Failing's Balance Ideas

Started by: FailingAtFailing | Replies: 42 | Views: 2,007

FailingAtFailing
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Jan 3, 2013 7:04 PM #840985
As we may know, some units are overpowered while others are underpowered in one way or another. Well, I can only speak for Order since (oddly) I have never faced someone using Chaos and I do not have Chaos.

I will group my ideas into either a nerf, or a buff and seperate them per unit. There will also be some changes I would like to be made. I will start with nerfs.

Nerfs
Giants
Huge giants spamming are difficult to beat if you do not expect them. I suggest that the growth ability must be used per giant. You research the ability to grow them, which costs gold and mana, same as now.

Then you must select a giant, then click the grow ability. It would take a giant a full minute to grow from normal size to full size.

You cannot grow a giant until it has been on the battlefield atleast 30 seconds, then you must wait another 30 to grow it again. The first growth costs 300 mana, the second growth costs 500 mana.

Also, raising their population usage to 10 or 12 would also make them less spammable.

Albowtross
Albowtrosses should take one more population, since they are almost unbeatable in swarms by anything other than giants or magikill. Even then magikill would most likely die after their first spell. Perhaps even having to land them for merics to heal them. While on land, the albowtrosses can be killed by anything.

Buffs
Swordwrath
A speed increase so they slightly outmatch a spearton in terms of speed. Currently I have noticed that speartons are slightly faster than swordwrath. Swordwrath are meant to be a rushing unit after all.

Archidon
The archidons should reveal more of the map. They have to see farther to shoot after all.

Changes
Magikill
Magikill right now only have 3 abilities, which if used, render the magikill useless for a few seconds, unlike other units which can constantly do their job. And NO, the Magikill staff punch attack doesn't count.

I suggest that magikill have a fourth ability which let's them create a temporary miner wall that is the exact same as a normal one, however it only lasts 10 seconds. This can be used to slow down an enemy so an army can retreat.

Merics
Remove their attack so they don't suicide rush the enemy! Also, maybe a mass heal spell that costs 200 mana. It would be like the magikill explosion spell, but friendly units affected would regain 3 bars or health (enough to fully heal a magikill, meric, miner, swordwrath, archidon or albowtross)

Miner Wall
The Miner Wall should deal minor damage to any unit that touches it. This damage would be very minor and only enough to kill a SINGLE swordwrath attacking it. I mean, those spikes do nothing? Hard to believe.

Speartons
Speartons should be able to move at 10% speed while in shield wall form.
DragonFrost
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Jan 3, 2013 7:08 PM #840989
Can I post an idea. I'd like to say that Giants are OP :D I can't back it up, too dumb lol
Also, I believe Tec says albows are too OP because not many units can hit it. My opinion is that while not many units can hit it, one of the things that can Hard Counter it, Giants lol (only in numbers, ex. 12 albows vs giants.. Not very fair lol. 12 albows vs maybe 4-6 is more fair, and that way giants definitely win (with micro, 0 casualties for giants)
jerrytt
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Jan 3, 2013 7:16 PM #840997
You should definitely include marrowkai health nerf. Its almost the same as a fricken spearton.
FailingAtFailing
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Jan 3, 2013 7:24 PM #841005
Quote from jerrytt
You should definitely include marrowkai health nerf. Its almost the same as a fricken spearton.


I have never faced Chaos, nor used them. I can't say anything about them.
Triss
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Jan 3, 2013 11:23 PM #841288
Probably nerf the health of marrowkais and medusa
All order support receives 1-hit K.O from lvl 2 shinobi
DragonFrost
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Jan 4, 2013 1:15 AM #841400
yEAH.. But not marrokai and medusa..
jerrytt
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Jan 4, 2013 1:17 AM #841404
at least make medusa 1 hit kill and marrowkai 2 hit kill to not mock us with that last hp bar:O
FailingAtFailing
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Jan 5, 2013 12:27 AM #842391
Quote from jerrytt
at least make medusa 1 hit kill and marrowkai 2 hit kill to not mock us with that last hp bar:O


Again, I don't know much about Chaos but shouldn't marrowkai have less health since he's just bones?
stickman311

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Jan 5, 2013 12:32 AM #842402
He only got two spells so
No
Panki
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Jan 5, 2013 1:05 AM #842449
Tough bones
XD
stickman311

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Jan 5, 2013 1:08 AM #842454
Medusa is weak against numbered units though
stickman311

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Jan 5, 2013 1:11 AM #842457
Lol your buffs,nerfs,and changes are just unacceptable
stickman311

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Jan 5, 2013 7:05 AM #842731
Giants to population 10?thats just unacceptable.The giants armor are as good as they are.
stickman311

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Jan 5, 2013 7:12 AM #842739
Lol im not giant spAmmer. Im a guy who trains things randomly but i rush speartons.Lol you can't beat giant spamming?your a noob
_Ai_
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Jan 5, 2013 12:57 PM #842857
Quote from Exxmorphing
*I'm (2X)
*you're


You got mad and started nazi'ing. No flaming here but stickman311, you shouldn't call others noob. Even if they really are noob. It's disrespectful.