SE Chat Thread
Started by: _Ai_ | Replies: 9,866 | Views: 899,992
Apr 25, 2014 1:01 PM #1189894
Yeah New Sig :O?
Apr 25, 2014 3:34 PM #1189987

movin on up
chaochaochao is mine
Apr 25, 2014 6:47 PM #1190042
Quote from pumuecils
movin on up
chaochaochao is mine
oh congratz ! :)
you gave up your Nnec account?
Apr 25, 2014 7:28 PM #1190054
just havent used that alt
Apr 25, 2014 8:15 PM #1190065
pumu has thousen of alts xD
Apr 26, 2014 12:24 AM #1190112
On a window XP...... wow congrats
Apr 26, 2014 8:52 PM #1190331
Quote from WheresMyCheetosOn a window XP...... wow congrats
That's how I roll.
My streak has yet to be stopped aside from laggy games that were in my favor but lag backhands any attempts at micro.
Apr 27, 2014 3:28 AM #1190432
I used XP in my past mmorpg gaming, it's a damn good OS.
That's odd though, your macro is very different from SirKomcision from what I remember. Never would have guessed it being you.
That's odd though, your macro is very different from SirKomcision from what I remember. Never would have guessed it being you.
Apr 27, 2014 1:33 PM #1190554
I just throw my XP away xD It had some awesome viuses....so it broke :rolleyes:
But well, nvm, what I actually wanted to say is, which weapon you prefer: Scythe or Naginata?
Naginata: Some kind of spears, except they have a blade instead of a tip. Battle style is likly a dancing blade.
Scythe: You know what that is, or? xD Use magic.
I still couldnt decid which chara I should go in my MMOrpg, so I am asking you xD
Also, can you tell us why Ai left now?
And....FNs thread got locked >_>
But well, nvm, what I actually wanted to say is, which weapon you prefer: Scythe or Naginata?
Naginata: Some kind of spears, except they have a blade instead of a tip. Battle style is likly a dancing blade.
Scythe: You know what that is, or? xD Use magic.
I still couldnt decid which chara I should go in my MMOrpg, so I am asking you xD
Also, can you tell us why Ai left now?
And....FNs thread got locked >_>
Apr 27, 2014 1:46 PM #1190559
Go scythe bro, keep reaping stuffs, marrowkai OP :P
ya also see Harry Potter pwning right? XD
ya also see Harry Potter pwning right? XD
Apr 27, 2014 3:18 PM #1190591
mmh...well, think scythe gonna make me happy ^_^
also, lol, just reread SP rules:
"You must be at least 13 years of age or older to use the forums"
*points at everyone in SE* O_O
also, lol, just reread SP rules:
"You must be at least 13 years of age or older to use the forums"
*points at everyone in SE* O_O
Apr 27, 2014 3:37 PM #1190594
If two equally skilled people w/ a Naginata and a Scythe fought, I'd have to rely on the guy with the Naginata. It can stab and slash more reliable, is more practical, and is more likely to hook the scythe than vice-versa.
Apr 27, 2014 3:51 PM #1190597
Having a really hard time against chaos and elementals lately, and I think I finally see why. I'm playing exactly how I used to (regarding OvC) yet run into serious problems start game suddenly finding many of my units taking more damage than what's intended. Here's why:
Players are putting more focus into using units with burn early. Bombers and fire units are running forward with no limitation to their destruction. All it takes is 1-2 blasts and a couple shots from the fire and you can kill just about anything.
I once had a game with a 1600 player just sent bomber after bomber into my miners on h'ween. Yes, I still made swords, but I had to hold the tower to collect gold for the wall, because I couldn't afford it so early in the game. This prevented me from attacking with a stronger army, which I should have been able to do in this situation.
Burn is a great concept, but I think it's far too powerful in the early game.
Bomber blasts need to give significantly less damage, and fire unit attack speed should be slower. You can get that at weird angles, and not to mention killing units in a matter of 2 well timed hits is just absurd.
Players are putting more focus into using units with burn early. Bombers and fire units are running forward with no limitation to their destruction. All it takes is 1-2 blasts and a couple shots from the fire and you can kill just about anything.
I once had a game with a 1600 player just sent bomber after bomber into my miners on h'ween. Yes, I still made swords, but I had to hold the tower to collect gold for the wall, because I couldn't afford it so early in the game. This prevented me from attacking with a stronger army, which I should have been able to do in this situation.
Burn is a great concept, but I think it's far too powerful in the early game.
Bomber blasts need to give significantly less damage, and fire unit attack speed should be slower. You can get that at weird angles, and not to mention killing units in a matter of 2 well timed hits is just absurd.
Apr 27, 2014 4:06 PM #1190604
Quote from WyzDMHaving a really hard time against chaos and elementals lately, and I think I finally see why. I'm playing exactly how I used to (regarding OvC) yet run into serious problems start game suddenly finding many of my units taking more damage than what's intended. Here's why:
Players are putting more focus into using units with burn early. Bombers and fire units are running forward with no limitation to their destruction. All it takes is 1-2 blasts and a couple shots from the fire and you can kill just about anything.
I once had a game with a 1600 player just sent bomber after bomber into my miners on h'ween. Yes, I still made swords, but I had to hold the tower to collect gold for the wall, because I couldn't afford it so early in the game. This prevented me from attacking with a stronger army, which I should have been able to do in this situation.
Burn is a great concept, but I think it's far too powerful in the early game.
Bomber blasts need to give significantly less damage, and fire unit attack speed should be slower. You can get that at weird angles, and not to mention killing units in a matter of 2 well timed hits is just absurd.
indeed I prefer the burn concept to be cancelled . It is not needed at all, and the burn damage and period make players more difficult to predict the sum up damage
just an additional damage like blazing bolt of albows would be enough. In the past, one blast of magkill can instant kill archers and cats, now it no longer works as well.
For bomber blast, indeed the damage is similar to the old version before burn effect is released
In the past, instant bomb damage is higher. Now instant damage is lower, but with additional burn damage, which is nearly the same.
For fire unit of elemental, I am satisfied with its damage and speed. Because the fire start is the only viable start of elemental, if it gets further nerfed, no start would be suitable for elemental. All elemental units need is a "balance"
Apr 27, 2014 4:11 PM #1190605
I have been bringing up the imbalance for months, with examples, no one listens, no one cares, it is how they make $$$ in the game by allowing lame players to get high ranks by premium, I don't expect anything to change since the toplist and other evidence has shown this for a number of months, and again, no one has listened at all to many of us raising concerns.