Um no that's not what I meant, it wont fire randomly if their is no enemy in its extended range, in fact it will keep the fire arrow ready when given the upgrade, they will keep the fire arrow ready till an enemy does get in range.
But when the enemy is at the very edge of their range, instead of firing straight like they normally do, they will aim the bow upwards and fire into the sky, which a couple seconds later you will see the fire arrow falling down and hitting whoever is closest to the top of the screen. (it will almost always hit flying units first)
Certain Unit Problems - Part 2
Started by: Juice Box | Replies: 30 | Views: 1,426
Mar 3, 2013 9:21 PM #903346
Mar 3, 2013 9:21 PM #903347
Oh ok. Hm. Weird.
Mar 3, 2013 10:00 PM #903376
I've always had trouble with fire arrows, if you're attacking with archers, and they're just running into range, they shoot the fire arrows in the sky, and then keep walking into the range of the enemies! WHY YOU KEEP ON WALKING, STAY THERE!
Mar 3, 2013 10:08 PM #903385
The only problem I've experienced with the fire arrows is the sky shot, which people keep dodging, but I've never experienced them walking randomly into enemy range.
Mar 3, 2013 11:43 PM #903438
Quote from 300noobarchidon should be slightly more powerful then they're now...and a bit faster, simply beecause i don't like eclip/albow rush
agree on giant
uhm...medusa petrify need even longer cool down, reaper really need a longer cool down and less range because 3 medusas, 3 skeletal mage and a few giants can take out an entire army
sword should have a bit more speed and damage, ....
new units,...... maybe not...crawler with good micro can be deadly in early game, while sword need lots time to get rage and then need to be used in the precise freaking moment which many people mess up.
jugger knight does need to be a bit ore exepensive compare to the spearton
mage need a bit more speed, now a medusa can run a lap around him before he either finish casting or make a 4 foot trip, and he shouldn't be petrify
ninja is powerful and hard to hit, don't need to make even more hard to hit target but they do need to be able to sorta 1 hit with shinobi II on med and marro
albowtross should get a assault rifle instead of crossbow so they can shoot anthing down in seconds...joke
Why are these all agaisnt chaos. If all of that happned at least 99% whould quit chaos.
Altho some I agree with some.
And crawlers are fairly weak I think they should get a boost instead of swords
Mar 4, 2013 1:18 AM #903491
Fire arrows are essentially slightly more powerful than Allbowtross using Blazing Bolts. Sometimes they go up in the air, does anyone how to make it do this every time?
Mar 4, 2013 2:25 AM #903543
Wait juice box why whould upgraded giants have less hp
The giant growth only does plus hp not plus attack, so ur saying we should play gold/mana to deowngrade units
The giant growth only does plus hp not plus attack, so ur saying we should play gold/mana to deowngrade units
Mar 4, 2013 2:48 AM #903572
Um no, hes saying decrease the amount of health gained from the upgrade, not decrease the health of the giant all together.
Mar 4, 2013 11:29 AM #903825
Quote from WheresMyCheetosWhy are these all agaisnt chaos. If all of that happned at least 99% whould quit chaos.
Altho some I agree with some.
And crawlers are fairly weak I think they should get a boost instead of swords
I don't think you've ever fought with anyone using crawlers effectively as an experienced order player....don't say oh I'm good at order...that just prove you're even worst at using order
Mar 4, 2013 11:32 AM #903830
Quote from 300noobI don't think you've ever fought with anyone using crawlers effectively as an experienced order player....don't say oh I'm good at order...that just prove you're even worst at using order
He's quite good at order, you know...
Mar 4, 2013 2:45 PM #903959
Some abilities seem a bit esoteric/not well documented. It takes quite a lot of experimentation to figure out how they work, and sometimes that experimentation has to be done during ranked match. For example:
Fire arrows
Fixate
Fire arrows
Fixate
Mar 5, 2013 1:53 AM #904458
Quote from 300noobI don't think you've ever fought with anyone using crawlers effectively as an experienced order player....don't say oh I'm good at order...that just prove you're even worst at using order
Ok I wont but I will say I have an order/chaos account in the top 100 and as a chaos player I think I know how to counter my own strats. So what's ur rating? And my crawler statement still stands....
2
@ aiman Thanks :)
Mar 5, 2013 3:13 AM #904524
His name is Misty.
Mar 5, 2013 1:38 PM #904845
Quote from kingkickass2013I have used archidons for a very long time (this was before the great lag wave), and from what I know about them is this, THEY ARE NOT UNDERPOWERED.
They are extremely cheap and with a meat shield to block them (swordwrath are the best meat shields) they are unstoppable.
who needs walls when you have a portable wall known as a spearton or a swordwrath.
Fire arrows can kill a lot of units, remember the archidons strength lies in numbers not individuals.
*Facepalm*
You don't get it.
I'm not saying it's underpowered. I'm saying they should be fast enough to be able to escape during a fight, if ever they need to.
Mar 5, 2013 1:57 PM #904854
Quote from Juice Box*Facepalm*
You don't get it.
I'm not saying it's underpowered. I'm saying they should be fast enough to be able to escape during a fight, if ever they need to.
They are meant to be slower than say, swordwrath, BECAUSE the swordwrath can have a chance to catch up.. If e archidon was faster than the sword, how the hell would the swordwrath catch up?