attack with medium dmge to flying unit, but a really LOW dmge range attack to ground unit.
_Ai_
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Dec 17, 2012 8:08 AM #820257
Quote from Triss
Albowtross is pretty weak. Just create 3 giants to take care of them,
Or, for a solution, why don't we create a melee flying unit? They can attack with medium dmge to flying unit, but a really LOW dmge range attack to ground unit.


It'll be completely useless if your opponent don't use flying unit
Triss
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Dec 17, 2012 9:19 AM #820309
Giant is still useful, even with no flying units.
_Ai_
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Dec 18, 2012 10:57 AM #821461
Quote from Triss
Giant is still useful, even with no flying units.


Its the melee flying unit is useless (wasting gold, mana, pop) if no allbowtross
Of course giant is usefull.They hit hard
Triss
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Dec 21, 2012 12:59 PM #824339
1. The melee flying unit have a cheap cost.
2. They cost 1 pops, and are fast (2nd to Shadowwath)
3. Even if the enemy don't have albowtrosses, they can work it out as a scout.
uberman

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Dec 21, 2012 1:49 PM #824376
In my opinion, Allbows are OP vs Chaos - yes, the chaos giant can hit them, if the opponent is dumb enough not to kite - ie simply move back out of melee range. Even if he messes up his simple kite once, they dont die to one hit from the giant, so he's gonna have to stay still long enough for the chaos giant to lumber up and take two swings. And, of course while the giant is wandering after the albows who are faster than him (eg simply hit garison will certainally out run chaos giants) the other units are pounding on him - its a certain fail for chaos giants to follow the allbow's - but its also a certain fail to ignore them and focus on the meat shield/other units with all those bolts coming in.

WTF should a chaos giant do to avoid being PWNed by allbows? I dont think he can.
fleeing - bolted to death as he's simply not able to outrun
attacking albows - certain death to other units as kited and bolted by allbows
attack other units - certain death by bolts.

This means, the only unit a chaos player has is his dead, or his wing's. Chaos Giants are simply wiped by allbows.

However, order giants can wipe wingdons much easier because of their range attack. At least its not a certain fail for order giants vs wings, unlike it seems to be for chaos giants vs allbows ...

So, as a chaos player, faced by a mass of allbows the only unit you can use - and have a fighting chance - is dead with poison.
Assume he's got a group of allbows, by the time you see them, make dead, wait for them to shamble accross to the battle point, its almost certainally too late.
Unless you already have the large number of dead already present before the albows attack, it seems to me that a chaos player against albows is in a lot of trouble.

Please, please offer me a solution to this, or I will be seriously considering not renewing the subscription to play chaos.
I dont rant for a nerf of allbows, or a buff of chaos - just a solution strategy to what's there as it is now, if I am chaos and he has a gang of allbows.
Juice Box
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Dec 21, 2012 2:24 PM #824402
Quote from Triss
1. The melee flying unit have a cheap cost.
2. They cost 1 pops, and are fast (2nd to Shadowwath)
3. Even if the enemy don't have albowtrosses, they can work it out as a scout.


... Why not just give Albowtross maces and let them be able to hit Juggerknights...
Triss
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Dec 21, 2012 3:53 PM #824491
LOL that would be friggin epic.....and freakingly OP.....
Juice Box
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Dec 22, 2012 2:02 PM #825545
Quote from Triss
LOL that would be friggin epic.....and freakingly OP.....


Still cool.

Albowtross with maces, that can hit land units... Epic...
_Ai_
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Dec 22, 2012 3:28 PM #825654
i think this is unnessecary.why go melle when you have ranged?
PsychoticCheez

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Dec 22, 2012 3:51 PM #825686
Quote from Tecness2
I want your opinions on the two flying units in the game.
The Order's Flying Crossbowmen (Allbowtross)
450/200/4/600(?)

&

Chaos' Wingadon (Eclipsor)
400/150/3/450(?)


1 Albowtross, against 1 Eclipsor, results in a win for the Albowtross.
By how much?
You pretty much have one hit left in you, as the Albowtross.
I know this from the Marrowkai level in Stick War 2. You can send your Albowtross by his lonesome to kill the Eclipsor at the very beginning.

Considering that Eclipsors take up 1 less population and can be built faster than my albowtross, and can move faster (there's time to move out of albowtross range and heal), there needs to be a goddamn nerf to the Eclipsors' abilities, or a boost to the Albowtross'.

Most people have the term "overpowered" wrong.
A unit is overpowered if it is feasible to win the game via it's direct spam, and there are no ways to force an efficient stop to the building of these forces.
Alternatively, a race is overpowered if it can force a win despite an opponent of a different race having made no errors in their strategy or tactics.

Based on the above definitions I think Eclipsors are overpowered.
Albowtrosses are fine. They lack speed, and the notion that they have lots of health is just wrong.
MiamiBigAL

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Dec 22, 2012 4:14 PM #825713
There are so many problems with chaos OP units it's not even funny.

yes. the wingadon 1 less population is huge. So is their cheaper cost. Flaming bolts don't make up for it at all, and I'm pretty sure they only do increased damage to armored units. Since wingadons aren't armored, the albowtrosses get butchered.
fram
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Feb 13, 2013 5:43 PM #882737
Chaos flyer should have and Upgrade:

Whirlwind: got this idea from a dream, can blow back units around him for
200mana 50 gold

Heavy shot: takes 1min 30 secs to load and does plash damage dealing 1 bar damage
Cost: 275 mana 75 gold Single use/increase load time?
fram
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Feb 13, 2013 5:46 PM #882739
Eclipsor is quite hard to micro against a group of Wingadons as its all one one- like insta kill 2 guys( unless ur opponent is a noob) so it means Eclipsors speed OR auto heal doesnt help!
WyzDM
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Feb 13, 2013 5:54 PM #882745
Dat bump.


On topic, I'm surprised this was mentioned months ago, as we are finding this out to be more true today:
Quote from RUMMAKER
I voiced my opinion about how I wanted wingadons nerfed but instead of nerfing wingadons, albowtross got buffed(I don't know about this approach but I can live with it;although I would much rather they nerf wingadons instead of buffing albowtross.)


I know Tec wants removal of aerial warfare, but I think it adds a really cool element to the game, so long as it's both controlled and counter able. Right now, if you have aerial supremacy, you essentially win the game (playing your units right ofc). There's nothing to take you out of the air but weaker ground units and other air units, that won't happen because now you're out numbered. If the fight is taken to the air, it doesn't change the tide of battle, but the winner ultimately wins that game. Either adding other air units and/or making units/resources against air threats would fix this problem. Chaos does have bombers, but Order is screwed pretty much.


And yes, wingdoms due to faster speed on field and loadtime in queue (not to mention -1 population) are far superior to albowtross. Together with bombers and it's game over for the albowtross.
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