SE Chat Thread
Started by: _Ai_ | Replies: 9,866 | Views: 899,992
Dec 15, 2014 10:08 PM #1282775
i find it fun at times vs other players who actually know what theyre doing vs ele as opposed to others as at that point your statement is valid
Dec 15, 2014 10:37 PM #1282782
Quote from nutsophastI don't understand why elementals needs rebalancing, can someone explain? Also, how did hashy get banned?
It's poorly balanced in the sense that it is stupidly strong in a few areas (not many though.), and stupidly underpowered in others. (most of the ones that matter)
Its entire economy is based around gold, which is unsustainable in the late game (and even later on into the midgame).
Its castle unit has no counterplay in the early game other than letting something die to maybe pick of a miner. (Counteracted by one single earth)
Earths have a stupidly high health and earth cheese is close to unstoppable on a short map without setting yourself wayyy far behind economically.
lol 4s queue earths. (Macro out economy very quickly or mass up on beefy melee)
Infinite charrog jump.
Meteor pools have no counterplay other than don't ever walk onto them. (Rarely seen though as ele has to be pretty lucky to make it that far)
They have no way of stopping Wing/Bomber.
If they can somehow get to the midgame, they have no way to really break a turtle effectively.
They have no way to cost effectively compete with massed archers other than a lucky blast or infernos hit.
Airs and fires are bad ranged units.
Cycloids are too slow to chase down wings.
Airs can't kill bombers.
There's a few more reasons, but I think I'll stop here because I think you get the point.
Very very boring to play against and with. Also EvE Lololol.
Dec 15, 2014 11:01 PM #1282793

very nice sig rain~
E v E is quite terrible.
Dec 15, 2014 11:16 PM #1282794
airs can kill bombs. (split them) or hold em on top part of map
2 cycloid tornados wipe out archer mass with ease without worrying about being attacked by many other units.
4s que earth as it has no other early game units really.
if earths didnt have health what other expendable units could they throw into the fray early-mid early.
without tanks? wing/bomber has to be perfect
u can simply move your miners for a second to abuse castle unit as the further the enemy units are the less likely they can escape. followed by tree for tank
gold thing is pretty true as everything is pretty much 100 mana except for scorp ups
2 cycloid tornados wipe out archer mass with ease without worrying about being attacked by many other units.
4s que earth as it has no other early game units really.
if earths didnt have health what other expendable units could they throw into the fray early-mid early.
without tanks? wing/bomber has to be perfect
u can simply move your miners for a second to abuse castle unit as the further the enemy units are the less likely they can escape. followed by tree for tank
gold thing is pretty true as everything is pretty much 100 mana except for scorp ups
Dec 15, 2014 11:24 PM #1282800
You could just make one wall far up to completely counteract cycloids. If you can even get them out safely, you are very good.
4s queue unit shouldn't exist. They should just rebalance their early units so they have viable options.
Again to the point about earths, they should rebalance elementals so they don't have to rely on a ridiculous cheese to get by.
Would you like me to show you wing bomber? I'd really love to see how you deal with it tbh.
Moving the miners in is a good idea, I'll try that out sometime. Against archers though the only option is tree. Trees though are stopped by walls, which is unfortunate.
4s queue unit shouldn't exist. They should just rebalance their early units so they have viable options.
Again to the point about earths, they should rebalance elementals so they don't have to rely on a ridiculous cheese to get by.
Would you like me to show you wing bomber? I'd really love to see how you deal with it tbh.
Moving the miners in is a good idea, I'll try that out sometime. Against archers though the only option is tree. Trees though are stopped by walls, which is unfortunate.
Dec 16, 2014 2:03 AM #1282870
Thanks for the reply, even though I think there are some counters to the points above, but I see why most people think elementals is unbalanced.
Dec 16, 2014 3:09 AM #1282897
Raptor, can I call you Rap Rap? :3
Dec 16, 2014 6:51 AM #1282978
usually the cycloids are for hit and runs only
leaving them out where they can hit nothing is silly
if the opponent wants to give up tower and hide at base then i can see your point but i dont think thatd be wise
especially if you minimize the kiting distance.
as archers run back out. throw one tornado to launch toward second to sweep
leaving them out where they can hit nothing is silly
if the opponent wants to give up tower and hide at base then i can see your point but i dont think thatd be wise
especially if you minimize the kiting distance.
as archers run back out. throw one tornado to launch toward second to sweep
Dec 16, 2014 11:41 AM #1283017
Quote from WheresMyCheetosRaptor, can I call you Rap Rap? :3
Calling Raptor Rap Rap is pretty much saying I can call you Cheap Chet.
Dec 16, 2014 3:38 PM #1283085
Back From Vacation. hows its going guys!
Dec 16, 2014 3:58 PM #1283090
Quote from OlePwBack From Vacation. hows its going guys!
Welcome back! I'm doing alright, school and stuff. I'm excited for the two week winter break though.
Dec 16, 2014 4:23 PM #1283096
how does one break a stall vs several archers and merics that simply hide behind tower and wait you out.
had 3 CG's 9 deads 2 marrows.
opponent made two shadows and merics and archers
had 3 CG's 9 deads 2 marrows.
opponent made two shadows and merics and archers
Dec 16, 2014 5:26 PM #1283103
Quote from PUMUhow does one break a stall vs several archers and merics that simply hide behind tower and wait you out.
had 3 CG's 9 deads 2 marrows.
opponent made two shadows and merics and archers
Abuse the dead's longer range?
Quote from PUMUusually the cycloids are for hit and runs only
leaving them out where they can hit nothing is silly
if the opponent wants to give up tower and hide at base then i can see your point but i dont think thatd be wise
especially if you minimize the kiting distance.
as archers run back out. throw one tornado to launch toward second to sweep
You can't hit and run a unit that you can never catch up.
Dec 16, 2014 8:08 PM #1283154
cycloids are still faster than wings.
u can catch up not entirely for multiple hits but still.
using the ranged spell is what i was referring to
u can catch up not entirely for multiple hits but still.
using the ranged spell is what i was referring to
Dec 16, 2014 8:19 PM #1283159
Quote from PUMUcycloids are still faster than wings.
u can catch up not entirely for multiple hits but still.
using the ranged spell is what i was referring to
Still not fast enough with the delay on that spell.
In a laggy match you can get some hits, but low ping/delay and you literally can't chase wings and reach them till you're inside chaos's base.
Also:
Skeletonxf helpline pm chat >.< (Click to Show)
Some people....