Test: Cinematics/Effects

Started by: Xero | Replies: 38 | Views: 2,413

Xero
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Nov 22, 2012 7:20 PM #794784
Quote from bl3u
I guess I just see way to many things in this community influenced by anime *shrugs* I have nothing against anime or how it influences the community. It influences me a great deal as well. But I guess its become somewhat of a norm to see every anim from people. Having some sort of relation to anime. :/



...Well... Yeah.


Well think about it this way.
There are dozens, if not hundreds, maybe even thousands of a "common style" SF animation, taking after hyun, terk, etc.
If you look around, anime SF animation is uncommon compared to the others.
KyZ
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Nov 22, 2012 9:57 PM #794903
That was intense.
Philito
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Nov 22, 2012 11:26 PM #794971
anime based stick figures can't look right, not the away they are now. One of the hardest an I believe more important thing to learn is composition. It depends on how you compose something that the result will vary it must be something more personal than what you see in a tv show or anime, most of the ''anime stickfigure'' I've seen is no more than the same cliche effect over and over again, it is more than just sticking some anime cliche face expressions in some scenes and then have the 80% of the animation with a blank circle for face or the same composition for every scene, is the same with everything we've been overexposed, you know what to expect and it gets boring no mather how much it seemed incredible when you saw it for the first time because it is already credible
Maroon
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Nov 23, 2012 4:00 AM #795166
Quote from GroundXero
Well think about it this way.
There are dozens, if not hundreds, maybe even thousands of a "common style" SF animation, taking after hyun, terk, etc.
If you look around, anime SF animation is uncommon compared to the others.

It's not that common, but you can't call it uncommon anymore nor original.
Royale w/ Steez
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Nov 23, 2012 8:15 AM #795267
It's good. But it still needs some work,
I think one of the things that bothered me was the constant blur on most effects, and the lack of detail/definition.

Take a look at Miccool's Micwizard, If you're wanting to make great effects, it's going to take a lot of time, but it'll look great.

And if you don't want to spend the time, take stock footage of smoke and other effects and do the good ol' Disney trace over it.

-R w/ S
Xero
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Nov 23, 2012 8:18 AM #795268
Quote from Royale w/ Steez
It's good. But it still needs some work,
I think one of the things that bothered me was the constant blur on most effects, and the lack of detail/definition.

Take a look at Miccool's Micwizard, If you're wanting to make great effects, it's going to take a lot of time, but it'll look great.

And if you don't want to spend the time, take stock footage of smoke and other effects and do the good ol' Disney trace over it.

-R w/ S

I'll keep in mind.
The purpose of this test was to see what I could pull off with little motivation, so the effects were crap.
Given full motivation, my animations would be 100x better.
And no, sorry pal haha. That Disney method is looked down upon here :P
Royale w/ Steez
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Nov 23, 2012 8:23 AM #795271
Quote from GroundXero
That Disney method is looked down upon here :P


Although that may be the truth, it's a rather stupid truth. That method is still used professionally, and is needed to be done in order to reach
efficiency in the animation pipeline and to have realistic quality. It was even done in Wreck it Ralph, if anyone has seen it yet, has an opening skit/film which disney animated in 3d, then traced over, and I haven't seen anything more beautiful than that.

On a side note, tracing will also improve your drawing of curves and timing - two very crucial parts of animation.

-R w/ S
Xero
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Nov 23, 2012 8:34 AM #795277
Quote from Royale w/ Steez
Although that may be the truth, it's a rather stupid truth. That method is still used professionally, and is needed to be done in order to reach
efficiency in the animation pipeline and to have realistic quality. It was even done in Wreck it Ralph, if anyone has seen it yet, has an opening skit/film which disney animated in 3d, then traced over, and I haven't seen anything more beautiful than that.

On a side note, tracing will also improve your drawing of curves and timing - two very crucial parts of animation.

-R w/ S

I agree that tracing does help to the degree of improvement, as it has helped me improve my artistic abilities, but I was referring to more as the "Tracing over another's work for your own personal gain".
There's been an incident recently that someone copied, frame for frame, another's work and passed it off as his own.
Even if It's been used by professionals, and is an extremely convenient method, my principles stand against it; as do others.
I will consider the method eventually, as that of my curiosity gets the better of me and will edge me to try it out. Nevertheless I think I;ll stick to the ol study method.
Royale w/ Steez
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Nov 23, 2012 8:43 AM #795280
Quote from GroundXero
"Tracing over another's work for your own personal gain".


Ah right I completely forgot about that (mah bad!), on the other side of that though, as long as you're not selling the work you're basically just stealing someone's creativity, which technically isn't wrong but is frowned upon. Taking a punch or a little combo I see as ok but if you're COMPLETELY ripping off someone's animation then that's just low.. /tangent

Anyways, you seem to be getting effects down more and more, I suggest you try (although it may sound silly) adding an anamorphic lens flare which is the new "hot" lens flare in every movie, it adds more depth to energy beams and most effects. Might work or might not, you never know!

-R w/ S