Fullbody Delicious

Started by: SmootWoofus | Replies: 7 | Views: 612

SmootWoofus

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Apr 5, 2013 5:13 AM #937918
Ok, fresh meat here,
throw some lovely feedback at me?
yes?

http://www.filz.us/wXh
Irian
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Apr 5, 2013 6:29 AM #937950
TAKE IT SON
*Throws feedback*

And that was hecka nice, nice style
SmootWoofus

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Apr 5, 2013 6:39 AM #937953
shucks thanks
:3
Salt
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Apr 5, 2013 7:17 AM #937973
That was really good work. I'm a sucker for angles, and this was great. It is rough though.
Mikematic
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Apr 5, 2013 6:13 PM #938326
Lol I can tell we got another prodigy in the house.

This is pretty dang epic bro. I loved the style and the angles and EVERYTHING.
Keep it up ;)
Draves
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Apr 5, 2013 6:38 PM #938342
pretty neat though I found the throw of the ball compared to the dynamic-ness of the other stuff a bit weak but other than that lovely work
OGrilla
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Apr 5, 2013 6:39 PM #938343
Nothing but respect for the fullbody, frame-by-frame animators. The angles and timing were done wonderfully. Not too much going on with this, and there is a lack of defining features which may help the eye catch more detail (composition is key in art and most importantly in animation). Think of what your animation would look like if the character and objects were black and the background was white. Looking at the silhouette, you should be able to understand what's going on in a scene. Right now that seems like it might be difficult to do. In the future you could add some defining features that let the viewer understand which way the character is facing and from which angle we are seeing the scene.

I can tell you're not new to animation or at least you've watched enough to understand the concepts. Don't stray too far from this style, please. It's refreshing to see.
SmootWoofus

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Apr 5, 2013 7:34 PM #938400
Thanks for some serious input, all of you, my goodness. seems like an awesome community!