exactly. The extra 50 might as well be an extra 150-it does the same damage to your economy early game unless you're going for archers, which you can't really on against chaos anyway.
Once you add bombers into the mix, the advantage is shifted massively in chaos' favour as Order does not have an Area of effect weapon.
except for magikill ... which is hard hard countered by medusa which cost the same but can kill magikill before they even get in range to cast their spells. not to mention the cast time compared to bombers.
Also, i think the chaos imbalance goes further then early game crawlers. Lets say order somehow survives chaos early game. what can they build?
we can't build
-giants (reapers Medusa chaos giants all counter order giants) (in order vs order the counter to giants is melee units & poison but chaos giants completely wipes the floor with anything that attacks at close range+the only counter to chaos giants that's not melee gets HARD countered by Medusa,skull mage, flyers etc)
-ninjas (it takes 2 fully upgraded ninjas to one shot Medusa), in order vs order one ninja one shots magikill but why is it that it takes 2 ninjas to kill a unit that costs the same as a magikill? not to mention vs chaos u can't afford to tech early cuz CRAWLERS so by the time ninjas come out ur 2 ninjas thats suppose to "assassinate" their Medusa or skull mage will end up dieing 100% of the time so ur trading 900gold 300 mana for 500 gold 500mana.
-albowtross. they buffed tross so they come out earlier but as always i would LOVE IT if they change tross back to the way they are but nerf chaos flyers. Simply because no matter how much "better(its not even that much better)" tross is by the time u get a tross out chaos will have 2 flyers out and 2 flyers > one tross. Its like giants, it doesn't matter if its good if u can't get it out it might as well not be in the game.
-magikill. one medusa and bam u instantly lose ur magikill and u can't attack into their army either because most of the time its bigger or the same as urs due to chaos early game advantage.
so what can we build
-merics we don't really have a choice here(should be self explanitory). now someone made a thread saying chaos regen is not a big deal xD well it is a huge deal. it means chaos can have their units stay on the field while order has to garrison to regen. it makes a SMALL diffrence when both sides are fighting but it makes a HUGE deal if order is losing the fight because it stretches the advantage due to the fact chaos can just hold on the the ground they gained because they don't have to garrison.
-swords. Considering high teir units get ROFLSTOMPED by medusa and skullmage and everyother OP BS chaos has it is the only viable thing we got. but guess what? bombers. unlike order aoe, bombers can't be "sniped" or "assassinated". spread out ur army? ok lol it reduces ur firepower by so much its not even funny.
-archers. might be viable if lag dident render micro impossible.
-so basically we have to build low teir units to counter chaos. but chaos low teir units have an advantage over order low teir...so how are we suppose to win again?
and finally consider the 2 sword killing miners vs the 2 crawlers killing miner scenario.
order- 3 miners. chaos- 4 miners
order builds castle archer...crawlers retreat and stay alive
chaos builds castle archer...swords die cuz poison...(unless its small map)
so chaos has center+an extra miner and possibly kills 2 swordwraths (maps bigger then/equal to mountains = swords die before getting to garrison)