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◢ || Hero || ◣ (Taking A (*longer) Break) - BIN THIS pls

Started by: ZABI | Replies: 2,052 | Views: 225,097

ZABI
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Jan 15, 2015 12:57 AM #1295479
Weekly. http://sta.sh/01w69eo9axxl
I been finished, just didn't like how short it was. I think I'm gonna redo it. CnC pls?
Pace4
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Jan 15, 2015 11:13 AM #1295637
Quote from Zane
Weekly. http://sta.sh/01w69eo9axxl
I been finished, just didn't like how short it was. I think I'm gonna redo it. CnC pls?


Looks good to me
Sorry I dunno how to give cnc
And sorry again for skipping this weekly :(
Captainalien72
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Jan 15, 2015 11:44 AM #1295643
Quote from Zane
Weekly. http://sta.sh/01w69eo9axxl
I been finished, just didn't like how short it was. I think I'm gonna redo it. CnC pls?


So you want cnc?

First speed dash thingy could've had a slightly wider trail imo.
The last slam could've been more forceful, considering how much power went into that flip.

Other than that, the execution was really nice :)
Zero
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Jan 15, 2015 12:36 PM #1295662
Quote from Zane

General:
1.) Stop and Go motion(SaGM). SaGM is OK when used properly on certain actions or sequences(Such as anticipation before the action of a sneeze) but for fluid fight scenes, it just doesn't cut out on this one. Nhazul(Among others) executed SaGM to their fight scenes successfully because the way they coordinate their movements and the impacts of the hits afterwards complement each other.

2.) It's not interesting. No SFX, stiff BG, and lack of easing.

Personal Note: SaGM just doesn't fit your style. Well, from what I've seen from you so far, this is what I can assume. Feel free to prove otherwise.

Attacker:
1.) Easing and lack of impact is the main problem here. His attacks only look hard because of the camera shakes. When something hits hard, the build up(Anticipation), the reactor(Opposite motion of the force applied), and others(BG's, SFX, blurs, effects goes here) must coincide with each other and form a connection which then leads to your hard hitting action(Result).

2.) Okay, why is he floating for a long time on the air? I mean, he's doing nothing that makes me at least be amazed of the air time he's doing. In short, it's sloppy and stiff.

Personal Note: Arms are jittery near the end.

Reactor:
1.) He's literally just doing the same pose on the first sequence of movements. Why doesn't he react? He's just there asking to get beaten up which is OK when done properly but his fighting pose makes me think otherwise.

2.) Again, air time. Don't defy the laws of physics unless you have a good reason to.

Personal Note: Make him fight or something. If he's just going to get beaten up without doing anything, might as well just make him stand with a sign board stating "Dummy".

Also, I apologize for me being awfully late in submitting my weekly. I have no excuses to offer and I accept the fact that I'm horrible when it comes to time management but since the theme was "Over The Top" and build up was necessary, might I suggest that similar themes like these be monthlies? That's just me though.

Cheers~
ZABI
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Jan 17, 2015 3:34 AM #1296413
I really do appreciate the cnc, the only excuse I have to offer was that this was rushed and even still I could've produced something of higher quality.

I haven't really experimented with the Zeta Style in awhile and this hardly meets the requirements of the exercise. I am having problems with showing force/impact. As I've been working to smoothen my movements and effects, I have begun to fall short on other principles. Any tips/advice would be great. The background is horrible, like one of my worst, I just threw something there so I can force this animation out. Won't happen again. Like I said, I'll probably end up redoing this one, and hopefully with this cnc, I can fix a few of my problems. Again Thank You!

Extension on the Exercise!
Since no one really did it, for whatever the reason, an extension is in play.
New Due Date is February 7th! No excuses and with much more time, I expect a higher quality product than usual from everyone. Lets Do It!
Zero
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Jan 18, 2015 3:05 PM #1297058
Thanks for the extension Zane.

Also, no problem. I'm glad to help out a fellow animator.
Harleyg

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Jan 20, 2015 10:08 PM #1297832
Ahh not been animating for a few days, college is hella crazy, and I got that RHG battle to animate!
Zane I'll do my best to get this weekly done for you :)
ZABI
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Jan 21, 2015 11:57 PM #1298207
CHECK UP!

I know HarleyG and Zero is here.
The rest of you, I'd like a quick update or even just a hello.
to make sure everyone's still around. We got some stuff coming up, so be prepared!
I want an update by this time next week. If you're having some irl issues. PM me if you have to. yup das about it.
quinsilva
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Jan 22, 2015 8:31 PM #1298465
RoleCall: here..... oh wait im not in this clan........ hows life guise? <(:3)
danick
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Jan 22, 2015 11:45 PM #1298538
lurker responding to hello! hey gaise :D
Pace4
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Jan 23, 2015 2:42 AM #1298594
Hei guys :D
I checked this clan quite often but just as guest sorry
Other than that, my only problem is school (not a big deal tho)
I'll try to get the weekly done
Also heya quin, danick!
Zero
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Jan 27, 2015 8:26 AM #1300084
We should post our progresses.

"01/27" (Click to Show)


Frames: 517
Run Time: 19.1 seconds
ZABI
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Feb 2, 2015 3:57 AM #1302912
I'm about 15 seconds in, I'll post screenies tomorrow. Where is everybody?
Zero
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Feb 2, 2015 11:17 AM #1303082
Yo.

It's midterm exams week, so I'm going to be busy.
Zero
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Feb 3, 2015 10:36 AM #1303635
Update:
"02/03" (Click to Show)


Frames: 610
Run Time: 22.6 seconds
Website Version: 1.0.4
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