However uberman, wall are only good defense for miners(With the nerf) so if you want to cap the center you need to expose your archers to the bombers because the enemy(what chaos player does not have a Eclipsor?) will most likely have an eclipsor so since the walls can't protect the archers from bombs (Most likely bombers are defended from arrows) the Eclipsors of chaos are even more free to rule the skys with the threat of bombers :(
Yes, archers behind a wall are invulnerable to bombs and can pick them off at will. Handy for order, but hardly a balanced situation - if order can build a wall close to center his invulnerable archers can pick off what ever units chaos has - which is OP for order. Put a mage with elecrtic wall behind with them just to be extra sure of invulnerability while slaughtering.
So the nerf - they cant do that any more removes the situation which is completly OP for order.
Do you really think its unfair to stop the order ability to cheaply be invulerable while within striking distance of the tower, limitting it to 'only' near base?
Lets say you have some resourse spent on archers and spears, micro them so the spears protect the archers and you'll clear the sky of his wings - easily - because for equal resourses or population archers plus spears is greater than juggs and wings. Was before the archers were made even cheaper.
Sombody could say;
unbuffed swords > crawlers. Buffed with a cheap buff swords PWN crawlers. So 'lets make the swords even cheaper' is the reverse of moving towards balance. Equal resources or equal population or equal construction time, what ever way you measure, swords were stronger before the recent cost decrease. The crawlers should have been buffed to balance them, not the swords.
Somebody could say;
archers and spears greater than juggs and wings BASED ON equal resources or equal population (so there are equal numbers of tanks, but more archers than fliers) before the change. So decreasing the cost of archers was the reverse of moving towards equality.
Sombody could also say;
For the role of Tanking spears are better than Juggs, juggs being the more offensive unit, its reasonable that juggs are better in offence, and spears better in defence.
So moving to the point where they are equal in offence, but the spear is still better in defence is, again, the opposite of equalizing.
Or somebody could say;
marrow is the hard counter to E-giant - because with perfect micro two marrow can neutralize an E-giant for ever. As appropriate for a larger investemnt in population and resources by chaos, 2 marrow should be stroinger than one giant.
But then the reaper got a nerf. Now, despite being more expensive in both resources and population and requiring perfect micro, 2 marrow cant kill a single Egiant, despite being the chaos hard counter. Strange idea of balance. Again.
FFS.