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Stick Empires, Third Race: Elemental Empire

Started by: CRAZY JAY | Replies: 535 | Views: 52,750

Nyarlathotep

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Mar 5, 2014 12:35 AM #1170439
Hurricane doesn't hit air units unless you angle it wayy up. And if you do that you can only hit one (if you're lucky)

The air only combines into blindgate or cycloid lol. Archers are a better choice than albows generally.
BARS OF HEALTH =/= ACTUAL HEALTH.
to beat a cycloid with albows or eclips, kite it, and it dies. The amount of DPS cycloids do is pretty pathetic AND it's a melee unit, so it has to be close to shoot. It's unarmored and dies easily if you target it.
Ninjas are quite effective against elementals, I've found.
WheresMyCheetos
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Mar 5, 2014 3:01 AM #1170522
Quote from IHATETHISNAME
Not true actually.
They attack sufficiently slow enough to allow a unit to escape.


Actually, watch this replay of me vs corps and you see my swordwrath got caught www.stickempires.com/play?replay=replay4853998&version=1.95
Mystery

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Mar 5, 2014 4:41 AM #1170584
Quote from FailingAtFailing
Uh, 2 archers is more expensive than a lightning, and a lightning is way more versatile with flying and speed and the fact that it can combine to form other more advanced units later, while you have to sacrifice archers to tech up to albows later (due to limited population)

Spells aren't affected by armour. An Albowtross will take about 1 bar of damage from a Magikill Blast, only surviving due to having 2 bars of health, unlike Archidons. Although, Albowtrosses are one of the most powerful air units, doesn't the Cycloid beat it easy? Haven't faced one yet, the only people I have faced mainly use Treatures, Fire and Water. I mean, the Cycloid has that tornado stun spell, and can't it attack Albowtrosses?

Another point, can't an Elemental player easily steal your Magikill with a V, while the clones do the main attacking?



For me, not at all. I won't have this tech up process. I would only chose one as my main unit, if I decide to use archers, then I will stick to it

And one thing you should know the big difference between air and archer is that archer can do chasing and kiting , if your micro is good enough, archer can hit more than air
For air, it only did random attack , cannot target, cannot chase, its speed is mainly for escape. And if you have tried element, you still understand that it cannot be micro, if you use air to target one single unit, it will stop its attack for few seconds and stand there

Another point is that cycloid 's tornado attack is damn low, the spell is mainly used for stunning. It only deals 1/2 bar of damage to Spearton, 10 tornado and cannot even kill one spearton. Five tornado cannot even kill one albow. It mainly does short attack.

The final thing is that the order player who uses magkill face elemental should have the common sense to prepare a ninja as well. If your magkill got control, simply use the ninja to kill v, if v escape, then your magkill get released. And the clon of V has damn low health which can be killed in seconds
fhtrg

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Mar 5, 2014 1:08 PM #1170826
Elementals have sooooo much stuns to kill the ninja before it reaches the V
Mystery

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Mar 5, 2014 2:45 PM #1170939
Quote from fhtrg
Elementals have sooooo much stuns to kill the ninja before it reaches the V


so much stun? any examples ?
In my knowledge, for elementals,earth elemental charrog and cycloid are the main units that can do stunning
charrog is slow, and the process of stunning troublesome
cycloid can also do stun, but the spell is slow, which may let ninja to dodge or simply run past
earth elemental is even slower and damn weak


And fire+water explosion is the most effective stun, but costs 800 gold for each time, and once explode, ninja can simply retreat and do attack again after get healed

All the stunning cannot hit ninja in shinobi form as well

I am sure 2 would definitely be enough to kill V if the timing is accurate
Skeletonxf
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Mar 8, 2014 9:39 PM #1172805
Quote from mysterybat

I am sure 2 would definitely be enough to kill V if the timing is accurate


Considering 2 ninjas are still cheaper than a V getting them shouldn't be that hard in relation.
Bladed Fire
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Mar 9, 2014 1:31 PM #1173107
I think that the Fire+Water combination should be made easier to explode... since Fire and Water's attacks are different like the land and the sky. They attack in very different range causing problems to explode.
fhtrg

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Mar 9, 2014 2:43 PM #1173140
I feel like elemental is one of those empires who win by a landslide if they get the advantage, but losemvery badly if they get the disavantage.
FailingAtFailing
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Mar 9, 2014 9:57 PM #1173274
Quote from fhtrg
I feel like elemental is one of those empires who win by a landslide if they get the advantage, but losemvery badly if they get the disavantage.


I think it's mainly because they do so well in the early-game, similar to how Chaos mainly does well in the late-game (as I see some people say) and Order can manage to do decently well throughout the whole game.
jerrytt
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Mar 9, 2014 11:31 PM #1173292
Quote from Bladed Fire
I think that the Fire+Water combination should be made easier to explode... since Fire and Water's attacks are different like the land and the sky. They attack in very different range causing problems to explode.


Just select a fire and water, move them near the enemy. The water travels faster than the fire so once the water is past the enemy and the fire still hasnt reached them do the merge, and they should converge where the enemy is at. Plus the explosion is huge so I dont really see how you can miss.
fhtrg

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Mar 18, 2014 10:04 PM #1177248
Can someone please make like a elemental all unit showcase?
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