Bomber-ABSOLUTLY UNACCEPTABLE!,... AOE DAMAGE PLUS THE USUALLY PROTECTON OF CRAWLERS MAKES IT IMPOSSIBLE FOR ARCHERS OR SWORDS TO EXIST WITHOUT A WALL...WHICH BY THE WAY HAS BEEN NERFED IN 1.59
But what if you seperate your units?
Seperating units may seem like a solution to bombers but it has another factor: Spliting of units (Melee) will minimize the "Most Possible Damage" that the Swordwrath can do as if they were bunched together so now crawlers would be free to kill swordwrath 1 by 1 as long as they are "protected" by the threat of bombers...so bombers make crawlers strong as crawlers makes bombers strong
But what if you get a spearton to absorb all the bombs?: By the time you get a spearton...your enemy would probably have a Juggerknight AND ECLIPSOR plus the enemy bombs would just wait till your weak archers are exposed by trying to kill the Eclipsor or if you get an alba the bombs would manually explode it. ^("OP")
Juggerknight-Ok but again because of the free auto heal he beats a spearton in a 1 on 1 skirmish
Dead-Ok but health could be decreased a little bit due to the fact it's armored.
Eclipsors-Faster and more deadly than a normal archer and has the healing curse of chaos. Ranged unit comparison: Archer
+NEW INFO: HAS THE ABILITY TO AVOID GROUND UNITS, HIGH DAMAGE, ORDER'S ONLY REASONABLE COUNTER IS ARCHERS WHICH BTFW ARE KILLED EASILY BY EVERYTHING! ALBOWTROSS IS TOO EXPENSIVE AND SLOW (BASICALLY USELESS) WHEN VERSING THESE MASSING/CHEAP ECLIPSORS :(
Marrowkai-Has a spell that is impossible to dodge once it's casted AND it renders your unit uncontrollable for a brief period but by the time you get control of your unit again...he's killed by the enemy army + Marrowkai has hell fists which preforms multiple instantes of AOE Damage. Order players have the Meric as the replacement for MarrowMoron (Unit 4) Which is the ability to heal units for order and it may be a instant heal/cure but consider the fact that it can only heal one unit at a time while all chaos units heal at the same time. (Example: Lets say I use blast (Magikill) on 12 Eclipsors and it hits all of them what they can do is retreat (Fast speed) and heal up quickly while if 12 Allbowcross where put in the same situation (and lets just say you can't garrison) you would have to wait for the meric to heal all of them one at a time which is a major disadvantage (Meric<<<<<<<
Gaint-AOE Damage but not ranged=Fair
Medusa-Probably the worst thing to ever see when you even dare to use a powerful unit like her counterpart the Magikill(Medusa Talking To Magikill:"When you try to poison my men which they can recover from easily, I'll be there, If you try to blow them up or electrocute them, I will be there to kill you instantly and make the players that buy you powerless"(laughing)
In other words: Most chaos players will keep medusa close to their army so if you want to use the expensive unit like the Magikill(This units purpose is to cause damage to multiple units at once with his AOE attacks) to Damage the enemy army...Medusa just kills him before he can open his mouth and Recharges her insta-kill attack. So now you lose a 500g 500m unit while the chaos player just needs to be a little patient.
So Basically, Medusa is just another way of the chaos player to say: "Ok I recommend you don't buy Magikill because I will just kill him and by now since I have the center (because chaos players usually get the center easily) I would suggest being careful about the auto healing ghost giants I am sending and if you want the center back beware of the auto healing 6 Eclipsors, 2 Medusas, 2 Marrowkai, 2 Giants, and the 6 JuggerKnights I have" (Chaos Player has a happy troll face on as he is speaking)
Order's "insta-kill" is the ninja but the truth is that the ninja with shinobi 2 is not really a insta-kill against Chaos (Chaos units not killed instantly by shinobi 2: Juggerknight, Dead, Eclipsors can't be hit, Marrowkai and Medusa survive with about a bar of health and then counter the ninja by using their spells, barely damages the giants)
Chaos' "insta-kill" can kill all units except the giants but still takes about 1/4 of a fully grown giant's health.(+IT IS A RANGED INSTA-KILL)
So is Chaos really fair? My arguement I believe says No!
+Think from an Order Player...We Order players have to be skilled because we have to micro bombers with archers while dodging the Eclipsors
And Juggs can chase our archers, Then we have to chase YOUR crawlers with swords till 225g (3bombs) Come and kill at least 2 units (2swords=25g profit loss) (2 archers from just 2 bombers is a 450G! Profit Loss)
Then we deal with the Ghost and Winga Combo and Chaos' Archers (Eclipsor) are safe in the skys where our Swords, Spears, Ninjas can't attack
While we have archers on the ground (THAT ARE WEAKER THEN THE ANIMATED CELLS THERE MADE OF) That are killed by any of chaos' units
Plus when the enemy has a single juggerknight and 2 bombs with 3 eclipsors...He could just run past the speartons, blast the archers and screw the speartons on the ground...That are shot by Eclipsors they CAN'T rush and kill because they are in the sky
However, I had an idea to fix this...Maybe a code that activates when it is a Order vs. Chaos game...Where eclipsors are put on the ground and bombers are "splashed maxed" to only hit 3 units since there so cheap
