There was a quote on the Stick War 2 Guide about Flaming Bolts (Albowtross).
"Unlike Archidons arrows, Bolts will do bonus damage to armored units."
So I believe it's saying that units' armors actually does protect them; it's not just more HP.
Armor
Started by: _Ai_ | Replies: 29 | Views: 1,574
Mar 27, 2013 12:47 AM #927345
Mar 27, 2013 12:50 AM #927348
I noticed shadowrath's shinobi dealt less damage to armored units(speartons,juggs) than it did with other units. I did see blazing bots dealing a lot more damage to armored units than it did any other units so...yeah.
Mar 27, 2013 1:48 AM #927400
Huh.. interesting.
Mar 27, 2013 1:50 AM #927404
Just my theory, which i stole from some guy, I forget who
Each unit has a set amount of health and has programmed in filters. So every time a unit is hit by a certain damage dealing projectile or slash, it goes through a filter that says how much damage it takes. So if a spearton got hit by, lets say, an arrow the game reduces the speartons health by a set amount, and if it got hit by a rock, it would lower it a larger amount.
Also, the bars are just a visualization of the the amount of health a unit has, and may not necessarily be the actual amount.
What this basically means is that each unit takes a different amount of damage from each attack. It could also mean that a meric has over 9000 health and takes about 1000 damage from an arrow, while a spearton has 45 health, and takes 1 health from each arrow. In other words, trying to quantitatively classify each units health through bars or universal units is useless, as the damage done by different attacks differs by the defender.
While I have little proof for all of this i do have some values that show that an "armor" of some sort does exist. A spearton (generally accepted to be armored) can take about 45 arrows before it dies, while it can only take 17 blazing bolts before dying. A swordwrath (usually classified as unarmored) can take 7 arrows or 4 blazing bolts before it dies. The ratio of the damage of blazing bolts to arrows is about 1/3, while for the swordwrath is 4/7. This shows a clear difference between the individual damage that a sword wrath and spearton take from different projectiles.
Much more further testing is needed to prove this theory, all of which is based on conjecture :P
The only recorded data collected so far shows that different units take different damage from different projectiles, which rules out the possibility of all health no armor.
A way to test the "amor deflects arrows" theory is to have multiple tests of archidon vs spearton arrow counts. If there truly is a probability factor involved, then there should be different results every time.
This is from the original creator of the idea, who expressed it in programming terms
No, but I know how it works.
The characters just have a high resistance to arrows. Here's how the most efficient way to code it is (in Unity's version of C#):
public int Health
if(OnTriggerEnter(gameobject.Find("arrow")))
{
Health == -0.3
}
That's really all there is to it. Then just code the health bar
if(health == 100)
{
GameObject.Find("HealthTextureFull").active = true
}
You get the point. Just add each texture/health value until 0. The reason I gave you the code is so you can get a better understanding of how armor's resistance to arrows works. Also, speartons have a higher health value and are a lot tougher, implying that yes, they have armor to some extend because the speartons are born to die but the sortwraths are made to fight. So..
YES! I have come to the conclusion that armor may have it's own code and may actually have an effect on being hit.
Each unit has a set amount of health and has programmed in filters. So every time a unit is hit by a certain damage dealing projectile or slash, it goes through a filter that says how much damage it takes. So if a spearton got hit by, lets say, an arrow the game reduces the speartons health by a set amount, and if it got hit by a rock, it would lower it a larger amount.
Also, the bars are just a visualization of the the amount of health a unit has, and may not necessarily be the actual amount.
What this basically means is that each unit takes a different amount of damage from each attack. It could also mean that a meric has over 9000 health and takes about 1000 damage from an arrow, while a spearton has 45 health, and takes 1 health from each arrow. In other words, trying to quantitatively classify each units health through bars or universal units is useless, as the damage done by different attacks differs by the defender.
While I have little proof for all of this i do have some values that show that an "armor" of some sort does exist. A spearton (generally accepted to be armored) can take about 45 arrows before it dies, while it can only take 17 blazing bolts before dying. A swordwrath (usually classified as unarmored) can take 7 arrows or 4 blazing bolts before it dies. The ratio of the damage of blazing bolts to arrows is about 1/3, while for the swordwrath is 4/7. This shows a clear difference between the individual damage that a sword wrath and spearton take from different projectiles.
Much more further testing is needed to prove this theory, all of which is based on conjecture :P
The only recorded data collected so far shows that different units take different damage from different projectiles, which rules out the possibility of all health no armor.
A way to test the "amor deflects arrows" theory is to have multiple tests of archidon vs spearton arrow counts. If there truly is a probability factor involved, then there should be different results every time.
This is from the original creator of the idea, who expressed it in programming terms
No, but I know how it works.
The characters just have a high resistance to arrows. Here's how the most efficient way to code it is (in Unity's version of C#):
public int Health
if(OnTriggerEnter(gameobject.Find("arrow")))
{
Health == -0.3
}
That's really all there is to it. Then just code the health bar
if(health == 100)
{
GameObject.Find("HealthTextureFull").active = true
}
You get the point. Just add each texture/health value until 0. The reason I gave you the code is so you can get a better understanding of how armor's resistance to arrows works. Also, speartons have a higher health value and are a lot tougher, implying that yes, they have armor to some extend because the speartons are born to die but the sortwraths are made to fight. So..
YES! I have come to the conclusion that armor may have it's own code and may actually have an effect on being hit.
Mar 27, 2013 1:59 AM #927408
Edit my post if it is wrong but you can tell if a unit is armored or not by the sound it makes.
Whacking metal=armor sword slice=unarmored so,
Order:
Spearton
Giant
Albowtross
Chaos:
Juggerknight
Deads
Giants
Whacking metal=armor sword slice=unarmored so,
Order:
Spearton
Giant
Albowtross
Chaos:
Juggerknight
Deads
Giants
Mar 27, 2013 6:40 AM #927597
Quote from WheresMyCheetosEdit my post if it is wrong but you can tell if a unit is armored or not by the sound it makes.
Whacking metal=armor sword slice=unarmored so,
Order:
Spearton
Giant
Albowtross
Chaos:
Juggerknight
Deads
Giants
Well marrowkais are also armored, so we need couple ninjas to kill them, unlike we use ONE ninja to own a magikill
P.S. I noticed that raging swordwraths hurt armored units a lot
Mar 27, 2013 8:20 AM #927650
LOL u guys don't get it. ONLY one unit is UNARMOURED that is, of course, the BOMBER!!! Two shots from archer and dies lol. Every unit else have more armour then it.
Mar 27, 2013 9:09 AM #927675
Quote from stickman311LOL u guys don't get it. ONLY one unit is UNARMOURED that is, of course, the BOMBER!!! Two shots from archer and dies lol. Every unit else have more armour then it.
Stop bullshitting around.... stickman
you are pretty annoying
Mar 27, 2013 9:28 AM #927685
Quote from AzxcStop bullshitting around.... stickman
you are pretty annoying
useless post
Mar 27, 2013 7:27 PM #928186
Azxc no marrowkai have 4 bars of health while the oldman has 3
Mar 28, 2013 8:24 AM #928699
Quote from WheresMyCheetosAzxc no marrowkai have 4 bars of health while the oldman has 3
We don't know shinobi 2 damage on magikill yet. If you say 3 bars, i will consider u an idiot.
Mar 28, 2013 11:03 AM #928759
Quote from stickman311We don't know shinobi 2 damage on magikill yet. If you say 3 bars, i will consider u an idiot.
It's 3 bars.
JK.
Mar 28, 2013 1:41 PM #928876
Wait, don't Merics have 3 bars?
Mar 28, 2013 8:05 PM #929163
Quote fromWait, don't Merics have 3 bars?
I haven't really checked yet, but 2 or 3 bars, yea...
Mar 28, 2013 8:15 PM #929170
Okay. But in reality, it has infinity because of the heal.