First, there is suggestion for new empire.
Now, there is suggestions for Tier 2 Units!
Anyway here is the following:
Miner=>Scavenger
Cost: 450 G to Upgrade
Cost: (150/0/2)=>(300/0/3)
Double the mining amount for miners, but increase in pop cost.
Health increases by 50%, and damage increase by 50%.
Swordwrath=>Swordmaster
Cost: 300 G to upgrade
Cost: (150/0/1)=>(200/0/1)
Increase the swordwrath health by 50%, damage by 50%, slower movement speed.
Addition of small armor, increasing normal arrows resistance.
Archidons=>Ranger
Cost: 350G to upgrade
Cost: (350/0/2)=>(400/100/3)
Increase range by 25%, damage by 25%, and more movement and attack speed.
Also addition of small armor, and health doubles.
Speartons=> Phalanx
Cost: 450G and 50 Mana to upgrade
Cost: (450/50/3)=>(500 Gold/100/3)
The speartons block ability now reduces 50% instead 40%, and shield bash can be used without blocking stance.
Increase 10% in damage.
Special Abilities:
Phallanx Mode (6 Phalanx needed)[200 Gold 100 Mana]:If there are 6 Phalanx in a line, it could form Phalanx mode.
During this mode, nothing can move the Phalanx without them breaking the stance. Also units unable to move past them.
Cost: 200 Gold 100 Mana
Shadowraths=> Assassins
Cost: 450 Gold and 150 Mana to upgrade.
Cost: (450/150/4)=>(600/200/5)
The Assassin have a 15% health bonus, 15% more damage, and increase in movement and attack speed.
Special Abilities:
Magic killer(Passive): Deal 50% bonus damage on magic users, causing Medusa and Marrowkais to die in a single hit.
Shinobi 3(200 Gold 200 Mana): The Assassins do sadistic training, causing the stealth duration increase by 2 sec, and massive damage bonus.
Albowtross=> Flying Machine
Cost: 400 Gold and 200 Mana to upgrade
Cost: (400/200/4)=>(250/100/2)
The Flying Machine have 50% reduced health and 30% reduced damage, causing them have same stats as Archidons.
Increase in movement speed (As fast as Eclipsor), increase in attack speed, and have a high armor (Same as Deads/Spearton).
Special Abilities:
Flak Cannon (200 Gold 100 Mana): The Flying Machine shoot a single shot of Flack Cannon, dealing small splash damage.
Merics=> Priest
Cost: 300 Gold and 200 Mana to upgrade.
Cost: (300/200/3)=>(350/250/4)
Priest have 30% increase in health (4 bars) and increase in movement and attack speed.
Also increase 15% health on healing, and reduce healing cooldown by 0.5 sec (become 2.5 sec)
Special Abilities:
Aura of Healing(300 Gold 200 Mana): Heal the unit in aura every 5 seconds, with heal amounts of a meric.
Magikill=> Magus
Cost: 500 Gold 400 Mana to upgrade.
Cost: (500/400/5)=>(400/500/5)
Increase in movement speed, and a small armor is added.
Also, Magus don't have any physical attack, so he doesn't go forward to face the enemy.
Special Abilities:
Aura of Magic (200 Gold 200 Mana): Any unit in the aura receive 50% increased damage from magic (Allies too)
Ice Break(100 Gold 200 Mana): Summon a sharp Icicles from the ground, stabbing any unit stand on it. (Usage of 20 mana)
Golem (200 Gold 200 Mana): The Magus sacrifice himself, however, he call upon a golem that takes over his space. (Usage of Magus's life)
Golem Abilities:
Ground Stomp: Stomp all enemy in the ground, stunning them for 2 sec.
Earth Shield: The Golem taunt every enemy in the battlefield, focusing them on him. Reduces damage taken by 50%, but unable to move.
Enslaved Giant=>Enslaved Ogre
Cost: 750 Gold to upgrade
Cost: (1500/0/7)=>(1800/200/9)
Increase in attack speed, movement speed.
Health increased by 15%, and addition of a medium armor (same as Deads)
Special Abilities:
Roar(200 Gold 200 Mana): In 20% below health, the Ogre roared in pain, stunning enemy units for 3 sec.
Stomp (300 Gold 300 Mana): Stomp an unit to death, killing him instantly.(Only works against ground, non-Ogre/Giant units)
Info: If you already make some units, and purchased the upgrade, the units you already make doesn't change.
More Info: Upgrade only works AFTER you purchased it, and once you purchased it, the units you make will be different.
P.S: This is just a suggestion.