Washing Off The Rust

Started by: poisonchocolate | Replies: 8 | Views: 737

poisonchocolate
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Jun 3, 2013 9:32 PM #995236
The title may be misleading... I meant it kind of metaphorically. Basically, after not animating for almost 3 months (mainly medical problems), I'm very rusty. I'mg going to be posting some of the little "exercises" I'll be doing that are on the better side of the spectrum. Enjoy and be critics, motherf*ckers:

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So, walking done. Working on running now...

Also, I'm going to say this is also to show people my style of animating. I tend to swing the arms relatively wide and to have characters take pretty large strides.

Okay, done with running. It kind of looks stinky because I'm a bit too obsessed with being biologically correct and according to physics. Whatever.

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Lolzafish

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Jun 4, 2013 4:37 PM #996232
Hey it seems that at the moment your movements could use a little help in terms of easing and other techniques. Although most of the images are outdated I think you should take a look at Bahamut's (or Darren's) tutorial on Animator.net (previously DarkDemon): http://www.animator.net/forum/pivot-tutorials/16637-darren-s-pivot-tutorial.html

There you can find techniques and different ways of animating which will help you improve. I suggest you read all the way through to the Intermediates section and then have a tinker. If you post any more animations I will try to critique them but at the moment there is not much I can say other than what is outlined in Baha's tutorial.
Zed
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Jun 5, 2013 9:16 AM #996888
I think you need a stick with longer legs.

On both, but especially on the run, you need to extend the front leg more so that the foot comes in front of the knee before it hits the ground.

And you need to try to smooth out the head movement. Run through your animations frame by frame and watch the size of the onionskin - it should be more or less the same each frame, or it should be easing.

I think once those little issues are dealt with they will be quite good.
RichardLongflop
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Jun 5, 2013 2:53 PM #997262
I'd say you might want to up the framerate a little bit. I often use 18, it's good Also you'd want to fix up foot placement- it's best to animate with an actual floor, as well. Your stick is also very stiff, the back doesn't seem to move at all- you have to try to move every joint, every frame. You might also want to better your easing, too.

I'd say med beginner.
poisonchocolate
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Jun 5, 2013 6:52 PM #997502
Yes, immediately after posting the run, I bumped my frame rate from 16 to 30-- I perform much better at 30. Thank, it was all very helpful advice!

REVAMPED RUN FTW! also keep in mind I'm not a newbie animator-- most of these things are techniques I knew but then lost, except easing is anew thing for me.

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Although I still need to work out some kinks.
Zed
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Jun 5, 2013 9:33 PM #997635
As Waffles said, your stick needs back joints. It's a really unnatural running position.

Quote from WafflesMgee
I'd say med beginner.


We don't do that here.
poisonchocolate
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Jun 5, 2013 10:00 PM #997653
Yes, I very much regret the fact of me doing that. In my recent attempts at stuff, I've corrected the straight-back problem.
RichardLongflop
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Jun 7, 2013 6:45 PM #999897
I'm a Rank Team guy on PivotAnimation. It's second nature to me.
Garbear

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Jun 12, 2013 1:32 AM #1004576
Okay man. Basically, you need to work on making your movements less choppy, and making them flow together.

When you're animating, you dont want a guy to be in a walk or any sorta of movement, stop halfway right through, and then continue. You did this. In the running animation, he's not going to slow down then suddenly gain speed, slow down, and speed up again. He should keep on running without stopping or slowing down until you actually want him to stop. This should also make the animation flow and look better.

Also, in both of the animations, the legs bend waaay too much. Try running or walking with yours knees bent like that. Not the easiest thing to do. When you are walking, you want to have his legs bend, but not over-do it. And with running, when his leg cross the one still touching the floor, the one touching the floor should straighten out so it can give him the push to move forward.

Welp, I'm done now.