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The game is decided at the beginning

Started by: PsychoticCheez | Replies: 30 | Views: 2,389

RUMMAKER

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Dec 14, 2012 10:32 PM #817236
its very hard to come back but if u attack at a very spcific window u can push them back. (only if ur oppoent makes too little army though.)(basically he has to scout what u have in order to decide wether to get more miners or more army)
jerrytt
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Dec 15, 2012 2:52 AM #817528
I find that opponents who rush, if properly dealt with at the beggining, can be easily beaten. Even if he manages to kill 1 or two miners or forces you to garrison, his economy is still suffering because of a lack of miners.
PsychoticCheez

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Dec 15, 2012 2:14 PM #818043
The problem isn't rushers.

The problem is that games are decided too quickly.
One mistake in the beginning is usually just all it takes for one side to get a big enough advantage to force a win, and this takes away a lot of strategical implications.

For example, a match between two Order. One rushes a spearton, the other gets a swordwrath and an archer.
As soon as this happens, the game is decided already.

Assuming equal skill levels, the Spearton owner will win (we can all agree on this, right? The only exception would likely be on a big map). This seems unfair.
jerrytt
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Dec 15, 2012 4:35 PM #818206
Quote from PsychoticCheez
The problem isn't rushers.

The problem is that games are decided too quickly.
One mistake in the beginning is usually just all it takes for one side to get a big enough advantage to force a win, and this takes away a lot of strategical implications.

For example, a match between two Order. One rushes a spearton, the other gets a swordwrath and an archer.
As soon as this happens, the game is decided already.

Assuming equal skill levels, the Spearton owner will win (we can all agree on this, right? The only exception would likely be on a big map). This seems unfair.


If you cant beat a spearton rusher with a swordwrath and archidon build (or if you try to fight them with those two units) then you would probably lose the game anyways...

on small maps just target their miners. on large maps you should have enough time to get more units to fight the initial threat.
PsychoticCheez

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Dec 15, 2012 5:00 PM #818225
Quote from jerrytt

on small maps just target their miners.


You're assuming the opponent wants to play a game of "tag" with your military. What if he harasses your economy in turn?

Get a castle archer? The villain can afford a castle archer too, of course.
Except your sword+archer combo will get shredded, whilst his spearton could afford to take a nap while getting shot at.

The Spearton owner thus not only gains a military advantage (the reason you won't confront him is because he's stronger, yes?), but also an economic advantage, because you have to retreat first, lest your troops die for nothing.
MiamiBigAL

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Dec 15, 2012 5:49 PM #818275
If you get spearton first against sword/archer on a small map, you will be utterly demolished by a pro player. Sword/Archer would destroy your economy from the beginning.

On large maps, spearton first has much more merit, but imo it's still an inferior strategy.
RUMMAKER

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Dec 15, 2012 8:14 PM #818386
if u see spearton build 2 more sword then u will have archer + 3 sword vs his one spearton
Triss
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Dec 15, 2012 10:01 PM #818463
You can still win. I fight a Chaos player, he killed all my swordwraths by his Jugger Knight, but I regroup in the castle, and rush him back. I got the central tower back, while also killing 2 of his miners. Then I win the game.

Also central tower isn't THAT important. I found a careless guy. He already buy Ghost Spawn 1, yet I have 5 Swordwraths and 2 Archidons. I beat him back and make my own ghost unit. Yet he called me pussies for using ghost units :confused:

Anyway, it's not about the advantage, it's about your strategy.
_Ai_
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Dec 16, 2012 10:15 AM #819087
Anyway,the Middle Tower(Obelisk) is not OP, is just an advantage.You can still win even if they have it
MiamiBigAL

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Dec 16, 2012 12:18 PM #819170
You can always still win no matter what the scenario. I disagree that the Tower isn't "OP". An early tower grab can mean more than a 50% boost to your economy, when extrapolated over time results in an army 1.5x that of the enemy, or much more if you start forcing them to waste resources on a castle archer early on.

RE: Triss

You can get the tower back, sure. What often happens in this case is that people go for the ghost upgrade too soon which means their army is too small to defend the tower properly. Or they've spent their resources on their economy, meaning they will hit back even harder.
_Ai_
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Dec 16, 2012 12:47 PM #819185
early tower grab mean they have spend some gold on the unit thatll grab it, right? depending on their first one to build, they will be advantaged or disadvantaged.Also if their early unit is rushed and killed, calculate the disadvantage they have.

having the Obelisk is an advantage/disadvantage, according to the situation
MiamiBigAL

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Dec 16, 2012 1:56 PM #819234
Well of course if their early unit is rush and killed that is a bad thing. If I rush and kill all your miners, that will make me win to right? You have to compare apples for apples.

If I grab the tower, I still have the early unit i built. If you get it killed that is your own fault. I can use my units to both grab the tower and harass your economy, which is where their worth comes into play. If I make you get a castle archer, you've lost.
_Ai_
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Dec 16, 2012 2:14 PM #819250
i ALWAYS use castle archer at the beginning of game, so im not in loss or whatever
RUMMAKER

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Dec 16, 2012 9:02 PM #819661
Quote from _Aiman_
i ALWAYS use castle archer at the beginning of game, so im not in loss or whatever


obviously u never played anyone in 20+ if u think early castle archer won't lose you the game.

(that's 2 extra miners)
a one miner advantage is already big enaugh
Triss
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Dec 17, 2012 12:11 AM #819849
Well, castle archer is good, but better keep the money to buy better units. Ex:Giants,Magikill, Speartons, Tower Spawn 2
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