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Abilities and units Chaos should have had...

Started by: Apophis12 | Replies: 33 | Views: 2,620

Apophis12

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Dec 26, 2012 8:03 PM #830116
Here is a list of things that would have made Chaos a better opponent to fight.

1. Medusa should be able to heal Chaos units just like the Merics.

2. The Marrowkai should be able to send out a demon that possesses enemy units, causing them to turn on their teammates. If such an ability for the Marrowkai was possible, the possessed unit should glow red, so both players would know which one was possessed. The possessed unit would need to gradually lose health over a period of time if such an ability was possible.

3. The crawlers suck, honestly. If they were replaced with hellhounds, so they were bigger, stronger, and could do more damage, that would be awesome.

4. Instead of Eclipsors, there should have been small dragons that could burn enemy units with fire from above, but they would probably need to have health set accordingly so they were not too powerful.

It's unlikely that all, or any, of these ideas could ever be added to Stick Empires and Stick War 2, but they are certainly fun ideas to consider.
Panki
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Dec 26, 2012 8:19 PM #830139
Crawlers and Eclispors are fine.
Apophis12

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Dec 26, 2012 8:42 PM #830168
The crawlers certainly are not. It takes about 3 of them to kill 1 swordwrath, usually resulting in only 1 surviving, with about 10% of its health left.
KrayZStick
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Dec 26, 2012 8:48 PM #830181
1. Medusa is fine, but they should have CURE like they have for merics to remove poision.
2. Marrowkai is good the way it is, but good idea!
3. They probably sacrificed damage for speed for crawlers.
4. Eclipsors are fine, and castle archer arrows seem to only hit one at a time, instead of penetrating multiple targets.
MiamiBigAL

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Dec 26, 2012 9:24 PM #830208
If you want to use the word "should", then justify why you think the changes should be made. Otherwise they are just features that you personally think are more fun.

It takes 2 crawlers to kill 1 swordsman, and you don't have to lose any crawlers in the process.
KrayZStick
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Dec 26, 2012 9:32 PM #830214
Quote from MiamiBigAL
If you want to use the word "should", then justify why you think the changes should be made. Otherwise they are just features that you personally think are more fun.

I think it's Obvious why I think they SHOULD have it for them, but I don't even have chaos so.....
uberman

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Dec 26, 2012 11:06 PM #830310
Quote from KrayZStick
... but I don't even have chaos so.....



You just want to give me more ways to kick your but!
Chaoticevil

(only joking in the spirit of fun, btw, we had some great games and your still on my friends list)
KrayZStick
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Dec 26, 2012 11:22 PM #830330
Come at me, bro!
Bladed Fire
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Dec 26, 2012 11:44 PM #830342
Quote from Apophis12
Here is a list of things that would have made Chaos a better opponent to fight.

1. Medusa should be able to heal Chaos units just like the Merics.

2. The Marrowkai should be able to send out a demon that possesses enemy units, causing them to turn on their teammates. If such an ability for the Marrowkai was possible, the possessed unit should glow red, so both players would know which one was possessed. The possessed unit would need to gradually lose health over a period of time if such an ability was possible.

3. The crawlers suck, honestly. If they were replaced with hellhounds, so they were bigger, stronger, and could do more damage, that would be awesome.

4. Instead of Eclipsors, there should have been small dragons that could burn enemy units with fire from above, but they would probably need to have health set accordingly so they were not too powerful.

It's unlikely that all, or any, of these ideas could ever be added to Stick Empires and Stick War 2, but they are certainly fun ideas to consider.


If it's like that, you should remove the natural healing and curing.
Apophis12

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Dec 27, 2012 12:16 AM #830370
Quote from MiamiBigAL
If you want to use the word "should", then justify why you think the changes should be made. Otherwise they are just features that you personally think are more fun.

It takes 2 crawlers to kill 1 swordsman, and you don't have to lose any crawlers in the process.


As far as I am concerned, I used the word "should" because nearly every time I played as Chaos, I lost. The only times I did not lose was when I played against players that had no idea what they were doing. These new abilities and units might even things out, because Order has an advantage over Chaos. Of course, it might just seem this way because I have not yet discovered a way to defeat someone who is good at using Order, using Chaos.

I do also think that these features would just be more fun, but that is only partly why I thought of these ideas.

Quote from KrayZStick
1. Medusa is fine, but they should have CURE like they have for merics to remove poision.
2. Marrowkai is good the way it is, but good idea!
3. They probably sacrificed damage for speed for crawlers.
4. Eclipsors are fine, and castle archer arrows seem to only hit one at a time, instead of penetrating multiple targets.


I agree with the cure thing, but I still think Medusa should be able to heal units, as well as cure units. The Eclipsors should at least be able to use blazing bolts like the Allbowtross.
KrayZStick
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Dec 27, 2012 12:27 AM #830382
Quote from Apophis12
The Eclipsors should at least be able to use flaming arrows like the Allbowtross.

Aren't they cheaper than Albatrosses? & Faster? They would than be more op than Albas
Apophis12

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Dec 27, 2012 1:43 AM #830485
Quote from KrayZStick
Aren't they cheaper than Albatrosses? & Faster? They would than be more op than Albas


I actually do not remember if they were cheaper or faster.
DragonFrost
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Dec 27, 2012 2:07 AM #830511
I don't have chaos, but I believe they are a bit faster, and they are 50 mana cheaper.
badplayer
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Dec 27, 2012 2:15 AM #830525
theyre all ridiculously OP ideas. obviously, u didnt even think twice about them
Apophis12

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Dec 27, 2012 2:27 AM #830544
Quote from badplayer
theyre all ridiculously OP ideas. obviously, u didnt even think twice about them


No, these were well thought-out ideas. Idea 1 is not overpowered. It would make Chaos and Order more evened out.

Idea 2 would not be overpowered if the demon sent out by the Marrowkai could not possess certain units, like the giant for example.

Idea 3 would make the two empires even. The hellhounds vs Swordwrath would be an even fight. Tougher Order units would be able to defeat them easily.

Idea 4 would not be overpowered if the dragons were small and given a small amount of health. For instance, 1 hit from a giant could kill it, instead of 2 like it would be for the Allbowtross. That is why I said their health would need to be set accordingly so they were not too powerful.

Obviously, you didn't think twice about your incorrect statement.
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