SE Chat Thread

Started by: _Ai_ | Replies: 9,866 | Views: 899,992

Nyarlathotep

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Apr 29, 2014 3:40 AM #1191046
Yeah we said that in the replay :/
It's all about game ticks and the regen from chaos.
BuddyLucky2
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Apr 29, 2014 4:11 AM #1191049
Yeah tbh I posted a bit early, as I watched half the replay then posted >.>...then when I watched the rest I felt like an idiot for saying what was already said...

Anyways...I edited the post to not be stating the same thing you guys said...and just give my suggestion
Nyarlathotep

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Apr 29, 2014 9:16 PM #1191202
Quote from BuddyLucky2
Perhaps they should try to individualize the Poison Ticks to activate upon a specific unit's event of being poisoned, so it would be consistant


Having it run on a global timer is less taxing on the game.
WyzDM
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Apr 29, 2014 9:51 PM #1191209
Quote from IHATETHISNAME
Having it run on a global timer is less taxing on the game.


This. Do we need something to make it slower right now?

No. No we don't.
BuddyLucky2
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Apr 29, 2014 11:55 PM #1191222
Then any suggestions (that don't sacrifice the game speed) IHATETHISNAME, WyzDM?

Perhaps it may just be best to leave the poison system as it is...?
WyzDM
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Apr 30, 2014 12:28 AM #1191226
Slightly buff the cloak strike so it kills. I don't see why it doesn't do this already.
jerrytt
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Apr 30, 2014 1:57 AM #1191240
Well to get it to kill a marrowkai it would need to be a buff of around 30%, which is pretty game changing if you ask me.
Dazzy

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Apr 30, 2014 2:54 AM #1191244
Quote from jerrytt
Well to get it to kill a marrowkai it would need to be a buff of around 30%, which is pretty game changing if you ask me.


What, why? Just buff it slightly, so that the poison will consistently kill everytime instead of being hit and miss. Like one, un-fixated shinobi strike more damage.
PUMU
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Apr 30, 2014 4:48 PM #1191417
say guys tell me what you think of my most recent post here.
I'm unsure whether it needs revision for a clearer understanding of what im the message im trying to convey is.

http://forums.stickpage.com/showthread.php?41982-Post-any-comments-or-suggestions-here/page114
Mystery

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Apr 30, 2014 5:59 PM #1191432
Quote from pumuecils
say guys tell me what you think of my most recent post here.
I'm unsure whether it needs revision for a clearer understanding of what im the message im trying to convey is.

http://forums.stickpage.com/showthread.php?41982-Post-any-comments-or-suggestions-here/page114


nice suggestion
but I think it is not easy to implement what you suggested, at least more than half year for it to be possible

even the game glitches and balance has not yet been solved and achieved....
funnyfingers
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May 2, 2014 5:05 AM #1191733
YaY decay rate Finally Awesome! now inactive will get booted need to keep things moveing. epic stuff. gratz wyzdm taking 1st place again on leader board how did you ever manage?
Mystery

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May 2, 2014 6:42 AM #1191749
I have to admire the new update of decay rate on rating and also the charrog bug get fixed....

but seems that elemental is now even weaker in classic
inferno is underrated.
WyzDM
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May 2, 2014 12:54 PM #1191818
Quote from funnyfingers
gratz wyzdm taking 1st place again on leader board how did you ever manage?


I played Waseem 2 OvO games on his laptop. He really wanted to play, I wasn't sure of it as we'd both end up handicapped from it but I pulled through. Props to him for playing it out.
PUMU
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May 2, 2014 3:08 PM #1191842
say guys tell me what yall think of the sword micro
http://www.stickempires.com/play?replay=replay5547510&version=2.03
WyzDM
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May 2, 2014 4:04 PM #1191855
Yeah tree spawn wasn't fixed. In fact, I'd like to say they countered whatever tiny fix they gave in 2.02. Kill a scorp, comes right back. Freaking retarded.