Action: Animating
Method: Apply a time goal in animating
Explanation: As I went through animation, I learned from lots of experienced animators that animating shouldn't be a form of how fast you make it but how much you take time to make it. I also read books about tips and tricks of animation and the most basic method to make me efficient is to set a time bound.
Example: I animate for 2 hours straight and take a break for 30 minutes then come back after to animate another hour.
This is just something basic and if you have a complicated method, I recommend filling up everything. If it's basic, you can just fill up "Action", "Method" and "Explanation". It would be nice though if you will fill up everything. Let's get started.
NOTE: HAVING 2 OR MORE METHODS WILL BE PUT IN A SPOILER TAG FOR A NEAT THREAD
A STANDARD CONCEPT
Quote from sssSo I've heard that this thing called practice really helps you to become the very best, like no one ever was at pretty much everything
Quote from GunniiPlan ahead. This straight ahead animation technique most people animate by here is terribly inefficient. Any professional animator would tell you to stop that and start with extreme keyframes and create inbetweens after you've got an idea of what you will be making. This is especially effective when it comes to timing.
MEMBER'S METHODS:
Quote from Don Apocalypsewell, how about watching tutorials? that could help you be more Efficient.
"Hewitt" (Click to Show)
Quote from EzyPersonally I get alot more done when I close IRC.
Quote from SticklyI am pretty much a born artist, never have taken any art classes or anything. I usually just draw whatever I think up.
I use my photographic memory to assist me in my drawings; something I have seen before in my life, something I have always dreamed about, etc. I also look at other artist's works, try to copy their designs or their style and try to blend it with my abilities. I find it very difficult to improve something I have made by reading a critique.
Because of this, I have become able to accomplish almost anything anyone asks for.
Quote from Peter SateraI say if you're serious about animation, get a degree, honors degree, masters, you can even do a PHD in animation. I taught many students who have went on to become professional studio artists and animators. Companies like Axis Animation, Framestore, BlackRock Studios, yadda yadda yadda. So if you're serious you need better contacts too. Being in this circle of stick animators can be bad for you as you will not excel beyond stick animation. It doesnt mean you have to leave, you just have to broaden the horizon.
So some tips for your guys would be:
> Possibly get professional schooling (college/university)
> Make industry contacts, or contact those who dont specialize in your field (eg, stickanimation for you guys)
> Step outside stick animation, being in this rut will damage your creativity and originality.
> Stick fights get boring after 5 years (as I started them 12 Years ago) and dont progress anything but your stickfighting animating skills. So do something cinematic with an action plot if you want to get good. Learn to animate character, and not a senseless stick dude jumping about and always fighting. Nobody will care about your characters if they have nothing to empathize with. You need to connect your audience with the character you create, and the only way to do this is through strong progressive storytelling. This doesn't mean it has to be a huge story, shorts can be 2 mins long and still have progression.
Quote from Yun
Yeah, storyboarding is a very big thing when you want to become a professional. I've heard from others who are in studios that you need to plan out your story and animation before you even start. If you just went straight into animating, they will tell you to stop and plan out what you will do. Storyboarding really helped me for the past several months for timing, motion, and feeling. [ E.G. : My RHG against Swammy, 2 music videos in production, and Double Rainboom. ] Planning out what you do before time will allow you to work faster than others who don't. [ Unless you have everything planned out in your head or you're that kind of guy that just brings up ideas as you go. ]
Another is finding your source of concentration. My source of concentration is Livestreaming, listening to music, Skype calling, or no internet service at the time. With these, I just keep focus on one thing and that one thing until I stop any of these.
CONTRIBUTORS:
- Zero(Time bounded animating)
- SSS(Standard Concept)
- Don Apocalypse(Tutorial watching)
- Hewitt(Efficiency in coders & The some given knowledge in writing)
- Ezy(Less distractions)
- Stickly(Natural born talent & Photographic memories)
- Gunnii(Plan it out)
- Peter Satera(A view of being a professional animator and help)
- Yun(Concentration and storyboarding)