Explosion

Started by: M0on | Replies: 8 | Views: 633

M0on

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Nov 20, 2012 7:18 PM #792879
Kaboom.

http://filz.us/7Zv
Gumball
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Nov 20, 2012 7:20 PM #792881
I see you watched Tolin's tutorial.
Kinda choppy, and maybe more blur.
Good job tho ;)
M0on

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Nov 20, 2012 7:24 PM #792882
Quote from Gumball
I see you watched Tolin's tutorial.
Kinda choppy, and maybe more blur.
Good job tho ;)


Yeah I used his tutorial.
Max Vador
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Nov 20, 2012 7:51 PM #792893
you've got about 6 full frames. you need about 20. fill it in, build it up, you'll get there.

and no comment on the blur >_>
M0on

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Nov 20, 2012 7:57 PM #792899
Quote from Max Vador
you've got about 6 full frames. you need about 20. fill it in, build it up, you'll get there.

and no comment on the blur >_>


Thanks max, I used a tutorial that said you need to triple and double frame btw.
Max Vador
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Nov 20, 2012 8:54 PM #792956
hmm, don't use that tutorial again LOL

double framing is good, but triple is baaad.
a double frame gives the illusion that an object is moving slower, without drawing more frames. triple just causes eye lag, making the animation choppy

i'm gonna make an explosion tutorial one of these days. i dont like how everyone is teaching them
poppetje3D
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Nov 20, 2012 9:44 PM #793026
I tripleframe sometimes and it looks fine..
Max Vador
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Nov 20, 2012 9:53 PM #793041
absurd.

unless you mean "pausing" an animation, like a hesitation that's 3 frames. that's not a triple frame, that's a pause.

during a constant sequence, to leave 3 frames similar is not permissible in my book
Xrebellion

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Nov 20, 2012 10:36 PM #793088
I tripled framed alot in a 20 fps animation ._.
Fullbody lol.But triple framing in stickmans isn't that bad.
It can be used for a very slow movement.

About the explosion,It doesn't really looked like an explosion.
Also the movements are bad.Keep practicing tho.