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Started by: _Ai_ | Replies: 9,866 | Views: 899,992

Mystery

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Apr 27, 2014 4:56 PM #1190617
Quote from sorrowandsadness
I have been bringing up the imbalance for months, with examples, no one listens, no one cares, it is how they make $$$ in the game by allowing lame players to get high ranks by premium, I don't expect anything to change since the toplist and other evidence has shown this for a number of months, and again, no one has listened at all to many of us raising concerns.



everyone knows there is an imbalance, and those supporters are working on that.
but what you did and what you mentioned is just an insult to this game and other players. And just because you don't have membership, you blame others and insult others that they get high ranks by premium .
Most of good games in the world gets the system of payment. No game creator will work long time for a game for free, unless you are dreaming.
They devote their effort, and provide fun to players, they need money to support the game and improve the game as well.

Let me say an example
Two students have competitions on exams . One student is poor and has to prepare everything about the exam for himself. Another student is rich, and he can hire a tutor to help him preparing for the exam.
Finally the one who is rich get a better result, then the poor student blames the rich student that he gets a better result just because he has money to hire a tutor.
But the fact is that even the poor student has a tutor, he can still be the one who gets a bad result.

You are exactly the same as this example.

And one more fact you don't know is that most top players in the list is all-rounded in all three empires. For me, I have three main accounts, with two of them no membership. But those two with no membership are both 2.1k and always near to one with membership.

Furthermore, I still save the replay about how you raged on others when you lose . Last time I beat you with order and you called me a "cheater" , which already showed your manner.
No matter you lose to membership players, or simply order players, you rage all the time.

You have the right to share your opinions, but you do not have the right to insult the game and insult other players just because you are "WEAK". Before you are gonna sharing your opinions, think about your own problem first.
Nyarlathotep

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Apr 27, 2014 5:06 PM #1190622
He's either a troll or just stupid. Ignore him.

EDIT: He reminds me exactly of this guy: http://us.battle.net/sc2/en/forum/topic/12506491994 That person always went on battle.net forums to complain about terran. All of his point were never backed up and ignored any other people who gave actual argument.
Mystery

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Apr 27, 2014 5:08 PM #1190623
Quote from IHATETHISNAME
He's either a troll or just stupid. Ignore him.


You are straight and cool enough to ignore him.

For me, I am giving him an advice only. No one in real life would respect him if he uses this kind of manner.

http://www.stickempires.com/play?replay=replay5407502&version=2.02

^ Look at how this kid raged on me before . Noted that I used order. Calling membership players "paid to win", calling order players who win "cheaters" , and calling order players who loser "noob" . That is what he did.
WyzDM
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Apr 27, 2014 5:41 PM #1190627
Quote from sorrowandsadness
I have been bringing up the imbalance for months, with examples, no one listens, no one cares, it is how they make $$$ in the game by allowing lame players to get high ranks by premium, I don't expect anything to change since the toplist and other evidence has shown this for a number of months, and again, no one has listened at all to many of us raising concerns.


The difference with your rants of imbalance is how you never show any strong evidence to back exactly what separates the abilities per empire. You just complain.

And for your information, it wasn't always like this. Hell, before elementals, my Order did better against chaos than the ditto, because I knew the match up knowledge and I could play it right. That isn't to toot my own horn, but I've always said how everything I do is really basic. You can watch what I do, and be like "pfft that's easy, anyone can do that," yet not everyone does. Why? Because I can see the best option to take when that option presents itself, and not everyone has that ability. That is what makes me strong as a player. I don't have crazy micro skill and I certainly don't take advantage of all the glitches out there, but I am aware of what technique works when with what I have and I capitalize.

FYI, your "many of us" raising concerns is a minority. For a while I'm certain that even the majority of users here on this forum acknowledged how balanced the empires actually were. Let it go for right now, elementals + burn damage is new, and they will fix it just like they had with OvC in the past.

My only discrepancies between empires still standing (going before the introduction to elementals) are as follows:

- Ninjas do not respond fast enough to the hot key command for cloak
- Marrowkai/Medusa health/armor is just enough to tank a full cloak 2 ninja strike, and cure/rejuvinate
- Air units can not pass over walls.
- Castle units can not be used to target specific enemy combatants.
- Health regeneration should wait for a set time after taking damage. It's ongoing all the time, and is very strong on early units.

I also still disagree with the crawler 1.70 patch for shorter build time, it wasn't necessary (at least to the extent it is now). I've managed with how bombers worked in the past, but now it's way too much. I don't want to even hear chaos players tell me that was needed, I play chaos and have been for much longer than many of you and I know that while short maps were challenging, this is more than a saving answer but a complete role reversal. Short maps actually give chaos the edge now with the many possibilities to overpower and overwhelm early in the game.

Don't believe me? My montage will be filled with the craziest chaos gameplay, and that's just from back and forth switching with Order. I don't even main it like I used to. Start game is heavily in the favor to Chaos/Elementals right now, and it should not be at all. Chaos should always have the power later in the game. Elementals... need a lot before I can see a clear direction for the intended gameplay.
Mystery

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Apr 27, 2014 6:15 PM #1190635
Quote from WyzDM
The difference with your rants of imbalance is how you never show any strong evidence to back exactly what separates the abilities per empire. You just complain.

And for your information, it wasn't always like this. Hell, before elementals, my Order did better against chaos than the ditto, because I knew the match up knowledge and I could play it right. That isn't to toot my own horn, but I've always said how everything I do is really basic. You can watch what I do, and be like "pfft that's easy, anyone can do that," yet not everyone does. Why? Because I can see the best option to take when that option presents itself, and not everyone has that ability. That is what makes me strong as a player. I don't have crazy micro skill and I certainly don't take advantage of all the glitches out there, but I am aware of what technique works when with what I have and I capitalize.

FYI, your "many of us" raising concerns is a minority. For a while I'm certain that even the majority of users here on this forum acknowledged how balanced the empires actually were. Let it go for right now, elementals + burn damage is new, and they will fix it just like they had with OvC in the past.

My only discrepancies between empires still standing (going before the introduction to elementals) are as follows:

- Ninjas do not respond fast enough to the hot key command for cloak
- Marrowkai/Medusa health/armor is just enough to tank a full cloak 2 ninja strike, and cure/rejuvinate
- Air units can not pass over walls.
- Castle units can not be used to target specific enemy combatants.
- Health regeneration should wait for a set time after taking damage. It's ongoing all the time, and is very strong on early units.

I also still disagree with the crawler 1.70 patch for shorter build time, it wasn't necessary (at least to the extent it is now). I've managed with how bombers worked in the past, but now it's way too much. I don't want to even hear chaos players tell me that was needed, I play chaos and have been for much longer than many of you and I know that while short maps were challenging, this is more than a saving answer but a complete role reversal. Short maps actually give chaos the edge now with the many possibilities to overpower and overwhelm early in the game.

Don't believe me? My montage will be filled with the craziest chaos gameplay, and that's just from back and forth switching with Order. I don't even main it like I used to. Start game is heavily in the favor to Chaos/Elementals right now, and it should not be at all. Chaos should always have the power later in the game. Elementals... need a lot before I can see a clear direction for the intended gameplay.


most of the time I agree with your opinions, because you have the power and evidence to prove your claim ,especially with your experience and your high position in this game
The reason for me to disagree with him and blame him because he is just a kid who likes to rage, with bad skills and bad manners, and complain all the time without any reasonable evidence

For me, I cannot say that all my opinions are correct, but before I had made the claim, I would at least have some tests to get evidence

I did not have many disagreements on the current structure, order and chaos have been balanced for long time
the only problem is that elemental and burn damage broke the balance, it needs a better structure

The main problems that I concerned :
1) Lack of viable start for elemental, either fire start/turtle when facing order, or tree start/turtle when facing chaos
2) Trees
3) Burn damage are difficult to be measured accurately
4) Elemental have nearly no chance to win against order/chaos in late game (Order deathball/ chaos eclispsor mass)
5) No building for elemental(Wall for order, turret for chaos, ? for elemental)
6) Charrog glitch

Of course there are still some more problems that I am not satisfied, like rare use of particular units due to their flaws(Albows, infernoes, charrogs, ghost charrog)

Finally Wyz, I just want to correct one of your discrepancy, marrowkai can be killed by shinobi2 with just one strike. The poison will finish it off.
Nyarlathotep

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Apr 27, 2014 10:19 PM #1190673
Regarding damage from shinobi two and chaos mages.

www.stickempires.com/play?replay=replay5509364&version=2.02

As this test shows, the poison damage from shinobi 2 is inconsistent. Sometimes it cures before the chaos mage dies, sometimes it doesn't. BUT, if the ninja gets a hit on the mage after the shinobi, it will always die.

tl;dr: sometimes shinobi kills, sometimes it doesn't.
WyzDM
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Apr 27, 2014 10:46 PM #1190679
I didn't believe you at all, but sometimes my died against you. You were convinced they died every time, yet that seemed to prove you wrong as well.

Verdict: works some of all of the time.
Mystery

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Apr 28, 2014 11:11 AM #1190828
I never know that the poison is inconsistent....

I always one hit kill marrowkai and medusa ... maybe I am just lucky enough lololol

Medusa and marrowkai got two spells, and less AoE, but may survive under shinobi. Magkill got three spells, poison+burn effect + AoE, cannot survive under shinobi.
I do not think there is any problem here, sounds quite fair.
ShadowGeneralChaos
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Apr 28, 2014 3:22 PM #1190888
dont forget that reaper affects shadowrath even if they are in shinobie stat and medusas stone attack is ranged...and it has some awesome range there...also, both cahos mages are faster then the magikill
PUMU
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Apr 28, 2014 4:49 PM #1190916
Quote from WyzDM
I used XP in my past mmorpg gaming, it's a damn good OS.

That's odd though, your macro is very different from SirKomcision from what I remember. Never would have guessed it being you.


could you explain further?
im not sure exactly what you mean by my macro being different.
(i think i've simply seen the flaws in my gameplay and go on what gives me the slightest of edges against the opponents army.)
whatever makes the most sense at the time.
never letting gold go unspent if i can help it.
choosing to go an extra sword or a miner makes a difference to me.
Nyarlathotep

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Apr 28, 2014 4:59 PM #1190917
Quote from ShadowGeneralChaos
dont forget that reaper affects shadowrath even if they are in shinobie stat and medusas stone attack is ranged...and it has some awesome range there...also, both cahos mages are faster then the magikill


They're the same speed as magikill. And reaper only hits if you casted before they went into shinobi.
Mystery

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Apr 28, 2014 6:01 PM #1190926
Quote from IHATETHISNAME
They're the same speed as magikill. And reaper only hits if you casted before they went into shinobi.


thank you for your explanation
SGC made me felt confusing when he said " reaper affects shadowrath even if they are in shinobie stat " lol

indeed all spells affect shadowrath if they are casted before they went into shinobi LOL
Nyarlathotep

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Apr 28, 2014 9:00 PM #1190961
Not Stone face. If you go into shinobi as it's casting or slightly after you will be saved and the medusa will have wasted its stone face. Pretty annoying, but that's why you should generally carry a marrow with you.
WyzDM
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Apr 28, 2014 9:56 PM #1190973
Quote from IHATETHISNAME
They're the same speed as magikill. And reaper only hits if you casted before they went into shinobi.


Yeah, you can't select anything in the cloak state. If you cloak before the stone, it won't be stoned, but it can be reaped. Helps baiting out the stone.
BuddyLucky2
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Apr 29, 2014 3:38 AM #1191044
Quote from IHATETHISNAME
Regarding damage from shinobi two and chaos mages.

www.stickempires.com/play?replay=replay5509364&version=2.02

As this test shows, the poison damage from shinobi 2 is inconsistent. Sometimes it cures before the chaos mage dies, sometimes it doesn't. BUT, if the ninja gets a hit on the mage after the shinobi, it will always die.

tl;dr: sometimes shinobi kills, sometimes it doesn't.


Perhaps they should try to individualize the Poison Ticks to activate upon a specific unit's event of being poisoned, so it would be consistant
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