Uh, 2 archers is more expensive than a lightning, and a lightning is way more versatile with flying and speed and the fact that it can combine to form other more advanced units later, while you have to sacrifice archers to tech up to albows later (due to limited population)
Spells aren't affected by armour. An Albowtross will take about 1 bar of damage from a Magikill Blast, only surviving due to having 2 bars of health, unlike Archidons. Although, Albowtrosses are one of the most powerful air units, doesn't the Cycloid beat it easy? Haven't faced one yet, the only people I have faced mainly use Treatures, Fire and Water. I mean, the Cycloid has that tornado stun spell, and can't it attack Albowtrosses?
Another point, can't an Elemental player easily steal your Magikill with a V, while the clones do the main attacking?
For me, not at all. I won't have this tech up process. I would only chose one as my main unit, if I decide to use archers, then I will stick to it
And one thing you should know the big difference between air and archer is that archer can do chasing and kiting , if your micro is good enough, archer can hit more than air
For air, it only did random attack , cannot target, cannot chase, its speed is mainly for escape. And if you have tried element, you still understand that it cannot be micro, if you use air to target one single unit, it will stop its attack for few seconds and stand there
Another point is that cycloid 's tornado attack is damn low, the spell is mainly used for stunning. It only deals 1/2 bar of damage to Spearton, 10 tornado and cannot even kill one spearton. Five tornado cannot even kill one albow. It mainly does short attack.
The final thing is that the order player who uses magkill face elemental should have the common sense to prepare a ninja as well. If your magkill got control, simply use the ninja to kill v, if v escape, then your magkill get released. And the clon of V has damn low health which can be killed in seconds