Nerf the chaos autoheal

Started by: isgood | Replies: 51 | Views: 2,710

Usman
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Apr 3, 2013 5:00 PM #936332
Yeah right, they are much faster and faster than a spearton, just slightly less very slightly less, have tested t just now, the auto heal shoud work after only when out of a battle after 10 secs, but the problem is, the battle is everytime than we will have alot of bugs for it

NOW I SAY THAAT PLEASE DEVELOPERS FUCKING NERF CHAOS OR BUFF ORDER! PLEASE ITS TOO ENOUGH EVERYBODY SAID IT NOwwww!!! freaking mad right now lolz
GokuXx
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Apr 3, 2013 5:05 PM #936335
Why are you guys complaining? Order has monks which can heal A LOT faster than auto regeneration.
WyzDM
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Apr 3, 2013 5:27 PM #936362
Giants and jugs don't actually regen that hard, that's why it isn't a big deal. Chaos isn't totally imbalanced as everyone claims now, I only offered small changes and it's taken way out of proportion. Regen isn't going to change.
GokuXx
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Apr 3, 2013 6:08 PM #936393
Quote from WyzDM
Giants and jugs don't actually regen that hard, that's why it isn't a big deal. Chaos isn't totally imbalanced as everyone claims now, I only offered small changes and it's taken way out of proportion. Regen isn't going to change.


Why wont they Listen Wyz? Auto-heal is not even a problem. And only small units benefit from it such as crawlers, other heavily armored units take quiet sometime to heal up.
WheresMyCheetos
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Apr 3, 2013 7:44 PM #936457
Wyz goku and I are chaos pros, and we are saying that auto heal isn't the problem really. You guys get a much more better giant a shadwrath and walls. I'm just saying plzzz stop complaining when you havnt even playe chaos as yourself. Then you will see hoe hard it is micro isn't easy wih crawlers
GokuXx
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Apr 3, 2013 7:49 PM #936460
like cheetos said it's pretty hard to micro cats well and you macro decision needs to be good because if you make a mistake you could lose the match.
300noob
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Apr 4, 2013 5:21 AM #936924
Sure, everything is balanced...*sarcastic voice*
sure, i do not complain about jugg and giant auto heal but what i complain is those crawler, bomber and eclipsor, medusa and marrowkai and dead too.
1. deads have armor-why should they?
2. crawlers and bombers benefit from auto heal a lot-not good.
3. bombers...well being suicidal frakers (yes this is a word from BSG), they should be boom in 1 hit from archidons.
4. eclipsor being fast- too fast perhaps, faster than a spearton which mean they can kite everything,
cheap and fast to train, that mean easy to mass with the chaos economic advantage.
5. marrowkai and medusa need nerf in health, reaper and pretrify range
6. either all those above or make a cheaper and faster trained meric.
uberman

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Apr 4, 2013 6:30 AM #936946
Quote from WheresMyCheetos
Wyz goku and I are chaos pros, and we are saying that auto heal isn't the problem really. You guys get a much more better giant a shadwrath and walls. I'm just saying plzzz stop complaining when you havnt even playe chaos as yourself. Then you will see hoe hard it is micro isn't easy wih crawlers


Thats the top and bottom of it 'subjective experience does not equal objective fact' - when a player actually tries to do something it seems much harder than when watching his opponent do it.
If I am playing crawlers what I see is a group of swords one-hit-killing my crawler, and cry 'OP'. If I am playing swords what I see if a group of crawlers chipping away my swords and fleeing to regen coming back on full hitpoints, and cry 'OP'.
Thats why there will never be a perceived ballance between order and chaos - even if we assume a perfect balance was achieved, if its balanced for top level play it will be unbalanced for lower level play, and vise-versa.
Therefore, if a perfect ballance is impossible, one side must have a slight advantage (by definition) and the question is not how to achieve an impossible perfect balance, rather the question is which side must be given the inevitable slight advantage? Free-to-play or pay-to-play?
Anyone who suggests free to play should have the slight advantage is naive to financial reality (does anyone think people will pay monthly for a less powerful empire?).

In summary; its not a valid argument to seek a perfect balance. Its not a vails argument to seek a slight advantage for order.
The valid argument is how should chaos not be at disadvantage (who's going to pay for a disadvantage) and how should chaos be given a slight advantage.

Quote from 300noob
Sure, everything is balanced...*sarcastic voice*
sure, i do not complain about jugg and giant auto heal but what i complain is those crawler, bomber and eclipsor, medusa and marrowkai and dead too.
1. deads have armor-why should they?
because they are slow and do crappy damage, kiting is impossible.

2. crawlers and bombers benefit from auto heal a lot-not good.
they also die with a very little amount of damage

3. bombers...well being suicidal frakers (yes this is a word from BSG), they should be boom in 1 hit from archidons.
OMG the archer may have to kite backwards a little after the first ranged hit, or have a wall, or have another archer near by <*chough*>

4. eclipsor being fast- too fast perhaps, faster than a spearton which mean they can kite everything,
cheap and fast to train, that mean easy to mass with the chaos economic advantage.
So you suggest they lose the main advantage they have - given they already do less damage than albow, have less armour/hitpoints, cant get a buff to damage against tanks which the albow can, and any one of three mage spells can take out the whole group of them. Sounds like a well thought out suggestion, I dont think.

5. marrowkai and medusa need nerf in health, reaper and pretrify range
reaper has been nerfed to the point of almost useless as it is. The duration is so short that a giant hardly moves at all before the spell ends. Fists does so little damage, and is so hard to target that its almost insignificant. petrify has a really long cool down, and for those 27 seconds the medusa is a slow moving defenceless unit (with a ZERO RANGE poison, if researched) - so you suggest she has to get even closer to use her only ability of value...right...

6. either all those above or make a cheaper and faster trained meric.


Meric heal is far better than chaos regen on larger health units, do you have any idea of how long a giant takes to heal after tanking? (and who's only role is as a front line tank) - it is longer as most end game battles take!
Azxc
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Apr 4, 2013 10:21 AM #937040
Quote from uberman

reaper has been nerfed to the point of almost useless as it is. The duration is so short that a giant hardly moves at all before the spell ends. Fists does so little damage, and is so hard to target that its almost insignificant. petrify has a really long cool down, and for those 27 seconds the medusa is a slow moving defenceless unit (with a ZERO RANGE poison, if researched) - so you suggest she has to get even closer to use her only ability of value...right...


Hum... reaper is okay, reaper doesn't work on giants due to a new patch-cancel "giant animation's cancel", which means the giant won't move unless it finish throwing the boulders , if you reap the giant while he starts throwing, you have wasted some time on the reaping, which made reaper sucked on giants

I remember before that patch... if you reap those giants, they get confess instantly and walk to the front, that is quite OP...
One reaper can completely control a giant
That's how I lost on the first match with chaos enemy
300noob
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Apr 4, 2013 12:01 PM #937083
Quote from uberman
Thats the top and bottom of it 'subjective experience does not equal objective fact' - when a player actually tries to do something it seems much harder than when watching his opponent do it.
If I am playing crawlers what I see is a group of swords one-hit-killing my crawler, and cry 'OP'. If I am playing swords what I see if a group of crawlers chipping away my swords and fleeing to regen coming back on full hitpoints, and cry 'OP'.
Thats why there will never be a perceived ballance between order and chaos - even if we assume a perfect balance was achieved, if its balanced for top level play it will be unbalanced for lower level play, and vise-versa.
Therefore, if a perfect ballance is impossible, one side must have a slight advantage (by definition) and the question is not how to achieve an impossible perfect balance, rather the question is which side must be given the inevitable slight advantage? Free-to-play or pay-to-play?
Anyone who suggests free to play should have the slight advantage is naive to financial reality (does anyone think people will pay monthly for a less powerful empire?).


In summary; its not a valid argument to seek a perfect balance. Its not a vails argument to seek a slight advantage for order.
The valid argument is how should chaos not be at disadvantage (who's going to pay for a disadvantage) and how should chaos be given a slight advantage.

because they are slow and do crappy damage, kiting is impossible.
they also die with a very little amount of damage
OMG the archer may have to kite backwards a little after the first ranged hit, or have a wall, or have another archer near by <*chough*>
So you suggest they lose the main advantage they have - given they already do less damage than albow, have less armour/hitpoints, cant get a buff to damage against tanks which the albow can, and any one of three mage spells can take out the whole group of them. Sounds like a well thought out suggestion, I dont think.
reaper has been nerfed to the point of almost useless as it is. The duration is so short that a giant hardly moves at all before the spell ends. Fists does so little damage, and is so hard to target that its almost insignificant. petrify has a really long cool down, and for those 27 seconds the medusa is a slow moving defenceless unit (with a ZERO RANGE poison, if researched) - so you suggest she has to get even closer to use her only ability of value...right...


Meric heal is far better than chaos regen on larger health units, do you have any idea of how long a giant takes to heal after tanking? (and who's only role is as a front line tank) - it is longer as most end game battles take!

FIRST, this is a strategy game those FtP and PtP factors are not that big.
since when swords one hit crawlers?
what's with the "perfect" man? everyone know perfect is a relative word. i didn't even mention "perfect in my posts", i just want to point out that the order need somethings to stand against chaos.
2 equal skill players with one being chaos and other order will end with the chaos player victory. sure, but at least give the order player some chances.
SECOND, deads are slow, crappy damage but they have high health, poison and range of archidon. so kiting against them is impossible unless on very long map with continous use of flaming arrows. but what kind of player leave their ranged units alone?
THIRD, before they die, they can run back and heal , simple, if enemy have ranged units, some juggers or bombers will do
FOURTH, they're cheap, they're fast, good for messing up enemies, just try to hit them with some control is a pain already
FIFTH, eclipsor...i didn't even said most of those..just slightly reduce their speed, increase in cost and training time, done.
SIXTH, Medusa can run a lap around magikill before he finish his spell, plus, what kind of chaos user leave her alone during a battle? just get the ninja to her position is enough to be call a pain, not to mention hit her but see her get away with it and keep petrifying your men is not cool. plus, 27 second is nothing big, why not make it 30 seconds? 2 medusas is enough to kill any useful support units u have during a battle.
hmm, Marrowkai reaper got slight nerf? cool...its not that useless man since it not suppose to be an end for the unit they reaped
SEVENTH, sure, they heal better but they're destructable, cost pop and heal one at a time.
*sigh*
Bladed Fire
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Apr 4, 2013 12:48 PM #937129
With these arguements I think now Order should get a buff instead of Chaos getting a nerf XD
1.Order miner should have 85 gold instead of 75
2.Praying miner should get 8 mana instead of 7
3.Wall should completely block all damages even when troops are just in front of it.
4.Spearton should block all damages from Flyers and bombers even when Archidon is behind him like when bombers are completely protected by Crawlers.
5.Shadowrath should instant have the first Shinobi.
6.Magikill and Medusa should not be stoned.
7.Towr spawn MUST BE FIXED.
8.Good micro MUST be used XD
DragonFrost
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Apr 4, 2013 1:00 PM #937139
Quote from Bladed Fire
With these arguements I think now Order should get a buff instead of Chaos getting a nerf XD
1.Order miner should have 85 gold instead of 75
2.Praying miner should get 8 mana instead of 7
3.Wall should completely block all damages even when troops are just in front of it.
4.Spearton should block all damages from Flyers and bombers even when Archidon is behind him like when bombers are completely protected by Crawlers.
5.Shadowrath should instant have the first Shinobi.
6.Magikill and Medusa should not be stoned.
7.Towr spawn MUST BE FIXED.
8.Good micro MUST be used XD


No. I will fucking kill you if you ever suggest this again.


P.s. some of these suggestions are bug fixes not buffs for order...
Usman
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Apr 4, 2013 1:48 PM #937192
Lolz, somehow yes, but y?
uberman

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Apr 4, 2013 4:06 PM #937335
Quote from 300noob
FIRST, this is a strategy game those FtP and PtP factors are not that big.
since when swords one hit crawlers?

when in a group, as stated in my post. A group of swords can one hit a crawler, a small group can 2 hit a crawler and regeneration is not gonna help in either case.


what's with the "perfect" man? everyone know perfect is a relative word. i didn't even mention "perfect in my posts", i just want to point out that the order need somethings to stand against chaos.
2 equal skill players with one being chaos and other order will end with the chaos player victory. sure, but at least give the order player some chances.


You dont need to mention perfect, the point I make is that an equal balance is impossible (an equal balance is a perfect balance) and therefore one side must be slightly better - given this, which side?

Nice assertion, that for equal skill chaos will beat order, but its un-backed by supporting argument or evidence and simply wrong. On a short map there is a much higher chance of order winning than chaos for equal player skill. Infact, a significantly lower ranked order player will be able to beat any but the very best chaos players, as explained here; http://forums.stickpage.com/showthread.php?48546-Chaos-is-it-fair/page10&p=935009#post935009.


SECOND, deads are slow, crappy damage but they have high health, poison and range of archidon. so kiting against them is impossible unless on very long map with continous use of flaming arrows. but what kind of player leave their ranged units alone?
I was saying its impossible for deads to kite, rather than impossible to kite them.


THIRD, before they die, they can run back and heal , simple, if enemy have ranged units, some juggers or bombers will do


Are we still talking about deads, or did you do a quick twig jump back to crawlers?
Dead dont do 'run' - I think able or shamble are better terms - yes, like any unit they will eventually heal if nothing decides to attack them after wounding them - although the image you create for me of a dead running away from an attacker to quickly regenerate is hilarious :)

FOURTH, they're cheap, they're fast, good for messing up enemies, just try to hit them with some control is a pain already
FIFTH, eclipsor...i didn't even said most of those..just slightly reduce their speed, increase in cost and training time, done.

seems like you want to give chaos a weaker version of the albow, for the same build Price as the albow, without the buffs available to the ablow.

SIXTH, Medusa can run a lap around magikill before he finish his spell, plus, what kind of chaos user leave her alone during a battle? just get the ninja to her position is enough to be call a pain, not to mention hit her but see her get away with it and keep petrifying your men is not cool. plus, 27 second is nothing big, why not make it 30 seconds? 2 medusas is enough to kill any useful support units u have during a battle.
hmm, Marrowkai reaper got slight nerf? cool...its not that useless man since it not suppose to be an end for the unit they reaped


as two mages is enough to kill all the wings and other support units of chaos - except that the OP medusa can kill one per 27 seconds, and would take for ever to wipe out a pack of (anything (even swords)) while the mage can one-hit all my wings with blast, and then also put poison and wall on all my melee - even if my medusa stones one of them :)
Medusa is not more powerful than mage, its different to mage. Medusa can one hit any unit except giants once per 27 sec, i.e. is a single target power house, but mage is a mass murder, he could wipe out far more units far faster in a given period of time than a medusa could.


SEVENTH, sure, they heal better but they're destructable, cost pop and heal one at a time.
*sigh*


So again, they are different. Regen is strong early game when units have low health, but is crap end game. It is FAR faster to build a new giant than send one to garrison one to heal with 'OP regen'.
One E giant and a few merics is a seemingly bottomless pit of hitpoints, a few Egiants with the same number of merics is a seemingly endless supply of hitpoints and damage & stun output
Consider equal population (population); 1 Egiant (7) and 3 merics (9) vs 2 juggs (4?) and 3 wings (9) - which will win?
Consider equal resources (gold+mana); 1 Egiant (1500) and 3 merics (1500) vs 3 juggs (1500) and 3 wings (1500) - which will win?
Obviously Order, in both cases, agreed?
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Apr 4, 2013 5:41 PM #937418
Ha, pwned.