Here is a thread where you can just say how bad any unit is, how good a unit it, etc. here, ill start
Speartons: personally one of my favorite units, good health, good price, and good damage and good at tanking damage
Shadowraths: I think shadowraths are just the prevention of those annoying merics and majikills, the shinobi pretty much gets rid of them in no time
Albowtross: Personally my least favorite unit to use, mainly because of its bad health and bad speed. I usually only use it to mow down swords, but when there are no swords around, i find them useless
Felt like only talking about 3 units
(NOTE: PLEASE do not write something like, " Majikills are too UP/OP and should be nerfed/buffed CJ please" )
your personal opinion on units
Started by: isgood | Replies: 17 | Views: 1,105
Apr 5, 2013 9:36 PM #938497
Apr 5, 2013 10:27 PM #938528
Well, FUN! (Click to Show)
I think sword is too OP because they are so cheap and people only spam them with rage and dominate archer sword start. Which I find unfair. So the only way to beat them is to have a albow or magikill. But honestly, who has those early game? (I'm talking order vs order)
Apr 5, 2013 11:09 PM #938567
Deads are awesome, although I don't play as chaos. But they're powerful and can poison. In the campaign I was hella stuck in the Deads level, cause every time I get a spearton, they just poison it and kill it. It's kinda overpowered as it can beat an albowtross 1 vs 1 and they cost 300g and 100m, while albowtross cost 450g and 200m.
Apr 5, 2013 11:42 PM #938589
I believe the swordwrath archidon mix is the best mix in history, provided they have rage and fire arrows.
But their are other mixes I have come up with, such as the giant meric magikill mix. While the merics are healing the giants and magikill, the magikill are the ones doing the serious amount of damage, all of the three are the exact same speed so they don't have to wait on allies to catch up.
The speartons are truly a sight to behold but are nothing compared to 3 swordwrath with rage, AND with that buffer placed upon the swordwrath they are now much more deadly to the spearton.
Shadowrath are not worth my time unless they have an albowtross helping them out.
Albowtross are completely pathetic without a spearton or shadowrath to either deal tons of damage to kill the enemy quicker or shield in all the attacks.
I'm not gonna talk about chaos due to the fact that walls just about do it for me, its a good distraction for a while but every time I fail against them.
But their are other mixes I have come up with, such as the giant meric magikill mix. While the merics are healing the giants and magikill, the magikill are the ones doing the serious amount of damage, all of the three are the exact same speed so they don't have to wait on allies to catch up.
The speartons are truly a sight to behold but are nothing compared to 3 swordwrath with rage, AND with that buffer placed upon the swordwrath they are now much more deadly to the spearton.
Shadowrath are not worth my time unless they have an albowtross helping them out.
Albowtross are completely pathetic without a spearton or shadowrath to either deal tons of damage to kill the enemy quicker or shield in all the attacks.
I'm not gonna talk about chaos due to the fact that walls just about do it for me, its a good distraction for a while but every time I fail against them.
Apr 5, 2013 11:44 PM #938592
The best: sword archer mass, with a couple of ninjas to deal with those shit magikill (xD buddy sorry for insulting them)
Apr 6, 2013 12:22 AM #938615
HOW DARE YOU INSULT MY MAGIKILL, HAVE AT THEE PATHETIC ONE (joking)
I use the ninjas against the swords and archidon, all you have to do is shinobi right as the ninja attacks, it can work two ways, either you wasted a shinobi or you just insta shinboi'd the enemy.
I use the ninjas against the swords and archidon, all you have to do is shinobi right as the ninja attacks, it can work two ways, either you wasted a shinobi or you just insta shinboi'd the enemy.
Apr 6, 2013 12:33 AM #938625
Swords are nice, dependable units if the opponent doesn't have CC units.
Archers are solid support units. They need a tank and a mass of ~6-7 other archers to be quite powerful.
Speartons are the tanks. They complete the Order Trinity (Spear-Sword-Archer). Great for defense.
Ninjas are excellent utility units. A mass of them equipped with Shinobi 2 can have a bunch of useful hit & run applications, such as destroying walls, assassinating mages/merics/giants/miners, poisoning a pesky unit, or starting off a skirmish with a boom.
Merics are great support units. The only thing that annoys me is that they have to finish their cast before they move, which means sometimes they get killed while trying to heal your army.
Magikill. No words needed here. Get more than 2 and you can really fuck shit up.
Albows are... meh. Decent health, but ridiculously slow. Only useful if you've got some tanks to charge the front lines.
Giants are great for tanking and for stunning units at range. That's about it, really. If you giant mass, I will insult you.
Miners are the most idiotic things I've ever seen. They have literally no intelligence and require to be TOLD TO MINE after finished training. Nevertheless, without them you cannot make units so... Until overlord CJ/Brock makes them more intelligent we will continue to babysit them.
Archers are solid support units. They need a tank and a mass of ~6-7 other archers to be quite powerful.
Speartons are the tanks. They complete the Order Trinity (Spear-Sword-Archer). Great for defense.
Ninjas are excellent utility units. A mass of them equipped with Shinobi 2 can have a bunch of useful hit & run applications, such as destroying walls, assassinating mages/merics/giants/miners, poisoning a pesky unit, or starting off a skirmish with a boom.
Merics are great support units. The only thing that annoys me is that they have to finish their cast before they move, which means sometimes they get killed while trying to heal your army.
Magikill. No words needed here. Get more than 2 and you can really fuck shit up.
Albows are... meh. Decent health, but ridiculously slow. Only useful if you've got some tanks to charge the front lines.
Giants are great for tanking and for stunning units at range. That's about it, really. If you giant mass, I will insult you.
Miners are the most idiotic things I've ever seen. They have literally no intelligence and require to be TOLD TO MINE after finished training. Nevertheless, without them you cannot make units so... Until overlord CJ/Brock makes them more intelligent we will continue to babysit them.
Apr 6, 2013 12:59 AM #938637
I mass giants just to protect the truly important magikill, either hate me for my use of giants or respect me for my love of magikill.
Your right about the miners they do need to stop standing there like an idiot.
EDIT: This is the final post here so I don't get banned.
Your right about the miners they do need to stop standing there like an idiot.
EDIT: This is the final post here so I don't get banned.
Apr 6, 2013 1:01 AM #938639
Magikill are powerful, but don't use them as your main damage dealers. You shouldn't have more then 3 at a time (unless you're buddy). This are slow, vulnerable, and weak (as in health). Focus on giants, albatrosses, and/or speartons.
Apr 6, 2013 1:13 AM #938650
I seriously want to see buddies magikill massing in action after all this hype XD
I question people who question albowtross. A few(3 or 4) albows early/midgame with a meric has no real counters. (speartons attack meric, archers die, speartons guard, minimal loss to albows with dead speartons) Late game, when you can get a giant or two, they become unstopable, losing only to a well placed spell, but with good micro, you can dodge poison, avoid fireballs, and jump out of electric walls.
I question people who question albowtross. A few(3 or 4) albows early/midgame with a meric has no real counters. (speartons attack meric, archers die, speartons guard, minimal loss to albows with dead speartons) Late game, when you can get a giant or two, they become unstopable, losing only to a well placed spell, but with good micro, you can dodge poison, avoid fireballs, and jump out of electric walls.
Apr 6, 2013 2:20 AM #938692
Quote from jerryttI seriously want to see buddies magikill massing in action after all this hype XD
I question people who question albowtross. A few(3 or 4) albows early/midgame with a meric has no real counters. (speartons attack meric, archers die, speartons guard, minimal loss to albows with dead speartons) Late game, when you can get a giant or two, they become unstopable, losing only to a well placed spell, but with good micro, you can dodge poison, avoid fireballs, and jump out of electric walls.
Well actually: speartons and archidons move to meric. THen they all shoot the meric. Then shoot albow.
Apr 6, 2013 2:28 AM #938702
Quote from DragonFrostWell actually: speartons and archidons move to meric. THen they all shoot the meric. Then shoot albow.
Lets simulate a battle :D
albows move past both speartons and archers, into the direction of the enemies base, then shoot at archers.
Apr 6, 2013 2:28 AM #938704
Quote from jerryttLets simulate a battle :D
albows move past both speartons and archers, into the direction of the enemies base, then shoot at archers.
I'll continue it :D
Archers repeatedly hide behind speartons, and kill the albows.
Apr 6, 2013 2:29 AM #938708
Ahem. Phalanx style wall formation. Speartons both in front, behind, and a few in mid to secure.
Apr 6, 2013 2:30 AM #938709
You cannot simply state the outcome of the battle, you can only state your move...
I send half of my albows to the left and half to the right, preventing you from hiding.
Darn! I have all of my albows attack at one point, at this moment in the battle you cannot have more than four or so, so all I have to do is get rid of two at one direction.
I send half of my albows to the left and half to the right, preventing you from hiding.
Quote from KrayZStickAhem. Phalanx style wall formation. Speartons both in front, behind, and a few in mid to secure.
Darn! I have all of my albows attack at one point, at this moment in the battle you cannot have more than four or so, so all I have to do is get rid of two at one direction.