---------------------------------------------------------------------------------------------------------------------
Thanks to Patch 1.61, my Castle Archers are finally hidden within the Fog of War (the black fog that blocks your map).
But before we get started, let me explain the definition of "Turtling". Turtling is a strategy where you stay in your base. That's it really...
But there are many reasons why people couldn't properly execute turtling:
- You bought low tier units (Swordwraths and Archidons). That's not the point of turtling, you want to avoid getting into an early stalemate (Swordwraths vs Swordwraths ruling for the Central Tower, and it usually ends when one person accidently makes a mistake. Not good...).
- You did not buy a Spearton early enough (I'll explain more down below).
- Your army couldn't be able to defend that well. (Usually happens when you buy low tier units to defend your base...)
- Poor timing and execution. Turtling requires a deep understanding of marcoing (what and when to buy units) and microing (how do you control them).
---------------------------------------------------------------------------------------------------------------------
My list of replays, for you!
(I am Marsheh)
www.stickempires.com/play?replay=replay1220209&version=1.62
Duration : 11:38
Medium Map
Rank: 1500+
www.stickempires.com/play?replay=replay1220540&version=1.62
Duration : 12:08
Medium Map
Rank: 1648
www.stickempires.com/play?replay=replay1221796&version=1.62
Duration : 12:12
Medium-Long Map
Rank: 1800+
---------------------------------------------------------------------------------------------------------------------
Part 1 : The Alpha.
Here it is. The moment of truth. Whatever action you do at the beginning will determine your win or loss at the end. So we need to make it precise.
Command your first 2 miners to mine. Then buy 2 more miners. Do not buy a Swordwrath or Archidon. Command them all to mine.

Keep your gold range above 300. That is crucial. By the time your first 2 miners already brought back gold to your castle, you should already have 300 Gold. Do not spend it on anything just yet. *However, there are exceptions when you are playing in a medium-to-long or long map. You can buy a 3rd miner before the time your opponent reaches your base*

Usually, your opponent would partly take over the Central Tower, until they realize you don't have any attack units. So they would most likely rush to your base. *However, if you don't see any of your opponent's units, then most likely he's is turtling too. Be sure to use your instincts and out-economy him.*
But no need to panic! I hope you didn't buy anything else. With the 300 gold you stored, buy a Castle Archer. If you have to, garrison your miners so that they don't die (or you can attack with them, that's a great option too).

BAM! Not only did your Castle Archer made the Swordwrath + Archidon (Or just pure Swordwraths with Rage) tactic obsolete, you also have more miners than him. You also avoided risking the chance of raging Swordwraths killing your army. This will partly balance the economy between yours and your opponent's. So who did the better job at the beginning? I think it's you! :p


This is the end of Part 1. Your economy/population should be even with his. The benefits? You have a Castle Archer and more miners than him! But the downside may be that your opponent has took over the Central Tower. But that's no problem.
Part 2 : The Recognition.
This is the moment where the turtler truly shines!
Once you bought your 4th Miner, put him on praying duty. Or another way is after researching a Castle Archer, put 1 miner on praying duty. Throughout the time, you should at least have 5-6 Miners. This is enough to make Speartons (which are high tier units compared to Swordwraths). Continue to afford as many miners as you could until you have 4 miners on praying duty and 8 miners covering the first line of gold.

Be sure to research in Level 1, 2, & 3 Gold & Income and Miner Hustle!


Quickly buy a Spearton! Your opponent may still have his low tier units camping at the Central Tower. They will usually retreat. But don't chase them, let your Spearton take over the Central Tower (then you can rush/scout). Why? The Spearton is strong enough to chase away the weaklings, but not strong enough to hold it out. If you rushed, your opponent may rebel and you could have lost that Spearton.


However though, your opponent may also have a Spearton too (and also his low tier units if he kept them). You may have to retreat, but by that time, you should already have a second Spearton in progress. Rely on your Castle Archer and Speartons and defend if he decided to rush towards your base. Don't worry, you would be able to damage his units enough to back him off. You are safe from an attack for now.
To play it safe, research Miner Wall and build 2 Miner Walls in front of your 2nd row of gold. It may depend on how long the map is though.


Part 3 : Hiring New Friends!
With all these miners, you should have a very good economy.
Whew... after that attack, you may want to buy a Meric to heal all those tired Speartons.


(Also research Cure too, you may never know when you need it.)

Hmm, it seems like your 2 fellow Speartons are lonely... invite his friends to come and play too!

Save some more gold and mana to afford a Magkill. Be sure to research Poison Spray first. I guarantee you your opponent will never want to attack your base ever again. The Magikill is also safe from Shadowraths by being behind the 2 Miner Walls you built too.



Maybe you need a 2nd Castle Archer... Because of Patch 1.61, the Castle Archers are hidden. So you could be able to fool your opponent into thinking you only have 1 deadly Castle Archer, but you actually have 2!

Lastly, buy a Giant. These guys are essential. They deal a good amount of damage and they can stun too. They also have longevity. Why didn't you just mass Giants instead? Because that's how almost all turtlers fail. The Speartons I told you to hire were for defending your base. If you didn't have Speartons to protect your base, then how could you be able to mass Giants in the first place?!


Be sure to research Giant Growth Level 1 & 2!

In order to win the battle, you may want to hire another Magikill AND Giant. So that'll be 2 Magikills and 2 Giants. Extremely deadly against your opponent.
This is the end result:

Part 4 : It's Your Turn!
Now win and make me proud! :o

Some Extra Protips (Click to Show)
I would like to thank Photoshop (I don't know his full name) for indirectly influencing me to tryout turtling again (I quit turtling because I kept losing, until I met this guy. He manage to succesfully mass Deads and beat the crap out of me while staying in his base. Can you believe it? A Chaos player turtling? That's when I got hope and decided to try turtling again). And all fellow turtlers, I hope I can be able to be apart of your group now! :)