Okay so I Incidentally posted in the wrong thread (general help thread on accident)
I'm trying increase the pace of action in my animations, but I'm having a bit of trouble doing that. It's like I'm being put on a speed limit and no I'm not trying to make some super hyper fast thing that no one can really see because it's to fast. I'm actually trying to make it fast, but fast enough for you to see.
http://www.filz.us/files/11cfaa89/b2c/tablet-07_day_6-13-13.swf < this is an animation I made today and it's literally as fast as I can go at the moment.
An example of how fast I would like to go would be Oxob's BSEv3 round 10, Frozens Treinando, and Nhazul's fighting02,
If there is anyone who can give me advice/tips/secrets/guide/walkthrough/tutorial/Sacred Scroll please feel free to do so because I need you. D:
Fast-paced combat...I need a little help and instruction
Started by: Jubilance | Replies: 6 | Views: 470
Jun 13, 2013 8:40 PM #1006170
Jun 14, 2013 2:17 PM #1006936
There are a bunch of tutorials out on youtube by the same people :P.
But besides that, you gotta PRACTICE PRACTICE and PRACTICE. That's the only way you can get faster.
But besides that, you gotta PRACTICE PRACTICE and PRACTICE. That's the only way you can get faster.
Jun 14, 2013 4:55 PM #1007049
Thank you for the response! I'll keep practicing. Hopefully, I succeed in my goals.
Jun 14, 2013 6:29 PM #1007125
It looks really good, to be honest! The movements have just the right amount of easing and anticipation, and are clean and readable overall.
One thing I'd like to see though is a bit more variability in your movements. If all of your attacks are done while the stick figures is standing in an upright position, your animation could appear as boring to other people watching it, and it's something that you might want to avoid.
Looks good overall though! I'd love to see some more stuff from you.
One thing I'd like to see though is a bit more variability in your movements. If all of your attacks are done while the stick figures is standing in an upright position, your animation could appear as boring to other people watching it, and it's something that you might want to avoid.
Looks good overall though! I'd love to see some more stuff from you.
Jun 14, 2013 6:41 PM #1007140
Quote from TsangIt looks really good, to be honest! The movements have just the right amount of easing and anticipation, and are clean and readable overall.
One thing I'd like to see though is a bit more variability in your movements. If all of your attacks are done while the stick figures is standing in an upright position, your animation could appear as boring to other people watching it, and it's something that you might want to avoid.
Looks good overall though! I'd love to see some more stuff from you.
In other words its a little stiff. Don't be afraid to use odd movements and poses to execute attacks and you can bend the laws of physics abit too if needed. Just don't make it excessive to the point that it looks silly if that's not what you're going for.
Overall I liked the smoothness of it and you should add a second guy and reactions and start a little Xiao Xiao inspired 1v1 fight. That'd be cool.
Jun 15, 2013 3:05 AM #1007426
oh thank you all for the response! I didn't even know some of you guys replied. I been trying to speed my combat up all today! and this is the results
http://www.filz.us/files/cd212585/8b4/Tablet_-08.swf
I'll be making a full fledged one vs one battle soon and I'll make sure it's not boring >:) I just can't be lazy while doing it ;. ;
http://www.filz.us/files/cd212585/8b4/Tablet_-08.swf
I'll be making a full fledged one vs one battle soon and I'll make sure it's not boring >:) I just can't be lazy while doing it ;. ;
Jun 15, 2013 3:12 AM #1007431
I really like your animations Jubilance especially the smoothness and the easings. Good luck in improving Jubi! I can't really CnC it since it's really good! c: