cp_silo
Started by: MiniMan | Replies: 35 | Views: 1,981
May 31, 2008 9:39 PM #145373
Then make circular walls maybe, and then just texture it to make it look like a rocket, also, Sniper fences going straight to respawn points may not be a good idea.
May 31, 2008 9:45 PM #145380
It'd have to make an entierly new map to do that.
And I know they might not be, which is why I added 2 levels to the spawn, the lower level isn't so game for snipers because they'd be out in the open. Mario_kart was really bad at the whole team being able to spawncamp, but people were still able to fix any problem like that with an ubercharge.
Pics coming soon, just adding a couple lights and brushes.
And I know they might not be, which is why I added 2 levels to the spawn, the lower level isn't so game for snipers because they'd be out in the open. Mario_kart was really bad at the whole team being able to spawncamp, but people were still able to fix any problem like that with an ubercharge.
Pics coming soon, just adding a couple lights and brushes.
May 31, 2008 9:48 PM #145382
Kay, hope it looks good.
If you ever need map ideas come to me.
If you ever need map ideas come to me.
May 31, 2008 10:19 PM #145402
Alright, the map is compiling, then I'll open it up and take some pictures.
May 31, 2008 10:21 PM #145404
Good good, get some shots of that sniper balcony for me.
;D
EDIT - What if a demo man or something rocket launchers themself behind the rocket barrier thing and then proceeds to fall into no mans land?
Maybe fix that small gap or something, for the sake of gameplay.
;D
EDIT - What if a demo man or something rocket launchers themself behind the rocket barrier thing and then proceeds to fall into no mans land?
Maybe fix that small gap or something, for the sake of gameplay.
May 31, 2008 10:44 PM #145418
Pics!
Alright, here is a ramp from the bottom area (aka nomans land) that goes to the mid section, don't have to worry about being stuck. I need to light it better.

Here is the view of the main paths connecting the 2 sides on the underside. Some semi-creative archwork and I got an arch!

Here are the 2 levels of the spawn, I'm thinking of also making a tunnel that leads to the isde of the map for each spawn.

Here is an overview.

These tanks are behind each ramp in the nomans area.

And here is the ramp that starst at the mid section to the top level, so if you fall you can easily get back up!

Right now, all I need to do is make the lighting better, add some props and finalize texturing and I can get an alpha out.
Alright, here is a ramp from the bottom area (aka nomans land) that goes to the mid section, don't have to worry about being stuck. I need to light it better.

Here is the view of the main paths connecting the 2 sides on the underside. Some semi-creative archwork and I got an arch!

Here are the 2 levels of the spawn, I'm thinking of also making a tunnel that leads to the isde of the map for each spawn.

Here is an overview.

These tanks are behind each ramp in the nomans area.

And here is the ramp that starst at the mid section to the top level, so if you fall you can easily get back up!

Right now, all I need to do is make the lighting better, add some props and finalize texturing and I can get an alpha out.
May 31, 2008 10:51 PM #145429
Nice, its all looking good.
Also, its beta, not alpha, Alpha is the stage after the bug fixing, ect.
I think, I dont know, I'm not good with werdz.
Also, its beta, not alpha, Alpha is the stage after the bug fixing, ect.
I think, I dont know, I'm not good with werdz.
May 31, 2008 11:15 PM #145439
Looking good. I'm excited to see how it turns out when it's finished.
Jun 1, 2008 10:18 AM #145812
Quote from MoDAlso, its beta, not alpha, Alpha is the stage after the bug fixing, ect.
No, alpha is the really early and buggy release, meant for developers and such.
Then comes the beta, basically the stage where minor bugs are fixed.
Then comes the different release candidates and the final release, hurray!
Jun 1, 2008 10:20 AM #145814
Quote from 52xMNo, alpha is the really early and buggy release, meant for developers and such.
Then comes the beta, basically the stage where minor bugs are fixed.
Then comes the different release candidates and the final release, hurray!
Well, who knows, it might be at an alpha stage, but I don't know, I'm taking a wild guess.
Jun 1, 2008 10:35 AM #145819
looking good, i hope it releases soon.
Jun 1, 2008 11:07 AM #145842
Alright, I busted ass creating a smal room, just a room for decor and to add to the effect of a silo missle launching base. Was a total bitch and the lighting is still a bit off.
I'll have the beta tonight I hope, it's 3AM here and Hamemr is open now so I'll try to tackle everything and get an alpha out in the next 6 hours.
I'll have the beta tonight I hope, it's 3AM here and Hamemr is open now so I'll try to tackle everything and get an alpha out in the next 6 hours.
Jun 1, 2008 11:20 AM #145854
Horray. I can has Beta Testing?
Jun 1, 2008 11:22 AM #145856
No, you can have Alpha testing though. :p
It'll just be singleplayer unless you know someone who can host it, if you do I'd be in eternal orgasm for you.
It'll just be singleplayer unless you know someone who can host it, if you do I'd be in eternal orgasm for you.
Jun 1, 2008 11:24 AM #145857
I don't know anyone, but I am sure someone else does, also, the map sounds smexy, and I wouldn't mind having that alpha testing myself.