I tried a bit of overhead camera action.
http://sta.sh/01olmdoe66vm
Angled buildings test
Started by: graymaster | Replies: 5 | Views: 602
Jan 7, 2013 2:17 AM #844419
Jan 7, 2013 8:34 AM #844649
oh that was cool dude pertamax X)
Jan 7, 2013 8:38 AM #844650
The perspective on the buildings are incorrect and it makes them look very strange.
Jan 7, 2013 10:36 PM #845007
Quote from Arch-AngelThe perspective on the buildings are incorrect and it makes them look very strange.
Yea I noticed that. Ill have to have all of them on the same plain next time.
Jan 7, 2013 10:52 PM #845017
They may of looked a bit strange, but i'm sure without the outlines they would looks better.
Neither the less you should work on the one point perspective, guidelines from the horizon point helps (but very tedious)
But overall it seemed pretty cool, the animation that went with it was also very smooth. I like ;)
Neither the less you should work on the one point perspective, guidelines from the horizon point helps (but very tedious)
But overall it seemed pretty cool, the animation that went with it was also very smooth. I like ;)
Jan 8, 2013 3:30 AM #845220
work on making them less shape shifty looking and that'll make it so much better, it was cool though In a weird sort of way.