I had about...60 swords at one time? Something like that. You can safely tell what your opponent is going to do in the first two minutes of a game on most maps.
I couldn't kill his statue because of the three castle archers, so I got a ghost giant.
Because poison is slow to affect, and it can't hit ALL of them.
Rage Thread About Giants.
Started by: alien1657 | Replies: 187 | Views: 13,671
Jan 2, 2013 10:34 AM #838922
Jan 2, 2013 10:35 AM #838923
Quote from Tecness2I had about...60 swords at one time? Something like that. You can safely tell what your opponent is going to do in the first two minutes of a game on most maps.
I couldn't kill his statue because of the three castle archers, so I got a ghost giant.
Don't you hear the rages of Magikill?
Jan 2, 2013 10:39 AM #838926
Then he gonna camp until he has enough giants and push back
or realise your tactic then he mass sometime else to kill your swordwraths
Your gold ore will surely run out before he does, because you will have higher casualties
or realise your tactic then he mass sometime else to kill your swordwraths
Your gold ore will surely run out before he does, because you will have higher casualties
Jan 2, 2013 10:39 AM #838927
Azxc is right, the test is not a fair test of giant massing.
A masser may choose to build only giants, but those guys tend to die fast. A better test is to let him mass as he wishes and you (Tec) demonstrate to him the effective counter by kicking his butt.
If you want a restriction, let it be that you dont attack his miners early game, to let him get a little embeded and set up a defense of castle arches and a couple of walls. This would demonstrate the effectiveness of a non-economic counter, which you suggest is sword's. It would demonstrate that an embedded giant masser is beatable - at least it would if you achieved it and defeated him.
As I have said several times, IMO the best counter to giants is to suppress his economy and stop him getting a mass of giants.
I believe you, I (or another player) could defeat him, if he massed giants and I was free to attack his economy from the start.
A masser may choose to build only giants, but those guys tend to die fast. A better test is to let him mass as he wishes and you (Tec) demonstrate to him the effective counter by kicking his butt.
If you want a restriction, let it be that you dont attack his miners early game, to let him get a little embeded and set up a defense of castle arches and a couple of walls. This would demonstrate the effectiveness of a non-economic counter, which you suggest is sword's. It would demonstrate that an embedded giant masser is beatable - at least it would if you achieved it and defeated him.
As I have said several times, IMO the best counter to giants is to suppress his economy and stop him getting a mass of giants.
I believe you, I (or another player) could defeat him, if he massed giants and I was free to attack his economy from the start.
Jan 2, 2013 10:41 AM #838930
That's why I told you to nerf the Magikill blast.
A 5 Giants+4 Magikill group could kill them easily.
A 5 Giants+4 Magikill group could kill them easily.
Jan 2, 2013 3:27 PM #839168
Quote from ubermanAzxc is right, the test is not a fair test of giant massing.
A masser may choose to build only giants, but those guys tend to die fast. A better test is to let him mass as he wishes and you (Tec) demonstrate to him the effective counter by kicking his butt.
If you want a restriction, let it be that you dont attack his miners early game, to let him get a little embeded and set up a defense of castle arches and a couple of walls. This would demonstrate the effectiveness of a non-economic counter, which you suggest is sword's. It would demonstrate that an embedded giant masser is beatable - at least it would if you achieved it and defeated him.
As I have said several times, IMO the best counter to giants is to suppress his economy and stop him getting a mass of giants.
I believe you, I (or another player) could defeat him, if he massed giants and I was free to attack his economy from the start.
Even captaincorps2 cannot suppress my economy early game.. (as chaos) I got like 4-5 giants, but then I had to go, lol. He was recording it, although idk if he's gonna put it on YouTube. You'll see why he couldn't supreme my economy (early castle counters crawlers, early 2-3 castles counter juggers, walls help :)
Jan 2, 2013 3:42 PM #839191
Quote from DragonFrostEven captaincorps2 cannot suppress my economy early game.. (as chaos) I got like 4-5 giants, but then I had to go, lol. He was recording it, although idk if he's gonna put it on YouTube. You'll see why he couldn't supreme my economy (early castle counters crawlers, early 2-3 castles counter juggers, walls help :)
Nice :)
Castle archers are a good defense, no, a very good defense. Walls and multiple castle archers is a great defense.
I guess the ultimate defense must be the 3 castle archers, 2 walls, a magikill or two and a shit-load of archers. Sit behind that and build yourself a mass of giants. Add your giants to the defense as you build them. If you got any population slots left that is :)
Jan 2, 2013 3:45 PM #839197
Yeah. I'm kinda paranoid cuz I know he starts with crawlers then gets a jugger lol. If I decide to giant mass (I never turtle though, except in that video that isn't published) I just get 7 miners, then spam the castles lol