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If you could add Two new abilities for any Unit (Order/Chaos)

Started by: lntrepid | Replies: 95 | Views: 5,459

Tecness2

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Dec 18, 2012 8:19 PM #821800
Quote from RUMMAKER
costs the same as rage to research and cost 50 mana to increase the attack speed of ONE unit (while rage increases attack speed and movement speed for ALL swords) ... don't say giants cuz i never use them xD so lets see i spend 50 mana per cast and decide to research this instead of rage just to increase the attack speed of one archer for 10 %.

I still don't see your point here. Tell me, do you use swordwrath at all late game? No? Odd, since you have something that can increase their attack speed and movement speed.
Also, you use giants a lot.
RUMMAKER

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Dec 18, 2012 9:32 PM #821858
Quote from Tecness2
I still don't see your point here. Tell me, do you use swordwrath at all late game? No? Odd, since you have something that can increase their attack speed and movement speed.
Also, you use giants a lot.


yes, I do use swords even in late game, and no the only time I used giants against u was that time u got flyers, since that game I haven't built a giant for 50 games( unless u count ghosts )
MiamiBigAL

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Dec 19, 2012 12:27 AM #822004
Wait...the person who bitches when people use flyers against him used flyers against you? Learn something new every day...
RUMMAKER

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Dec 19, 2012 12:54 AM #822031
Quote from MiamiBigAL
Wait...the person who bitches when people use flyers against him used flyers against you? Learn something new every day...


i hate chaos flyers too :P and i use order flyers (no but seriously i have no problem dealing with order flyers, its the chaos flyers that's annoying).


order giant upgrade: resource management education - cost 600-200, order giants can now slam his arms down dealing AOE damage with his chains(he can still throw boulders if he wants).

order and chaos upgrade - pick axe throw: the miners recieves boomerang educations - costs 50-50, can now throw their pickaxes (or hammers) at flying units to deal moderate damage.

crawler upgrade - feeding frenzy - if a crawler kills a unit, he gains full health - costs 50-100, very long research time.

Medusa upgrade - eye for an eye - after death, she explodes into a pool of acid dealing insane damage to a SMALL area around her, costs 500-500

ghost control - allows u to control ghost spawns, no research, however every command u give the ghost will cost u 10 gold.

ninja upgrade - Kunai throw, its a toggle like the the dead's poison, ninjas throw kunai at 4/7 the range magikills cast. costs 50-0 to research, it costs 5 gold to throw a kunai, double the ninjas' melee attack rate but fixate does not affect this abilities damage(same as the ninja's first strike).

combine shield wall and shield bash into one upgrade. add spearthrow to spearton-costs 50 mana to research and cost nothing to use, 2/3 of magikill's cast range and deals 2.5 damage. but once used he switch to a dagger that does 1/3 of his original damage.

make tower spawn 3 levels, the first lvl should cost 100-200 and spawns a 2 sword/ 3 crawlers.

skull mage upgrade - fake death - cost 0-100 to research and 25 mana to use, once used the skull mage can't take damage but also can't move or attack or anything for 2.5 minutes he collapses into a pile of broken bones on the ground for the duration(after that time he reassembles him self with full HP).

magikill upgrade - silent casting - costs 50-0 to research and takes a LONG time to research, once researched, he casts spells as usual at the same speed, BUT he utters no words.
MiamiBigAL

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Dec 19, 2012 1:00 AM #822038
yeah, the chaos flyers are just ridiculous and are a real pain. It's a pity Archers don't counter Chaos flyers when Deads easily counter Order flyers.
Bladed Fire
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Dec 19, 2012 2:40 AM #822117
Quote from _Aiman_
although you hate this, for me, faster attacking speed goes to allbowtross


No way, you want him to load faster? That's funny if in animation.
_Ai_
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Dec 19, 2012 2:59 AM #822138
Quote from Bladed Fire
No way, you want him to load faster? That's funny if in animation.


now that i think about it, its quite funny lol.But still, faster reloading goes to allbowtross for me because i use them a lot in my strategy
Bladed Fire
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Dec 20, 2012 2:42 AM #822988
Quote from _Aiman_
now that i think about it, its quite funny lol.But still, faster reloading goes to allbowtross for me because i use them a lot in my strategy

Yeah,until you killed all my armies with giant rush after albowtross rush. Crazy Jay should make a system that kicks massers out of the game, or make a report system.
Juice Box
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Dec 21, 2012 9:31 AM #824212
I've personally wanted Marrowkai to get an ability that lets them summon one Skeletal Warrior, sorta like the Magikill's Minions in Stick War 1. Maximum of 2 Skeletal Warriors.

Order? Well, I've wanted Archidons to be that tribal nation, and I thought giving them a passive ability that lets them be *slightly faster that a Spearton* would be cool.
Triss
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Dec 21, 2012 12:41 PM #824330
Archidon: Sniper Shot
Shot an arrow 2x range of normal, dealing 1.5x damage to Ground, 3x damage to air :P
Cost:400 Gold 150 Mana.
Skill Cost:20 Gold 10 Mana

E-Giants:Cluster Shot
Throw a bundle of 3 rocks, each rock deals 0.5x of normal boulders.
Cost:200 Gold 100 Mana
Skill Cost:0 Gold 0 Mana
Bladed Fire
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Dec 21, 2012 12:46 PM #824334
Quote from Juice Box
I've personally wanted Marrowkai to get an ability that lets them summon one Skeletal Warrior, sorta like the Magikill's Minions in Stick War 1. Maximum of 2 Skeletal Warriors.

Order? Well, I've wanted Archidons to be that tribal nation, and I thought giving them a passive ability that lets them be *slightly faster that a Spearton* would be cool.


Lol, Marrowkai are being overpowered, well, if you want Archidon to be faster for kiting, make ullhim slightly.slower than Shadowrath.
Juice Box
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Dec 21, 2012 1:44 PM #824369
Quote from Bladed Fire
Lol, Marrowkai are being overpowered, well, if you want Archidon to be faster for kiting, make ullhim slightly.slower than Shadowrath.


LOL I agree that Marrowkai are overpowered. That frickin' Reaper spell is epic. Anyway, they were just suggestions. I actually have no expectations whatsoever for them to be in the game.
Triss
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Dec 21, 2012 3:52 PM #824488
Reaper is a friggin hard skill
Luckily I haven't seen any Chaos players fighting me with it.
(plz make Reaper cooldown longer)
KrayZStick
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Dec 24, 2012 9:03 PM #828148
Spearton- Spear Throw - Throws his spear in the direction he's facing
100 Mana to unlock- 40 Mana- 60 Second Unlocking in Castle - 30 Second Cooldown after Used
MagiKill- Minion- Spawns a small uncontrollable minion to attack. Minion - 2 Minions are the same as 1 Swordwraith. Max 5 Minions
100 Mana to unlock - 50 Mana to use - 60 Seconds Unlocking - 2 Second Cooldown

[/HR]
Thought off somemore,
Shadowraith - Diversion - Stuns enemies in a small area by throwing a smoke bomb at them
Stun - 2 Sec Unlock - 30 Seconds 50 Mana Use- 40 Mana, 20 Second Cooldown.
Archidon - Quickshot - Fire 3 arrows in quick succession. Each one doing more damage than the last.
Unlock 100 Mana, 40 Second
Use 60 Mana, 30 Second.
Enslaved Giant - Smash - Next attack does 50% of enemy unit's HP (except other giants).
Unlock 80 Mana, 40 Seconds
Use 50 Mana, 25 Seconds
Albatross - Sprouted Wings - Faster speed & farther range for a short duration.
Unlock 100 Mana, 40 Seconds
Use 60 Mana, 25 Seconds.


[/HR]
Quote from KrayZStick
Thought off somemore,

Enslaved Giant - Smash - Next attack does 50% of enemy unit's HP (except other giants).

Use 60 Mana, 25 Seconds.


(Except TO other giants)
Bladed Fire
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Dec 25, 2012 3:50 AM #828431
Quote from KrayZStick
Spearton- Spear Throw - Throws his spear in the direction he's facing
100 Mana to unlock- 40 Mana- 60 Second Unlocking in Castle - 30 Second Cooldown after Used
MagiKill- Minion- Spawns a small uncontrollable minion to attack. Minion - 2 Minions are the same as 1 Swordwraith. Max 5 Minions
100 Mana to unlock - 50 Mana to use - 60 Seconds Unlocking - 2 Second Cooldown

[/HR]
Thought off somemore,
Shadowraith - Diversion - Stuns enemies in a small area by throwing a smoke bomb at them
Stun - 2 Sec Unlock - 30 Seconds 50 Mana Use- 40 Mana, 20 Second Cooldown.
Archidon - Quickshot - Fire 3 arrows in quick succession. Each one doing more damage than the last.
Unlock 100 Mana, 40 Second
Use 60 Mana, 30 Second.
Enslaved Giant - Smash - Next attack does 50% of enemy unit's HP (except other giants).
Unlock 80 Mana, 40 Seconds
Use 50 Mana, 25 Seconds
Albatross - Sprouted Wings - Faster speed & farther range for a short duration.
Unlock 100 Mana, 40 Seconds
Use 60 Mana, 25 Seconds.


[/HR]



(Except TO other giants)


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