Realistic graphics in a first-person shooter with stick figures for enemies? Am I doing it wrong?
Yes. What you should be doing is cartoon graphics from a viability standpoint. sure you can go for realism, but a simple cel-shaded/cartoon look is normally expected when stickmen are involved. also, considering you have horrible colorblindness/design skills based on your profile and game signature image, cel-shading might help simplify the process.
Unity3d for example, comes with a great built in cel shader. it's simple and works well. the program itself is also great. I also wouldn't be announcing the project to the world this early. I've been working on my own idea for a unity3d game, but it's nowhere near ready to announce. think of it this way: if all you have is a logo, not screenshots or preferably a playable demo, don't tell the world. I'm sorry if this seems harsh, but you're coming off VERY noob-y. you could already have a working prototype, but the kind of person who makes posts like this tends to be a 12yo with ambitions much much higher than his skill level. the horrible profile coloring doesn't help with it.
So here are my suggestions:
use something easy, yet expandable for fps, not fps creator or game maker, more like udk or unity3d (for all i know, you could be coding it from scratch in c++, I don't know your skills, your posts just seem to reflect to me you lack them)
Use CEL SHADING. Please, hyper realism and stickmen are complete opposites. this is your creative choice, but realism also means real hard work. coding a cel shader can be difficult, but unity comes with a great one you can use in any project by importing it.
if it's a fps, it needs atleast two things to survive/be noted. Multiplayer and Zombies. I know this is exactly what call of duty boils down to, but you can easily build a zombie wave PVE defense for the single player part, then using unity3d's relatively easy networking, restructure and bug proof for a multiplayer PVP mode. would take all of 3 to 6 months to make.
also, zombies are stupid! they just walk to the player and attack! unless you want to do a ton of work on pathfinding ai for npc soldiers, i'd go with zombies
Now, you could be an amazing artist/coder but again, you're not coming off that way. you seriously need to consider not only how your work will be percieved, but also how you are percieved. you aren't coming off bad, just immature. if you do lack the skills as you seem from your need for outside opinions on something we haven't even seen yet, take my advice to make the game do-able for you. if i'm wrong and you know what the fuck you're doing, you need to show this when you post. when you make a logo. when you set up your profile, etc.
please note, I'm NOT talking about the brony nature to your avatar/signature. that's erm. well that's another issue but i don't need to get into it here.
edit: holy shit forgot the word not.