Excellent Patch

Started by: FailingAtFailing | Replies: 38 | Views: 1,781

FailingAtFailing
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Feb 19, 2013 10:11 PM #889556
The latest 1.46 patch is excellent. I haven't played a game with it yet, but reading it is promising. A flying unit nerf, an enslaved giant nerf, a castle archer nerf and a magikill buff. Also the server being more strict with laggers! This is a great patch balance wise and lag-wise.
ShadowyWhisper
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Feb 19, 2013 10:13 PM #889559
Wait, I can't see the new patches. What does nerf mean?
isgood

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Feb 19, 2013 10:19 PM #889565
Some things they didn't fix: The out of sync stuff, not able to do colon in chat during game, also when there is lag forfiet countdown it goes by 2's and it should be fixed. I've played two games after the patch i lost both for no reason. If they were stricter on lag, there should be a warning of a few seconds, and there wasn't any lagging on the second one, whats up with this? otherwise, everything else is great
jerrytt
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Feb 19, 2013 10:27 PM #889572
Im pretty sure the lag count going down by 2 is because of lag :P
The lag pauses it and therefore you only see increments of two, taking two seconds per increment.
FailingAtFailing
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Feb 19, 2013 10:29 PM #889575
Quote from ShadowyWhisper
Wait, I can't see the new patches. What does nerf mean?


Nerf means weakening something to make it more balanced. Enslaved giant damage was reduced, castle archers have less splash damage and flying units take longer to build. Magikill and medusa take less mana.
jli

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Feb 19, 2013 10:35 PM #889584
Oh wow, this sounds awesome.

Magikill cost less? AWWW YEAH
ShadowyWhisper
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Feb 19, 2013 10:38 PM #889588
Well I don't like the weakening on Giant since my army I try to get

3 Giants (Tanks)
3 Allbowtrosses
4 Swords (for ground units that are my opponent's tanks, such as Spearton, ShadowWrath, Magikill, etc)
1 Healer
1 Magikill

I usually avoid Spearton and ShadowWrath unless the game is VERY close. Archidon, I may have one left from beginning.
FailingAtFailing
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Feb 19, 2013 10:49 PM #889601
Quote from ShadowyWhisper
Well I don't like the weakening on Giant since my army I try to get

3 Giants (Tanks)
3 Allbowtrosses
4 Swords (for ground units that are my opponent's tanks, such as Spearton, ShadowWrath, Magikill, etc)
1 Healer
1 Magikill

I usually avoid Spearton and ShadowWrath unless the game is VERY close. Archidon, I may have one left from beginning.


Giants only do less damage.....
Panki
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Feb 20, 2013 12:46 AM #889736
How much mana does the mage need now?
jli

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Feb 20, 2013 12:53 AM #889738
400 instead of 500.
Dakeras

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Feb 20, 2013 1:10 AM #889748
Now, with the buff to mana cost for both cahos and order casters, its much easier for chaos to nicely hard counter magikill, since OUR counter to their caster is shinobi lvl 2 which does not even KO....
WheresMyCheetos
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Feb 20, 2013 1:29 AM #889766
Perfect for chaos users like me. Medusa can now be bought earlier :). And the magikill are kinda useless on the field with medusa cause she can petrify while he is casting a spell
ShadowyWhisper
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Feb 20, 2013 2:42 AM #889807
Wait, they can petrify Magikill? That's a huge disadvantage for Order, that shouldn't be allowed. Order pays a lot for Magikill. And I have a question about Petrify, does it do that for the unit right in front of it, or can you select any unit to Petrify? Within any range?
Panki
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Feb 20, 2013 2:50 AM #889830
You select a unit to predict and it has pretty long range but if the unit runs out of that range, well, Medusa has a very slow movement speed.
WyzDM
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Feb 20, 2013 4:45 AM #889919
Ninja with cloak II is the Order equivalent of a Medusa petrify.