Stick Page Forums Archive

Chaos is it fair?

Started by: BuddyLucky2 | Replies: 173 | Views: 10,269 | Closed

BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 2:05 AM #838426
Crawlers- Auto heal+Speed allows them to kill swordwrath gradually while they can attack then heal over and over again which can help the chaos player easily capture the center in the begining, giving the chaos players the bonuses of the center rock first(in early game) which usually leads to the purchase of AUTO HEALING ghost which can challenge your economy.

Bomber-ABSOLUTLY UNACCEPTABLE!,... AOE DAMAGE PLUS THE USUALLY PROTECTON OF CRAWLERS MAKES IT IMPOSSIBLE FOR ARCHERS OR SWORDS TO EXIST WITHOUT A WALL...WHICH BY THE WAY HAS BEEN NERFED IN 1.59
But what if you seperate your units?
Seperating units may seem like a solution to bombers but it has another factor: Spliting of units (Melee) will minimize the "Most Possible Damage" that the Swordwrath can do as if they were bunched together so now crawlers would be free to kill swordwrath 1 by 1 as long as they are "protected" by the threat of bombers...so bombers make crawlers strong as crawlers makes bombers strong
But what if you get a spearton to absorb all the bombs?: By the time you get a spearton...your enemy would probably have a Juggerknight AND ECLIPSOR plus the enemy bombs would just wait till your weak archers are exposed by trying to kill the Eclipsor or if you get an alba the bombs would manually explode it. ^("OP")


Juggerknight-Ok but again because of the free auto heal he beats a spearton in a 1 on 1 skirmish

Dead-Ok but health could be decreased a little bit due to the fact it's armored.

Eclipsors-Faster and more deadly than a normal archer and has the healing curse of chaos. Ranged unit comparison: ArcherEclipsors (To simplify, a Dead can beat both of orders ranged units (excluding giants) and Eclipsors can kill Archers but a Allbowcross can (Suprisingly) kill a Eclipsor)
+NEW INFO: HAS THE ABILITY TO AVOID GROUND UNITS, HIGH DAMAGE, ORDER'S ONLY REASONABLE COUNTER IS ARCHERS WHICH BTFW ARE KILLED EASILY BY EVERYTHING! ALBOWTROSS IS TOO EXPENSIVE AND SLOW (BASICALLY USELESS) WHEN VERSING THESE MASSING/CHEAP ECLIPSORS :(

Marrowkai-Has a spell that is impossible to dodge once it's casted AND it renders your unit uncontrollable for a brief period but by the time you get control of your unit again...he's killed by the enemy army + Marrowkai has hell fists which preforms multiple instantes of AOE Damage. Order players have the Meric as the replacement for MarrowMoron (Unit 4) Which is the ability to heal units for order and it may be a instant heal/cure but consider the fact that it can only heal one unit at a time while all chaos units heal at the same time. (Example: Lets say I use blast (Magikill) on 12 Eclipsors and it hits all of them what they can do is retreat (Fast speed) and heal up quickly while if 12 Allbowcross where put in the same situation (and lets just say you can't garrison) you would have to wait for the meric to heal all of them one at a time which is a major disadvantage (Meric<<<<<<<
Gaint-AOE Damage but not ranged=Fair

Medusa-Probably the worst thing to ever see when you even dare to use a powerful unit like her counterpart the Magikill(Medusa Talking To Magikill:"When you try to poison my men which they can recover from easily, I'll be there, If you try to blow them up or electrocute them, I will be there to kill you instantly and make the players that buy you powerless"(laughing)

In other words: Most chaos players will keep medusa close to their army so if you want to use the expensive unit like the Magikill(This units purpose is to cause damage to multiple units at once with his AOE attacks) to Damage the enemy army...Medusa just kills him before he can open his mouth and Recharges her insta-kill attack. So now you lose a 500g 500m unit while the chaos player just needs to be a little patient.

So Basically, Medusa is just another way of the chaos player to say: "Ok I recommend you don't buy Magikill because I will just kill him and by now since I have the center (because chaos players usually get the center easily) I would suggest being careful about the auto healing ghost giants I am sending and if you want the center back beware of the auto healing 6 Eclipsors, 2 Medusas, 2 Marrowkai, 2 Giants, and the 6 JuggerKnights I have" (Chaos Player has a happy troll face on as he is speaking)

Order's "insta-kill" is the ninja but the truth is that the ninja with shinobi 2 is not really a insta-kill against Chaos (Chaos units not killed instantly by shinobi 2: Juggerknight, Dead, Eclipsors can't be hit, Marrowkai and Medusa survive with about a bar of health and then counter the ninja by using their spells, barely damages the giants)

Chaos' "insta-kill" can kill all units except the giants but still takes about 1/4 of a fully grown giant's health.(+IT IS A RANGED INSTA-KILL)

So is Chaos really fair? My arguement I believe says No!
+Think from an Order Player...We Order players have to be skilled because we have to micro bombers with archers while dodging the Eclipsors
And Juggs can chase our archers, Then we have to chase YOUR crawlers with swords till 225g (3bombs) Come and kill at least 2 units (2swords=25g profit loss) (2 archers from just 2 bombers is a 450G! Profit Loss)

Then we deal with the Ghost and Winga Combo and Chaos' Archers (Eclipsor) are safe in the skys where our Swords, Spears, Ninjas can't attack
While we have archers on the ground (THAT ARE WEAKER THEN THE ANIMATED CELLS THERE MADE OF) That are killed by any of chaos' units
Plus when the enemy has a single juggerknight and 2 bombs with 3 eclipsors...He could just run past the speartons, blast the archers and screw the speartons on the ground...That are shot by Eclipsors they CAN'T rush and kill because they are in the sky

However, I had an idea to fix this...Maybe a code that activates when it is a Order vs. Chaos game...Where eclipsors are put on the ground and bombers are "splashed maxed" to only hit 3 units since there so cheap
Image
3FFA
2

Posts: 253
Joined: Dec 2012
Rep: 10

View Profile
Jan 2, 2013 2:08 AM #838431
So, can someone list the weaknesses of Chaos to counter this? I'm not experienced enough with the Chaos units to do a list of the weaknesses of each Chaos unit.
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 2:21 AM #838444
Truthfully I am searching for answers on how to beat chaos players but because of the auto heal and the insta-killing medusa it is hard...
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 3:04 AM #838497
I have Chaos so I know some ways to kill them. Chaos isn't as powerful as it seems.
Crawlers: alone weak numbers strong so crawlers are weak in early game. So 1 spearton for every 4-5 crawlers
Bombers: single use so have 1 unit tanking damage from them.
Juggerknights: Flying units
Eclipsor: albowtross or 2 archidons will do
Deads: spearton for tanking and merics for healing and curing. Note deads cost mana you can't get them as early as you do archidons
Marrowkia: 2 speartons or 1 shadowrath with shinobi lvl 2
Medusa: 4-5 swordwraths( medusa's poison won't kill them in time)
Giant: 1 swordwrath for dodging and attacking the giant or 1 E giant

Do you realize how long it takes for a juggerknight with 1 bar of health left to heal full health?
Takes a while

Edit: btw chaos is fair
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Jan 2, 2013 3:12 AM #838508
Bombers are not forced to blow up that 1 meat shield unit.. They can run past and blow up the vunerable army :)
And jugger knight weakness wtf all melee units (except chaos giant) ae weak to albows or wingadons...
Your comparing them like just a single army. Ex. What idiot would send only one medusa to attack.. They would have a whole army. If those 4-5 swords tried to attack the medusa, they are pwned by real army.. Same with basically everything I believe
P.s if jugger heals so slow, send him back to garrison >.>
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 3:29 AM #838528
Yeah thats what I'm saying most chaos players have Medusa behine their whole army and most armies consist of Deads, Juggerknights, Eclipsors, Giants, and about 2 Marrowkai units. My question is how you could beat a combination of all these units when you keep having problems as order(Example: Chaos Players can camp your castle out of range of castle archer and then they can harass your economy by attacking then retreating over and over again + They get ghost quickly because their economy is thriving while your miners are picked at from the auto healing army (even if it is a very slow auto heal)
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Jan 2, 2013 3:36 AM #838533
Well if SOMEHOW you had the middle and better economical edge, I have a THEORY (that probably won't work :D) that might win that combo? Mass ninjas and enough albows to PWN his eclipsors. First, assassinate marrokai (and medusa if any), retreat, finish cool down and heal, assassinate all deads and if any extra cloaked ninja attack the giants. Retreat. Coak kill giants. Send all albows, focus fire on eclipsors, once all head PWN juggers.
Just a theory, although I doubt the ninjas could survive after killing the marrowkai.
Azxc
2

Posts: 1,246
Joined: May 2012
Rep: 10

View Profile
Jan 2, 2013 9:46 AM #838885
Take out those marrowkai and medusa with ninjas (you may need FIVE of them)
Use the Order ultimate weapon---- Enslaved Giants!!! lol jk, just one or two of them
They are really good units so many suck guys mass giants

Some chaos players complain that Order has too many advantages, so make good use of them
In my opinion, chaos is quite weak if you mass ninjas
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Jan 2, 2013 10:07 AM #838906
Order has the Magikill.
Magikill has the Electric Wall. The Fireball. & The Poison spray, all ranged, AOE weapons.

Chaos has the Medusa & Skeleton Mage.
They have the Stone Face, Poison Pool, Reap & Hell fists. 2/4 are 1 enemy uses. The poison pool requires enemies to be in almost physical contact with Medusa to use, and the hell fists do very little damage and can be dodged.

Now, while the Medusa & Skeleton Mage specialize in, killing single, strong units, like Giants, Merics, or Magikill, they are weak against a lot of small units, like Swordwrath, Archidons, Speartons, Miners.




[/HR]
Now, you're thinking, "But Tec! That's when he brings in bombers!"
Well, pull back a bit, and have your Archidons take them out. If they have all these casting units, with say a giant, and several Deads/Wingadons & Juggerknigts, they will be close, if not already at, to the population limit, which means a very limited number of bombers, which the Archidons two shot.



[/HR]
A single Shinobi can kill a Medusa, but it would be quiet a risk, it would take a fully upgraded cloak hit, plus 3-5 standard strikes to kill her.
It takes TWO Shinobi to kill a Skeleton Mage, and one needs to attack after they both cloak-attack it.
I do agree, this needs to be changed slightly.



[/HR]
Now what to do about the Juggerknight? Well that's easy. Let's say, it's 4 vs 4, Speartons Vs Juggerknights. You didn't research Shield wall or Shield-bash, so you have 150+150 left over. You'll get to 300-200 faster than the Chaos player would get to 450-50. So, you can get a Monk out, and guess what! You win that fight. Even if the Juggerknights has charge. Even if they aim at your Monk, you'll still be able to deal significant damage to them while they kill it. Acceptable losses.
BUT, I will request a slight...change in the healing process next time I speak to CrazyJay &/Or Brock. Note: No guarantees it will be done.



[/HR]Now, everyone go to sleep. It's 5:06 am EST.
Azxc
2

Posts: 1,246
Joined: May 2012
Rep: 10

View Profile
Jan 2, 2013 10:13 AM #838910
lol it is 6:00 pm here, lets go to sleep lol!

Yeah, Chaos spells specialize in single target and I love it!!!!
I just don't get a credit card ._.

As Tec complains, chaos almost stand no chance with massing ninjas
sshhh... I know how to counter it :P
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Jan 2, 2013 3:40 PM #839187
Massing ninjas? Obviously wingadons :D
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 10:03 PM #839546
Thanks Tec ;)

Maybe its because I am use to using the Magikill all the time, but I really should start using weapons instead of "Magic in the air" XD

Also about Meric vs. Auto Heal: The Meric has a short range heal so your ONLY ability (person to heal) has to be put on the front lines where they can be killed so 1 aspect of auto heal is that it can't be destroyed like merics (Unless you just made personification Auto Heal unit for chaos where all you have to do is kill the words "Auto Heal" to stop their "Healer")

Bottom Line: Why does chaos have a healer that can't be stopped/killed and we do + why do Order players have to pay 300g 200m 3population for every vulnerable "healer" we want?

I rather have a unit called "The Simplifiyer" that can "Simplify" an enemy unit by turning them to simple elements(Carbon,Hydrogen,Oxygen and other elements that make up cells) instead of a Meric(Instant kill>heal)

We need a ranged instant kill and I'm sorry but ninjas just don't work for me

But it is just an opinion but for now I will attempt using "normal units" :)
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Jan 2, 2013 11:12 PM #839625
Also Another thought what if we get rid of anything that heals and replace it with a upgrade called "Magic Mitosis" with 3 levels for both sides and this could be a purchased ability and it would have a
Amount of health regenerated/per set time Data value(example 5 health points for every 5 seconds) so this would allow order to have a instant kill unit and both sides have a equal heal.

However again this is just an opinion for those who disagree :)
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Jan 3, 2013 6:20 AM #840350
Quote from BuddyLucky2
Also Another thought what if we get rid of anything that heals and replace it with a upgrade called "Magic Mitosis" with 3 levels for both sides and this could be a purchased ability and it would have a
Amount of health regenerated/per set time Data value(example 5 health points for every 5 seconds) so this would allow order to have a instant kill unit and both sides have a equal heal.

However again this is just an opinion for those who disagree :)


I don't think it's good. For example, sacrificing miners from both side. 1 miner from each side. It'll be endless (with or without miner hustle)
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Jan 3, 2013 3:55 PM #840798
Huh why are you sacrificing miners?
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.