And how about this, if your partner isn't doing so well, you can send him gold and mana. However it takes a small amount of time send the supplies completely.
The rest is the same exact thing as Krayzstick.
MY IDEA
2vs2, 2 bases on the single battlefield, 2 statues on the battlefield
1 player could control a single unit, like a leader character that gets a 10% Hp bonus, a 25% damage bonus, and a 5% speed bonus, while the other one controlled economy and the creation of units (note if the controller player picks a miner, mining is increased by 25% percent rather his attack). so its player 1 as the person who creates soldiers and buys upgrades, while player 2 controls a single unit inside the army and does whatever he wants with him and controls the abilities of that unit.
EXAMPLE
player 1 bought a magikill, player two clicks on the magikill and a star appears above his head, symbolizing that he is controlling the magikill, player one orders the controlled magikill to walk towards the enemy kingdom, player two can see a red marker symbolizing where player one is commanding him to go, player two uses WASD to move the magikill over to the destination but sees a swordwrath in the way, player two looks down at the abilities section and selects blast, then chooses the area where to fire, due to more damage it kills the swordwrath instantly, player one sends 5 swordwrath to assist the controlled magikill.
Basically my idea is the unit control that was from stick wars 1. Only this time 2 players are playing, one to pick what unit he chooses to control, and the other to make the units, command the basic army, and choose the upgrades.
Player two controls: the guy who controls a single unit with bonuses added
WASD or Arrow keys: movement
mouse clickety click: controls what abilities the unit uses
Space: attack move
Whoever player two is playing as gets a 10% HP bonus, a 25% attack bonus, and a 5% speed bonus
Player 1 controls: the guy who does everything we do now
Every regular control in current stick empires