sword combo

Started by: flashfree-k | Replies: 15 | Views: 1,043

flashfree-k
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Mar 11, 2013 6:15 AM #911450
http://filz.us/skW

no gravity in this guys
http://www.fileize.com/files/31114396/3dc/hey_sword_combo.swf" style="max-width: 100%; height: auto;" alt="Image">
Vion
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Mar 11, 2013 9:56 AM #911538
Awesome animation, you'll need some dummies, sound fx, and effect (This will make the animation more f***ing awesomeness!!) yay
Syclone903
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Mar 11, 2013 10:16 AM #911543
Nice animation, I like how the spinning of the sword made him stay in the air, and as the above person said, just add people sound, and maybe effects if you are so inclined, and you're good to go.
Hitsuit
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Mar 11, 2013 10:28 AM #911548
Love the Sword Trails
but the Last kick is Bad :(
Ezy
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Mar 11, 2013 6:08 PM #911835
Looks solid, stick is a little stiff for the way he's swinging his sword

Keep practicing!
Imada
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Mar 11, 2013 6:10 PM #911841
When he jumps up he needs a bit more physics when he comes down. Otherwise...

Animation is good.
Vattu
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Mar 11, 2013 6:28 PM #911863
Nice anim
flashfree-k
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Mar 11, 2013 6:42 PM #911874
Quote from Imada
When he jumps up he needs a bit more physics when he comes down. Otherwise...

Animation is good.



ok
ZABI
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Mar 11, 2013 6:59 PM #911890
There is a lack of gravity when he flips but otherwise pretty good. Also sound effects aren't really things that are essential to animation, I don't see why he needs it.
Vertigo

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Mar 11, 2013 10:41 PM #912099
Try to drag the sword behind to get more anticipation, that'll make the final smash seem more powerful.
Fastmotion
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Mar 12, 2013 12:27 AM #912217
The sword trails were really good but it seems that he lack gravity some parts of the animation.
flashfree-k
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Mar 12, 2013 3:12 AM #912428
Quote from Fastmotion
The sword trails were really good but it seems that he lack gravity some parts of the animation.


guys i got alot of people saying that i dont have and gravity in this animation, well because i intentionally did'nt put gravity but i well next time
Ezy
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Mar 12, 2013 3:46 AM #912458
It's not about gravity. In the animating world physics shouldn't hold you back. For example, Nhazul says screw gravity and animates the way he wants too. So that part doesn't bother me, it's just lacking easing and your stick seems a bit stiff.
Xyper

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Mar 12, 2013 8:35 AM #912566
I think he gets a bit too much air from the spin, maybe just cut a few frames right after the spin ends and it will be fine. Or you could just make the spin move him more vertically so you can have time for the other move, it just seemed way too unrealistic and distracting how he stayed up like that. Also a bit stiff, but that'll get fixed with practice.
Btw I'm just commenting on the things I think could use improvement, just assume everything else is pretty good :)
flashfree-k
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Mar 12, 2013 5:53 PM #913114
Quote from Xyper
I think he gets a bit too much air from the spin, maybe just cut a few frames right after the spin ends and it will be fine. Or you could just make the spin move him more vertically so you can have time for the other move, it just seemed way too unrealistic and distracting how he stayed up like that. Also a bit stiff, but that'll get fixed with practice.
Btw I'm just commenting on the things I think could use improvement, just assume everything else is pretty good :)


OK