Quote from petmujuBased on my knowledge, you need loads of poison to beat chaos since they don't have Merics. That is all.
They have passive cure.
Quote from petmujuBased on my knowledge, you need loads of poison to beat chaos since they don't have Merics. That is all.
Quote from jliThey have passive cure.
Quote from malbencewtf. do they at least have to buy passive cure?
Quote from Horrible DeathOne thing I wanna say that it is no use to poison ANY chaos units bcz they heal up, even magikill poison spray is like hitting a ball to the giant, effects nothing, so in passive cure it should be disabled (posion)
Quote from kingkickass2013That saddened me, it also saddened me how quickly the bombers were gained and how quickly chaos's economy thrived.
The end music is also telling me how pathetic order is against chaos. (Except for those high level players like WyzDM but hes not human, instead a cyborg that knows everything about stick empires)
Quote from kingkickass2013That saddened me, it also saddened me how quickly the bombers were gained and how quickly chaos's economy thrived.
The end music is also telling me how pathetic order is against chaos. (Except for those high level players like WyzDM but hes not human, instead a cyborg that knows everything about stick empires)
Quote from BuddyLucky2http://www.stickempires.com/play?replay=replay950374&version=1.60
Poor jli another victim of the OP, THREATENING, CASTLE ARCHER DODGE MASTERS....I PRESENT THE FU*KING BOMBER!!!
Its strategies like this that piss me off and show its OPness
Quote from ubermanWell the player logic was playing like a noobie - no offence to Jli.
The choas player had out 3 bombs, and they were after the miners - so why not take the two swords Logic had and attack the enemy miners?
Notice that the three bombs actually killed only one miner? chaos spent 3 x 75 = 225 gold to destroy a unit worth 150 gold.
Is there any way you can seriously call that scary and OP?
The only reason the order player lost was due to bad playing, IMO.
Fact; chaos killed one miner at the cost of 3 bombs - Oh err!
Fact; The order player could have done much more damage if he took his swords to attack the miners, and would still have his swords, while choas had nothing left!
Fact; The choas player only managed to get an economy up because the order player didnt attack his base.
Fact; instead of letting the 3 bombs chase his miners off mining gold (so order has no income, and chaos builds an economy), all Logic need do was make sure they were split one miner per gold (or statue) and then chaos bombs are not a threat, and order can keep producing new miners or units - Order will win if chaos keeps spending 225 to kill 150, and order puts his swords on the miners at the chaos base.
summary; it was bad play by the order player not OP by the chaos empire which won the game for chaos.
Saddly, the fact that you guys use that as an example of chaos being OP does nothing to suggest to me that the argument 'chaos is OP' has any basis in fact. Seems more like player inexperience to me, frankly.
P.S. Another point, why is the chaos turret more expensive then the order wall, despite being not as useful?
P.P.S. the poll is the thread was pointed out as being meaningless, many (like me) didnt vote due to the options. I doubt if CJ would give more than a glance at the results form such a poll. If you want a serious poll, then make a serious poll; one with propper options.