I was playing around with openings, and I stumbled across one where the timings line up almost perfectly. Its almost like stick empires was made for this opening. :confused: Please note that with the recent changes, this strategy is no longer effective on the larger maps.
In the beginning, put your two miners on gold, and build one miner and two swordwraths. Once the miner comes, set it on mana. When you get the gold from the two original miners, build two swordwraths. As soon as you get 50 mana, set that miner on gold and within 2 seconds (assuming you have been following correctly) you can get rage for the swordwrath. As soon as you can, get one more miner, and put it on gold. Now that the critical part is over, you can improvise a bit, but I do have a few tips. First off, attack pretty soon, with about eight swordwraths. If your opponent is going defensive, just capture the halfpoint tower. Otherwise, go for a fast victory. Even if your opponent makes a archidon, you will already have the upperhand, and should be able to rush your opponent later with a mass of swordwraths. Two other things to include in your army are archidons (in case your opponent has a similar strategy) and speartons with shield wall and shield bash (for keeping the opponent and their tower archidons occupied).
Good opening move
Started by: 40fy | Replies: 37 | Views: 3,313
Jun 12, 2013 1:37 AM #1004580
Jun 12, 2013 2:18 AM #1004620
wow sounds good im gonna try it
Jun 12, 2013 2:26 AM #1004633
2 swords with rage is a fairly common opener
Jun 12, 2013 2:31 AM #1004641
when you see them mass swords you can just make a wall with 2-3 archidons.
Jun 12, 2013 2:42 AM #1004653
Thats why I suggested speartons. Only swordwraths is suicide.
Jun 12, 2013 2:44 AM #1004655
www.stickempires.com/play?replay=replay1503584&version=1.64
In this video my opponent forfeits, but atleast you can see the opening.:p
In this video my opponent forfeits, but atleast you can see the opening.:p
Jun 12, 2013 5:05 PM #1005214
not bad opening to catch the middle tower....but: on mid game you should tech up to speartons. if you mass sword, your enemy should already have castle archers and mages...so be carefull
Jun 12, 2013 6:57 PM #1005267
Jun 12, 2013 8:00 PM #1005294
Also, what if you are facing chaos? Bombers in begining, splash damage giant, splash damage spell dealers, yea.
For order, castle archer and turtle, they gain upper hand in economy, get better army, fairly likely win.
For order, castle archer and turtle, they gain upper hand in economy, get better army, fairly likely win.
Jun 13, 2013 12:10 AM #1005436
Seems pretty common to me...
Jun 13, 2013 1:53 AM #1005478
The common opening has about three swordwraths instead of 8. This strategy was not made for use against Chaos, although I'm sure it wouldn't be hard to outmicro the bombers.
Jun 13, 2013 8:22 PM #1006157
Quote from 40fyThe common opening has about three swordwraths instead of 8. This strategy was not made for use against Chaos, although I'm sure it wouldn't be hard to outmicro the bombers.
3 isn't common because it is bad since they all load at once. Get a miner and by the time 2 swords are built, you have enough gold for a third.
Jun 13, 2013 10:10 PM #1006229
Sorry, I should have phrased that better- many of the people I have played against get three swordwraths very fast, and sometimes an archidon. My strategy is based on this idea, except you get rage sooner instead of the extra sword or archidon. You would end up attacking slightly later, but not at the point where the opponent would have giants or other powerful units. Its more of a mid-game rush than an early game or late rush if that helps. In other words, you want to attack around 3 to 5 minutes in.
Also, I just used this strategy against a chaos player and won, although to be fair they were a total noob.
Also, I just used this strategy against a chaos player and won, although to be fair they were a total noob.
Jun 14, 2013 1:28 AM #1006387
Quote from 40fySorry, I should have phrased that better- many of the people I have played against get three swordwraths very fast, and sometimes an archidon. My strategy is based on this idea, except you get rage sooner instead of the extra sword or archidon. You would end up attacking slightly later, but not at the point where the opponent would have giants or other powerful units. Its more of a mid-game rush than an early game or late rush if that helps. In other words, you want to attack around 3 to 5 minutes in.
Also, I just used this strategy against a chaos player and won, although to be fair they were a total noob.
Well if u attack in 3 to 5 minutes, a magikill might appear, or also, giants
Jun 14, 2013 2:48 AM #1006447
If your opponent has magikills, you've let them get too much economy. Send out scouts to prevent this. There are very few units better at destroying (enemy) economy than swordwraths with rage, as far as I can tell. (archidons also work nicely, but aren't as good against speartons) If your opponent does get a magikill, use the archidons which I strongly advise you to use. If a giant appears, attack: The miners, then the giant if you have at least 15 swordwraths with rage- or - The statue if the opponent has 2 or more giants. If you dont have 20 swordwraths at this point, just forfeit- I can't help you if you are that much of a noob. Basically, Giants are usually not a problem. The biggest danger is archidons, so use seartons (about 5) to counter.Quote from stickman311Well if u attack in 3 to 5 minutes, a magikill might appear, or also, giants