Ghost is TICKING ME OFF

Started by: malbence | Replies: 57 | Views: 2,929

jli

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Mar 3, 2013 9:44 PM #903363
Hm, ok, that makes sense. One idea that I had was that you could have a Tower Spawn 4 that summons the "Leader of Order" or something, which would basically be an immensely powerful magikill.

I'm not really a supporter of the tower spawning several different units, because that seems to me like a little peculiar.
kingkickass2013

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Mar 3, 2013 9:54 PM #903368
Heres what your saying

1: Swordwrath for 300 gold and 200 mana
2: Spearton for 600 gold and 200 mana
3: Giant for 2000 gold and 1000 mana
4: Magikill for 4000 gold and 2000 mana

THE PROBLEM: the magikill unit is not at an increased power, he is weaker than a giant.

Heres what I'm saying

1: half health swordwrath for 300 gold and 100 mana
2: swordwrath and archidon for 550 gold and 200 mana
3: spearton and archidon for 750 gold and 500 mana
4: GIANT for 3000 gold and 1500 mana

THE PROBLEM: half health swordwrath is not worth 300 gold, its a waste of money.



Also what about chaos, they have tower spawn too.

And I'm pretty sure the goal here is to get it to where we don't make new units but at the same get a good tower spawn idea.

And why not have the leader of order at tower spawn five, it must be stronger than tower spawn 4 but what would be the cost of such a unit?
KrayZStick
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Mar 3, 2013 9:58 PM #903372
Quote from kingkickass2013
Heres what your saying

1: Swordwrath for 300 gold and 200 mana
2: Spearton for 600 gold and 200 mana
3: Giant for 2000 gold and 1000 mana
4: Magikill for 4000 gold and 2000 mana

THE PROBLEM: the magikill unit is not at an increased power, he is weaker than a giant.

Heres what I'm saying

1: half health swordwrath for 300 gold and 100 mana
2: swordwrath and archidon for 550 gold and 200 mana
3: spearton and archidon for 750 gold and 500 mana
4: GIANT for 3000 gold and 1500 mana

THE PROBLEM: half health swordwrath is not worth 300 gold, its a waste of money.



Also what about chaos, they have tower spawn too.

And I'm pretty sure the goal here is to get it to where we don't make new units but at the same get a good tower spawn idea.

And why not have the leader of order at tower spawn five, it must be stronger than tower spawn 4 but what would be the cost of such a unit?

Spawn a full health sword at level 1, why half? not that much, a half would be 75 gold, it'd take about 4 spawns to make up for the gold!
jli

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Mar 3, 2013 9:59 PM #903375
Hm, the magikill does kind of stand out. The issue with tower spawn is that I don't think it should spawn more than one unit. The main the purpose of the spawn is to scout, and to break stalemates, but scouting with multiple units is sort of unconventional. Perhaps you could have a ninjas spawn?
kingkickass2013

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Mar 3, 2013 10:06 PM #903381
OR WAIT, we could get rid of the giant completely.

So it would look like this.

1: Half health swordwrath costs 150 gold and 150 mana
2: 1 swordwrath costs 300 gold and 200 mana
3: 1 spearton costs 600 gold and 300 mana
4: 1 shadowrath with activate-able shinobi level 2 costs 800 gold and 500 mana
5: 1 controllable magikill with all spells and increased health by 2 blocks costs 1500 gold and 1000 mana (so the magikill will be able to be controlled and have 5 blocks of health)

WHATTA YOU THINK.
jli

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Mar 3, 2013 10:20 PM #903393
Hm. That looks pretty darn awesome.

Although if the magikill's going to be controllable, then they better give us an easier way to cast spells. Either that, or lag keeps screwing me over every damn time I try to CC with magikill.

But hey, this is coming from the guy who thinks that pupil-controlled mouse cursors would be most convenient...
kingkickass2013

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Mar 3, 2013 10:51 PM #903408
Did it fix the ghost problem or did it not?
Usman
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Mar 4, 2013 6:08 AM #903701
The idea of 1 r more units come out from middle tower is awesome really awesome, I hope the developers pay some attention to this but a swordwrath is no match, it should be shadowwrath
300noob
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Mar 4, 2013 11:20 AM #903815
here's my way to solve it, 2 player at tower=no spawn,
tower spawn 1: spawn a swordwrath 300 gold, 100 mana
tower spawn 2: spawn 2 swordwraths, 400 gold, 150 mana
tower spawn 3: spawn 3 swordwraths, 600 gold, 200 mana
tower spawn 4: spawn 4 swordwraths, 750 gold, 250 mana
tower spawn 5: spawn 5 swordwraths, 800 gold, 300 mana
tower spawn 6: spawn 6 swordwraths, 1000 gold, 300 mana
you rather see a lots of uncontrolled sword or a big fully upgraded giant?
_Ai_
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Mar 4, 2013 11:28 AM #903823
Lots of contolled swords, because magikill.
ShadowyWhisper
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Mar 4, 2013 8:36 PM #904187
This is way too many Tower Spawns. I'd be spending thousands on Tower Spawn. I think, when you're actually fighting for the middle, that it shouldn't spawn. The Ghost serves as a tank for those of us who use Archidon. Also, another thing, since Ghost for most people is for scouting, shouldn't it be able to slip through Walls? Just a suggestion, because some people build walls.
jli

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Mar 4, 2013 8:38 PM #904190
Quote from ShadowyWhisper
This is way too many Tower Spawns. I'd be spending thousands on Tower Spawn. I think, when you're actually fighting for the middle, that it shouldn't spawn. The Ghost serves as a tank for those of us who use Archidon. Also, another thing, since Ghost for most people is for scouting, shouldn't it be able to slip through Walls? Just a suggestion, because some people build walls.


I think i'd have to agree; the ghost shouldn't be part of the military force. And no, using walls to hinder scouting is part of Order strategy.
Azxc
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Mar 5, 2013 10:46 AM #904764
Ghost is for countering castle archer (meat shield), to eat all the castle archers attack, and let your real army to have a limited time to attack the statue
if tower spawn gets infantries (like swordwrath, archidons), then tower spawn will be USELESS

Your enemy can camp with 3 castle archers that you cannot touch and he can wait until he gets 7 giants and go out to pwn your "ghost army"

Think about the balance, ghost is not OP, you will know it after you know deeply about the game
Usman
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Mar 5, 2013 10:52 AM #904767
Quote from Azxc
Ghost is for countering castle archer (meat shield), to eat all the castle archers attack, and let your real army to have a limited time to attack the statue
if tower spawn gets infantries (like swordwrath, archidons), then tower spawn will be USELESS

Your enemy can camp with 3 castle archers that you cannot touch and he can wait until he gets 7 giants and go out to pwn your "ghost army"

Think about the balance, ghost is not OP, you will know it after you know deeply about the game


right but there idea is alos a good one but there sould be more good units to spawn , i say that one or more units to spawn is more good
Azxc
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Mar 5, 2013 10:58 AM #904771
Quote from Horrible Death
right but there idea is alos a good one but there sould be more good units to spawn , i say that one or more units to spawn is more good


OP if there is not a single unit ghost spawn...
and too weak if spawning lots of infantries, (castle archers own)