if you could add one or more units to chaos/order, what would it be and its powers

Started by: kingkickass2013 | Replies: 91 | Views: 3,491

DragonFrost
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Feb 1, 2013 12:09 AM #868558
Quote from ShadowyWhisper
I would add something called Archidonian. It would be a ranged unit, armed with a bow and arrow. It would have the ability to cancel animation, as well as something that needs to be researched called Fire Arrow. They would be stronger in a group.


...another useless unit. SAME THING AS AN ARCHIDON WITH A LONGER NAME >.>
ShadowyWhisper
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Feb 1, 2013 12:12 AM #868563
Quote from DragonFrost
...another useless unit. SAME THING AS AN ARCHIDON WITH A LONGER NAME >.>


All right.

New unit:

Called the SpearTank. It would have a spear and a shield, and a helmet. It would have health equal to a JuggerKnight, and would be armored. It would have 2 abilities

Shield Line

The SpearTanks line up with damage reduced by 40.00001% and cannot attack

Shield Slam

The SpearTanks must be in Shield Line and smash their opponents back, momentarily stunning them.
DragonFrost
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Feb 1, 2013 12:13 AM #868564
>.> Why so many copies of order units?
Triss
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Feb 1, 2013 12:35 AM #868591
Pyromaniac:
A guy who set his head on fire.

Health:3 Bars
Damage:Same as spearton
Armor: Same as spearton
Attack:Splash ranged attack

Pops:4

Abilities:
Burning Love:Throw a bottle of Greek Fire, burning group of units+deal 1/2 bars of health(Same effect as poison, cure or back to castle to remove it)
(250 Gold 150 Mana) (Use cost:25 Gold)
I set fire to my body:Burn yourself, and run towards the enemy. You will be invulnerable by attacks, and hurt+burn enemies who touched you.
(300 Gold 100 Mana) (Use cost:Your life)
ShadowyWhisper
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Feb 1, 2013 12:37 AM #868594
Quote from DragonFrost
>.> Why so many copies of order units?


No it's not an exact copy.
asdfstick
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Feb 1, 2013 12:49 AM #868607
Wolf(Order)
Description- bark
Costs- 200gold 0 mana
Training- 5s
Health- same as swordwrath
Attack- same as crawler
Melee
Ground
Abilities- sharper fangs, cost 50gold 50mana, doubles damage
terror- cost 100gold 50mana each attack has a 20% chance for an enemy to flee in terror for a certain amount of time.
pack mentality, 100gold 50mana, you know what it does

Mutant Wolf(Chaos)
Description- blahg
traiing-5.000000000000000000000000000000000000000000000000000000000000000000000001s
costs- 50gold 75mana
health- same as swordwrath
damage- same as crawler
Melee
Ground
Abilities infected bite,100gold 50mana, each bite has a 50% chance to poison an enemy
pack mentality, 100gold 50mana, you know what it does
isgood

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Feb 1, 2013 12:52 AM #868612
Assassin:
a very long ranged unit, slightly longer than the range of a dead. It does very high damage, same normal damage as a enslaved giant. They hold crossbows with very powerful arrows. They have the same speed as a archidon. It has the same health as a crawler

Cost: 600 gold 150 mana
pop: 4

Abilities:
Explosive arrow: shoots an arrow that will do a blast where it is hit, it has slightly less radius
Deadly shot 1: shoots a single poison arrow that does the same damage as a regular shot
Deadly shot 2: shoots a single poison arrow that has twice the damage
PUMU
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Feb 1, 2013 3:09 PM #869158
on the wolf i would say that would be a hardly used unit seeing as it costs more than swordwrath and have the same atk strength as a crawler. yet it is twice as expensive.
whats its speed?
pack mentality would be hilariously cliche for that unit
if wolf stayed only for order i would understand but chaos would need a unit that can at least hold its own against one swordwrath. because as we all know chaos is bad on certain maps early game.
asdfstick
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Feb 1, 2013 11:07 PM #869505
Sniper- highly skilled archidon with a crossbow, can attack long distances.
costs 550gold 132 mana
training: 15s
health: same as archidon
damage- sames as shadowrath's 4thattack
speed- slow
reload speed- slow
range- from castle to the pillar on a medium map
melee
range
abilities: arrow to the knee, 100gold 100mana, free per use, cooldown 600, sniper hits an enemies knee disableing him/her for 10 sec
kingkickass2013

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Feb 1, 2013 11:13 PM #869511
indeed all good ideas, btw, quit sending in unit ideas that already exist but changing their name
this is supposed to be for NEW UNITS not NEW NAMES FOR UNITS
isgood

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Feb 1, 2013 11:59 PM #869544
Quote from asdfstick
Sniper- highly skilled archidon with a crossbow, can attack long distances.
costs 550gold 132 mana
training: 600
health: same as archidon
damage- sames as shadowrath's 4thattack
speed- slow
reload speed- slow
range- from castle to the pillar on a medium map
melee
range
abilities: arrow to the knee, 100gold 100mana, free per use, cooldown 600, sniper hits an enemies knee disableing him/her for 10 sec

lol this is a lot like my assassin
ShadowyWhisper
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Feb 2, 2013 3:20 AM #869721
Called ShadowWrath.
DragonFrost
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Feb 2, 2013 3:50 AM #869764
Actually, the assassin is a long range unit (at least the idea is)
KrayZStick
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Feb 2, 2013 4:12 AM #869782
It wouldn't be called Assassination if it wasn't what it was called now is it?
asdfstick
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Feb 2, 2013 10:14 PM #870763
Quote from isgood
lol this is a lot like my assassin


K.

Officer(I don't know what else to call it)(Order)- a soldier who is used as leadership for all allied units, has a radius of that of a magikill's explosion radius, all allied units within the area get 5% damage, speed, and attack speed.
costs- 700gold 217mana
pop-5
training- 20s
health- same as archidon
damage- same as miner
speed- moderate
melee
ground
abilities- armor, 300gold, doubles officer's health
war arua - 50gold 100mana, increases damage and attack speed by 15%
medic- 300gold 50 mana, officer adds regeneration to the aura gaining 1/10th of a bar of health every 5 seconds
radiusx2, 100gold 150 mana- radius doubles in size