[ATTACH]5308[/ATTACH]
- Abilities:
Passive:
1. Gift From The Underworld: can summon weaponry and certain equipment.
2. Inventory Master: has a whole array of weaponry at his disposal
3. Defiance: can shift enemies back or drive them a different direction if they are in very close range
4. Re-Construction: can use blood to patch up wounds to regain initial mobility, but does not replenish health
5. Bloody-Blessings: has 3 invisible defensive barriers which regenerate every 10 seconds
6. Pullout: can use blood to forge a wearable footwear that drastically increases his speed, enabling to doge attacks or flee.
7. Hemoplauge: Has a ball of Pure Blood, which is 50% stronger than regular human blood. By using the Blood, normal attacks' damage increases by a really high amount.
Active:
1. Sadistic Transfusion: has the ability to immediately decompose body into a pool of blood, increasing movement speed by a high amount, and grants temporary invulnerability.
[Hemoplauge Active]: allows Demonicmapler to quickly assassinate a weak enemy by re-composing body mass directly beneath enemy and depleating their health entirely.
2. Crushing Grip: allows Demonicmapler to grab a enemy and deal a small amount of grab damage and throws them back a far distance.
[Hemoplauge Active]: allows Demonicmapler to instantly force crush the enemy, resulting in a inner blood explosion, replenishing the blood in bloodball.
3. Bloodrage: Sends a massive wave of pure energy through his blood, allowing him to store up enough physical energy for 2 Powerful combos, or 1 Finishing Strike.
[Hemoplauge Active]: Enables Demonicmapler to do Finishing combo [Terror from Below]
4. Blood-Pool: Demonicmapler spawns a pool of highly concentrated blood, enemies who step in it cannot move completely, therefore allowing Demonicmapler to get a few hits off the enemy.
[Hemoplague Active]: increases range and diameter of the blood pool.
5. Terror From Below: Demonicmapler steps into ultimate stance, and cripples the enemy's arms and legs completely, then going in to do a quick 13 hit combo, and finishing the opponent by ripping out their heart.
6. Defensive Stance: Creates a large dome of blood that replenishes Demonicmapler's health slowly, and if all defensive barriers have been broken down, replenish all defensive barriers.
[Hemoplauge Active]: instantly obliterate all henchmen or weaklings in the dome.
7.Levitation: Bloodbends singular red blood cells from environment to enable temporary levitation.
[Hemoplauge Active]: Enables temporary flight
- Weaknesses:
1.has low health compared to most people, so like 1 small combo will kill him.
2.can use only a maximum of 2 spawned items at once. [with exception of certain item's skills]
3.[Pullout] lasts only about 2 seconds and has a cooldown of 5 seconds
4.ability to bloodbend is weak, therefore can only use bloodbending to shift enemies backwards, blind enemies, and to use blood to patch wounds. [when blood-rage is in effect, he can cripple enemies, however, he can only cripple either of the following: one hand's fingers, one foot, one ankle]
6.each defensive barrier only requires a small amount of damadge to break [estimated around 2 punches]
7.Bloodball has limited blood, so it will run out eventually if not replenished promptly.
8. [Hemoplauge] has a cooldown of 15 seconds after activation. so if Hemoplaugue is depleted before the 15 seconds is over, Demonicmapler is unable to spawn it again until the 15 seconds mark.
9. [Terror From Below] will result in a complete drainage of Demonicmapler's energy, so if somehow you manage to dodge the attack and live, you can easily kill Demonicmapler.
10. Demonicmapler's attacks cannot be used until at least 5 seconds later after it has been used.
11.[Defiance] has a 5 second cooldown, so if your character is high on mobility, use it to your advantage.
12. Demonicmapler does not plan too well, so if you could manipulate him somehow, he is screwed
13. ALL of Demonicmapler's weapons (except Maple Scorpio) CAN be used against him.
14. If damage is inflicted successfully to Demonicmapler, he will be wounded, and will move slower, as pain slows him because he is kinda like a weakling.
- About/Story:
He was created in the fires of the planet Kaeghorr. the ancients of the planet used force, energy, sludge, and metal to forge his being. on his planet, everyone is created with a chosen element, his element happened to be 'Blood'. he was grown to be a very good fighter and craftsman and, since he was 7, created a whole array of weapons to use. he also created a ball of concentrated blood, which has been his favorite weapon for a long time. soon after a victory on the battlefield, he was sent to earth on a mission, to eliminate the fighters on the planet to expand the Kaeghorrian armada. he developed a way to teleport his weaponry to him at his disposal soon after he arrived on earth. the first thing he noticed was the fact that humans had much more health than he did, but however, did not have much fighting capability as he does. not too long after wiping out islands in Asia, he fought fighters, which he noticed has one thing in common, the all were members of some kind of battle team, named the Fluidanims RHG Society. he went to collect intel on what this was and discovered it was a kind of battle team which people of extraordinary battle capabilities come together to fight, and he decided to join, to make the Kaeghorrian people proud.
- Demo: http://www.filz.us/view/cf35a20a-907/
- Battles: none so far
- Points: 0/0
Weapon Array:
Weapons (Click to Show)
Ranged Weapons (Click to Show)
Availability:
NOT READY YET DX
Hitlist:
The ? - kymjaga
Yoyo - Hyun (eventually)
Mumble (Kung Fu Fighter) - Hares
Goldiath - Taureactor
DonJhea the Reckless Titan- RaWrz-Cupcakes44
NOT READY YET DX
Hitlist:
The ? - kymjaga
Yoyo - Hyun (eventually)
Mumble (Kung Fu Fighter) - Hares
Goldiath - Taureactor
DonJhea the Reckless Titan- RaWrz-Cupcakes44
P.s: this is probably the most detailed RHG you will ever see