a bit of thought

Started by: blu3blitz | Replies: 15 | Views: 842

blu3blitz
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Mar 16, 2013 4:52 AM #916389
ok, i thought id do something different for a change here, lately when i go with my setup on a match, i realize hm, im done with my stuff in like a minute so i think, how op would it be if i had a minute head start?, so thats what i want to talk about today, you the reader(s) think of what u would do for the one minute headstart you would be given, would u be able to beat wyzdm? what could u accomplishe in a minute? comment
blu3blitz
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Mar 16, 2013 5:00 AM #916396
ok, so this is mostly about your guys opinions and ideas, but i wanna hear your guys opinions on the most OP abilities, chaos and order, and how you would nerf them, so if i said i dont like how OP rage is and that they should increase the cost to prevent early sword mass/ragers and oh yeah you can suggest in ur opinions the worst abilities and how u could buff them like...i think resilience is an awesome ability, but to much times i have fallen to it not activating in time, so i would suggest a time decrease. thats enough from me, what do YOU think?
Invincitron
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Mar 16, 2013 5:12 AM #916408
Hi reader,

Change nothing... period.

.:Invincitron:.
uberman

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Mar 16, 2013 6:20 AM #916453
Well, I am a bit confused by the first two posts, they dont seem connected.
I will respond to the second one.

As a chaos player, the thing that I am most annoyed by is the series of nerfs for chaos and the recent sword buff for order;
Jugger ninja nerf,
marow reaper is now so few seconds its hardly enough time to get a giant forward at all, and two marow cant netralize a giant even with perfect micro, hells fists damage is a joke, I hear it cant even kill a bomber, and the straight line target often means it can only hit one target.
Chaos giant is so bad its not even made at all by most people (which proves how crap it is regardless of a poster saying its great) - it takes so long to heal, it is so slow to target so slow to move, and the Egiant nerf which was a great move also nerfed the chaos giant (which was already so weak hardley anybody built it before the nerf).
Crawlers are so weak against swords and were before the sword buff, and this would have been balanced if crawlers had a faster build time to reflect the cheaper cost and weaker individual units. Crawler buffs are so expensive compared to rage buff that, again nobody ever buys it early game (which is proof that they are over priced) - the economic disadvantage to buying the two crawler buffs early would effectively cost you the game (250 gold and 200 mana on units used really for the first 3 minutes, with a 1 minute build time - by the tiem the resources are colleced and the buffs researched, crawlers are out-tech'd anyway).
And I dont buy the argument that with better micro crawlers can beat swords - thats effectively saying that if your a better player, you can compensate for the weaker units - which implies and accepts as a premise that crawlers are weaker than swords. It would be fixed by cheaper crawler buffs and faster construction time for crawlers.

On a short map, even against an order player 200 or so ranked below the chaos player, chaos is almost certain to lose. Thats typically 30 elo gone. And there are more short maps than long - so the argument chaos is better on long maps becomes another argument that order has more advantage than chaos.

End game, when he can get giants up, E giants are still the most effective unit in the game. So the 'short maps for order long maps for chaos' argument is flawed. If he builds defence and gets giants, its long for order too - only if chaos can attack miners and supress his economy (which is simple to stop with the better castle archer and walls) does chaos do well on long maps.

Well, I expect the order players will come up with a load of arguments why the empires are such that chaos is the most powerful.

End of the line; I am not renewing my chaos subscription which comes due in a few days, so I will work on my alts and improve my order game.
When either Elementals come out, or things are a bit better balanced I will resume the subsription.
blu3blitz
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Mar 16, 2013 6:55 AM #916476
Well. In my opinion crawlers are terrifying enough as they are quicker build time? That would destroy me not to mention raise cap's ranking aw crap those were supposed to be separate threads fuuuudge -face palm-
uberman

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Mar 16, 2013 12:52 PM #916657
Quote from blu3blitz
Well. In my opinion crawlers are terrifying enough as they are quicker build time? That would destroy me not to mention raise cap's ranking aw crap those were supposed to be separate threads fuuuudge -face palm-


They are not a quicker build time, swords and crawlers have the same build time (12 sec if I recall).
blu3blitz
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Mar 17, 2013 3:08 AM #917336
oh...maybe 8 seconds would be good?
jli

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Mar 17, 2013 3:09 AM #917337
A minute head start would be VERY VERY OP.
isgood

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Mar 17, 2013 3:36 AM #917357
I want a nerf to the swords. Get them back to 150. When was a buff needed for swordwrath? They were freaking OP at the start! There should be a slight nerf on juggers, maybe 450 gold to 475 gold? I don't have chaos, but chaos giants really need a nerf. My proposal is 1250 for one chaos giant. Archidon buff should have been 325 gold instead. Fire arrows need a buff. Eclipsors should have an ability like every other unit. Everything else is fine.
jli

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Mar 17, 2013 3:40 AM #917358
Quote from isgood
I want a nerf to the swords. Get them back to 150. When was a buff needed for swordwrath? They were freaking OP at the start! There should be a slight nerf on juggers, maybe 450 gold to 475 gold? I don't have chaos, but chaos giants really need a nerf. My proposal is 1250 for one chaos giant. Archidon buff should have been 325 gold instead. Fire arrows need a buff. Eclipsors should have an ability like every other unit. Everything else is fine.


Chaos giant to 1250 gold is a buff, not a nerf...
Also, I agree on the fire arrow buff.
malbence
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Mar 17, 2013 3:54 AM #917365
1. I think bombers should be less well controlled by the computer. If I send one swordwrath to the bomber while running away, it should explode! Because there's no way to manage 4 or more swords on Castle against two or three bombers that refuse to bomb anything but miners and crowds.

2. I think ranged units shouldn't be able to hit miners that are inside the edge of the mining wall.

3. Why should albowtrosses not require the micro needed for archers? Either albow fire arrows should need micro and individual use, or archers should have a one-purchase activation, so that once you buy Fire Arrows for archer, you don't have to manually press Fire Arrows every time.

4. Chaos castle archer is /really/ weak. I think it should have 3 unit splash damage maximum and only poison one of them.
jli

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Mar 17, 2013 3:57 AM #917367
Quote from malbence
1. I think bombers should be less well controlled by the computer. If I send one swordwrath to the bomber while running away, it should explode! Because there's no way to manage 4 or more swords on Castle against two or three bombers that refuse to bomb anything but miners and crowds.

2. I think ranged units shouldn't be able to hit miners that are inside the edge of the mining wall.

3. Why should albowtrosses not require the micro needed for archers? Either albow fire arrows should need micro and individual use, or archers should have a one-purchase activation, so that once you buy Fire Arrows for archer, you don't have to manually press Fire Arrows every time.

4. Chaos castle archer is /really/ weak. I think it should have 3 unit splash damage maximum and only poison one of them.


1. I agree.
2. I don't really agree. If that were the case, walls would be even better of a defense and Order would be practically impenetrable.
3. Yes.
3. Yes.
_Ai_
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Mar 17, 2013 4:16 AM #917378
Quote from isgood
I want a nerf to the swords. Get them back to 150. When was a buff needed for swordwrath? They were freaking OP at the start! There should be a slight nerf on juggers, maybe 450 gold to 475 gold? I don't have chaos, but chaos giants really need a nerf. My proposal is 1250 for one chaos giant. Archidon buff should have been 325 gold instead. Fire arrows need a buff. Eclipsors should have an ability like every other unit. Everything else is fine.


Stop complaining. The Order buff is good. Though Chaos are in for being pwned. Brutally.
malbence
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Mar 17, 2013 4:46 AM #917396
Order buff isn't good.


It's /heaaavenly./
WyzDM
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Mar 17, 2013 5:01 AM #917409
I play chaos fine still. Many of you seem to have it backwards: Chaos was in no way NERFED. Order received a BUFF. The games are now more fair. I can still beat Order as chaos, and now I have a far greater chance of doing so as Order. I like it.

The only nerf I would suggest for anything would come for chaos bombers; they have to be hit by castle archers or attacks on the economy before it can support a wall are devastating. Either that or decrease wall price, but if it was too cheap you'd see walls being used in Order vs Order matches, which I don't think they're needed. I hardly ever use walls against Order, but almost always use walls against chaos.